Unity Teams

Unity’s cloud and DevOps solutions are continuously evolving to meet your needs. Create together, faster and improve collaboration with separate components for version control and CI/CD.

Unity Teams is no longer an active offering. See our new Unity DevOps solution for our most up-to-date version control and build offerings. Learn more
Unity Teams for DevOps

Unity Teams, evolved for DevOps

As player expectations grow, studios will always have an opportunity to stand out with high-quality games facilitated by rapid release cycles. Unity creators are more capable than ever, and to help meet market needs, Unity Teams is evolving to deliver on DevOps principles to power collaboration and rapid iteration for teams at any scale.

DevOps components

Unity’s DevOps components are evolving to help teams deliver faster and at higher quality. You can get started with components for VCS and CI/CD today.

Version control

Unity Plastic SCM is source control built with artist and programmer workflows and large files and binaries in mind.

Cloud Build

Save time by streamlining how you create and distribute builds to your entire team.


How to set up version control

Set up Unity Plastic SCM for your project in just a few minutes with these instructions.

How to set up Cloud Build

Start simplifying and automating your workflow with this guide.

Unity DevOps roadmap

To get a better idea of what’s been released, what’s in progress, and what’s on the horizon, take a look at our DevOps product roadmap page.

Solutions and resources

Dive deeper into Unity’s solutions for DevOps with detailed guides and case studies.

Start creating together, and pay as you go

DevOps components for version control and CI/CD are available with pay-as-you-go pricing.

Frequently asked questions

What is Unity Teams?

Unity Teams as a bundle of Collaborate and Cloud Build has been retired. Currently, there are two separate DevOps components, each available for purchase separately, Plastic SCM for version control and Cloud Build for CI/CD.

Is Unity Collaborate still available?

Collaborate has upgraded to Unity’s version control system, Plastic SCM. Learn why here.

Am I still able to purchase Cloud Build?

Cloud Build is still available, but it’s no longer tied to a Unity Teams bundle. Starting April 28, 2022, we’re raising the repository limit for all new Cloud Build customers from 25 GB to 40 GB, as well as increasing maximum configurable concurrencies from six to eight. You can sign up here.

Are Cloud Build or Plastic part of Unity Pro or Enterprise?

Access to the benefits of these components is not tied to any subscription. You can take advantage of Plastic SCM’s cloud edition, which is free for up to three users and 5 GB. Cloud Build has pay- as- you- go pricing. View pricing information here.

How does DevOps work?

DevOps is a software development methodology and culture that aims to eliminate silos and automate manual processes. You can read more about DevOps and the various associated tools here.

Can I use version control in Unity, or do I need a separate client?

Unity Plastic SCM has robust functionality inside the Unity Editor, where you can checkin, check out, lock files, view file history, and even create and switch branches. For former Collaborate users, check out this user guide to switching to Plastic in Unity.

Can you use Cloud Build with Plastic SCM?

Yes! When setting up Cloud Build, you can choose to connect to Unity Plastic SCM as your source control. If you previously used Collaborate for this workflow, you will need to take action to connect Cloud Build to Plastic SCM. Follow this video guide here.

How do I use Unity source control?

Setting up Unity’s version control solution is simple. You can follow our instructions here, whether you are setting up in the Unity Editor, a separate client, or another engine.

How do I work on the same project in Unity?

Unity’s version control solution enables team members to collaborate in a shared repository. Sign up for Plastic SCM and follow these instructions to set up your repository and workspace, then invite team members.

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