Unity profiling tools
Measure performance with Unity Profiler
The Unity Profiler gathers and displays performance data in a series of charts. This visualization helps you focus your optimization work on the most resource-demanding areas, whether that’s code, audio, physics, animation, or rendering. You can connect it to devices on your network or plugged in to your machine to test how your application runs on the target platform.
Unity Profiler is part of the Unity Editor, and it comes with a low-level native plug-in Profiler API so you can customize your analysis and export profiling data to other tools. See the impact of your changes between a set of Unity Profiler frames with the Profile Analyzer package.
Manage memory with the Memory Profiler
Memory profiling is useful for testing against target hardware memory limitations. It’s also a great tool if you want to improve CPU/GPU performance of your Unity game by making changes that actually increase memory usage. The Memory Profiler is a package that adds a window to the Unity Editor, so you can see memory usage in your application in even greater detail. You can store and compare snapshots to find memory leaks, or see the memory layout to find memory fragmentation issues.
Optimize rendering with Frame Debugger
The Frame Debugger lets you freeze playback for a running game on a particular frame, then view the individual draw calls used to render that frame. You can go through the rendering steps one at a time to see how the scene is constructed from its graphical elements. This enables you to quickly spot what needs fixing or investigate optimization opportunities.
Start optimizing your Unity games with these resources for experienced programmers.
Optimize your mobile game performance
Accelerate Solutions engineers work with top mobile studios to improve player experience. This free e-book collects 75+ of their in-depth tips to help you up your game.