Release Notes Background

Unity 6000.0.85f1

Released on Oct 15, 2026

Manual installs

Component installers

Release

Known Issues in 6000.0.85f1

  • 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present when using AddComputePass with EnableAsyncCompute(true) and UseTexture (UUM-140183)

  • 6000.0.75f1: Player stops responding permanently when scenes are repeatedly switched with SceneManager.LoadSceneAsync (UUM-156125)

  • : Crash on mono_log_write_logfile when more than one copy of bee_backend is running (UUM-142773)

6000.0.85f1 Release Notes

Improvements

  • Build System: Updated the bundled 7-Zip to version 26.03.

API Changes

  • Graphics: Added: Added Graphics.disableDepthAndStencilBuffers, a read-only property that returns whether Disable Depth and Stencil Buffers is enabled in Player Settings.

Changes

  • Android: Updated the Android Gradle Plugin (AGP) version from 9.0.0 to 9.1.1.

Fixes

  • 2D: Fixed ArgumentException when using overlay camera in 2D Renderer. (UUM-148111)

  • 2D: Fixed error message when entering fast playmode with Sprite Editor Window changes. (UUM-146790)

  • 2D: Fixed intermediate texture not created when requested by render pass. (UUM-145892)

  • 2D: Fixed LineRenderer not initializing correctly when toggling enable on game object. (UUM-147747)

  • 2D: Fixed the camera sorting layer texture resolution being affected by the Render Scale setting on the 2D Renderer. (UUM-151723)

  • Android: Fixed "Failed to find target with hash string android-37" when Target API Level 37 is selected. (UUM-150216)

  • Android: Fixed an issue where the input field caret moved back to the end of the text when typing. (UUM-121294)

  • Android: Fixed bidirectional synchronization between the virtual keyboard and UGUI textfield. (UUM-133870)

  • Android: Fixed editText setText resets the IME's internal cursor to end-of-text, independently of the EditText's selection. (UUM-142513)

  • Android: Fixed freeze when relaunching GameActivity immediately after unload in UaaL mode. (UUM-149857)

  • Android: Fixed TouchScreenKeyboard.selection.length always returning 0. (UUM-125821)

  • Asset Bundles: Fixed a player crash when instantiating a prefab from an AssetBundle that was reached through a reference to a child object of a prefab in another AssetBundle. (UUM-141605)

  • Audio: Fixed a bug on macOS where audio playback would slow down when the microphone was being used by the system. (UUM-149880)

  • Editor: Fixed a bug where the Linux Editor wasn't anchoring the Help and Window menus to the end of the main menu bar. (UUM-113169)

  • Editor: Fixed a deadlock when exiting Play Mode while asynchronous shader compilation was still in progress on Direct3D12. (UUM-152966)

  • Editor: Fixed an issue where accessing the rootVisualElement of an Overlay's container could cause recursive calls and crash the Editor. (UUM-149209)

  • Editor: Fixed the Editor crashing when pressing Cmd+Q more than once while the "Scene(s) Have Been Modified" dialog is displayed.
    Fixed two "Scene(s) Have Been Modified" dialogs being displayed when quitting the Editor in Play Mode with unsaved changes. (UUM-149668)

  • Graphics: Fixed Graphics.RenderPrimitives and Graphics.DrawProcedural crash with MeshTopology.Quads when Graphics Jobs are enabled. (UUM-141117)

  • macOS: Fixed a crash on recent macOS versions that could occur when importing X.509 certificates. (UUM-154511)

  • Multiplayer: Unity Transport: Fixed a memory leak when closing connections using DTLS or TLS. (UUM-151755)

  • Networking: Fixed UnityWebRequest cookies occasionally reverting to an older value when a slower request completed after a faster concurrent request to the same host had already set a newer cookie. (UUM-150958)

  • Networking: UnityWebRequest: Fixed a freeze when quitting a standalone player while an ongoing request was still resolving DNS against an unresponsive or slow DNS server. (UUM-151643)

  • Particles: Fixed Camera Fade OFF + Soft Particles ON combination making particles disappear on some devices. (UUM-146249)

  • Player: Added guard to avoid hitting a debug assert in dev player builds. (UUM-152365)

  • Player: GameObjects cast correct shadows after Shader.globalMaximumLOD is changed at runtime. (UUM-150226)

  • Profiler: Fixed the Troubleshoot Connection Issues button in the Profiler linking to a documentation page unrelated to connection troubleshooting. (UUM-153354)

  • Shaders: Fixed a crash due to an out-of-range value being supplied to Shader global property APIs. (UUM-150856)

  • Source Code Build: Fixed Editor source builds failing on machines that use the Turkish region format. (UUM-154501)

  • Terrain: Fixed a crash when loading a Terrain whose heightmap resolution exceeds the maximum render texture size of the device, for example a 4097 heightmap on a device limited to 4096. (UUM-150551)

  • Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated quad tag parameter. (UUM-153129)

  • Text: Fixed an out-of-bounds memory read when a TextMesh or legacy UI Text string ended with an unterminated rich text tag. (UUM-153128)

  • UI Toolkit: Fixed multi-column list and tree views requiring Ctrl+click instead of Cmd+click to sort by multiple columns in Web builds running on macOS.

  • UI Toolkit: Fixed the action key of pointer, mouse, keyboard and navigation events being Ctrl instead of Cmd in Web builds running on macOS. (UUM-153940)

  • Universal Windows Platform: Fixed an issue on Xbox where confirming the on-screen keyboard cleared the text field instead of keeping the typed text. (UUM-154127)

  • Universal Windows Platform: Fixed an issue on Xbox where pressing B to close the on-screen keyboard kept the typed text instead of reverting to the previous value. (UUM-149423)

  • URP: Fixed a bug where reloading a scene would cause certain Blitter functions to stop working. (UUM-153092)

  • URP: Fixed a bug where seams appear on box projected reflection probes on platforms with half precision (mobile). (UUM-141981)

  • URP: Fixed RenderTexture.Create failure on certain Android Vulkan devices. (UUM-91313)

  • URP: Fixed shadergraph compilation failure on uv4 input semantic differences. (UUM-143884)

  • URP: Fixed the 2D Renderer creating a depth and stencil buffer in players when Disable Depth and Stencil Buffers is enabled in Player Settings. (UUM-150232)

  • URP: ScriptableRendererData.TryGetRendererFeature was throwing NullReferenceException. (UUM-150772)

  • VFX Graph: Fixed out of bounds accesses occurring when using MeshToSDFBaker with certain voxel counts. (UUM-151674)

  • Web: Fixed WASM_SIZE, wasmFileSize that is used in memory profiler. (UUM-149075)

  • Web: Fixed Web platform build when output asset sizes are larger than 2 GB, and the build error message if output asset sizes are larger than 4 GB (unsupported). (UUM-112909)

Package changes in 6000.0.85f1

Packages updated

Changeset: ee7790f1426a

Third Party Notices

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