Glossary term

Spatial Audio

What is Spatial Audio?

Spatial Audio (3D Audio) creates directional sound that appears to originate from specific locations in virtual environments, enhancing immersion by mimicking how we naturally perceive sound in the physical world as users move and rotate their heads.

How does Spatial Audio work?

Spatial Audio models how sound waves interact with human anatomy, including subtle timing differences between ears (interaural time difference), volume variations (interaural level difference), and frequency filtering caused by the outer ear (head-related transfer function or HRTF).

Unlike conventional stereo or surround sound systems bound to speaker locations, spatial audio dynamically recalculates audio perspectives as users move through virtual environments, maintaining accurate sound positioning relative to both source and listener orientation.

How is Spatial Audio used?

Implementation approaches include object-based audio (positioning individual sound sources in 3D space), ambisonics (capturing and reproducing full-sphere sound fields), and binaural rendering (creating 3D audio specifically for headphone reproduction).

Effective implementation significantly enhances user orientation, environmental awareness, and emotional engagement without increasing visual cognitive load, making it an essential component for creating convincing immersive experiences across entertainment, simulation, and training applications.

Back to Glossary