Want a sneak peek at the future of Unity? Join us at GDC 2025 for a can’t-miss session exploring the latest advancements in the Unity Editor and Engine. In just one hour, we’ll dive into the innovations shaping Unity 6—our current generational release—including upgrades to graphics performance, expanded platform support, and industry-leading tools. Discover how creativity, efficiency, and innovation come together to empower creators like you.

Unity at GDC 2025
Unity's latest advances

Create faster and reach more platforms

Multiplayer solutions

Build XR Games, apps, and experiences
Uplevel your skills at the Unity Dev Summit
Mar 17
The Unity Engine Roadmap
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Mar 17
The Unity Engine Roadmap
When
March 17, 9:30 AM
Timezone
PST
Location
Moscone West, Room 2020-2022
Mar 17
Accelerating the creation of your competitive multiplayer game
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Mar 17
Accelerating the creation of your competitive multiplayer game
When
March 17, 10:50 AM
Timezone
PST
Location
Moscone West, Room 2020-2022
Learn how to streamline the creation of scalable and competitive multiplayer games with Unity 6’s new end-to-end multiplayer workflow. This session provides a live walkthrough of powerful tools such as the Multiplayer Center, Multiplayer Widgets, Playmode Tools, Multiplayer Roles, and the seamless in-editor integration of Multiplay Hosting and Matchmaking. Whether you’re refining your multiplayer workflow or looking to launch your next multiplayer title, this session offers actionable insights and hands-on techniques to help you build robust, scalable multiplayer experiences for players around the globe.
Mar 17
Best practices with 2D workflows in Unity 6
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Mar 17
Best practices with 2D workflows in Unity 6
When
March 17, 1:20 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Bringing your 2D game art direction to life is exciting—but it can also be labor-intensive. In this session, we’ll explore creative workflows and techniques to help you streamline your 2D production pipelines. Topics include pixel art authoring, performance optimization, 2D physics workflows, and advanced customization capabilities. Plus, we’ll share an exclusive sneak peek at in-progress Unity advancements for 2D game development. Join Rus Scammell, Unity's Product Manager for 2D, as he guides you through tools, workflows, and tips to make your 2D games more efficient and visually compelling.
Mar 17
Stumbling into new platforms: Taking Stumble Guys to console
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Mar 17
Stumbling into new platforms: Taking Stumble Guys to console
When
March 17, 2:40 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
In this session, attendees will learn how Stumble Guys – the mobile sensation party battle royale game – expanded to new platforms, becoming one of the top F2P console games released in 2024 while keeping an active release schedule on existing platforms.
This session gives an overview of the project and goals for platform expansion, then dives into two main focus areas. First, it addresses the decisions and trade-offs made to port the game while maintaining releases on existing platforms, followed by a discussion of the technical challenges faced and lessons learned bringing the game from mobile and Steam to WebGL and consoles.
Mar 17
Performance tips & tricks from a Unity consultant
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Mar 17
Performance tips & tricks from a Unity consultant
When
March 17, 4:10 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Learn proven performance best practices from Nicolas Borromeo, a Unity consultant and author of the Hands-On Unity Game Development book series. In this session, Nicolas will outline some of the most impactful performance issues developers commonly encounter while working on Unity projects. You’ll learn practical strategies to avoid or resolve these obstacles and ensure smoother performance. With live demos, this session will showcase how to use profiling tools to identify problem areas and apply effective solutions directly within a Unity project.
Mar 17
A bloody mess: The implementation of cleaning in The WereCleaner
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Mar 17
A bloody mess: The implementation of cleaning in The WereCleaner
When
March 17, 5:30 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
From student projects to indie success, The WereCleaner was brought to life in just one year. In this session, hear from the game’s lead engineer and lead designer about using Unity to implement the game’s distinctive core loop – a combination of violent stealth and laidback cleaning. They’ll describe the system that generates messes by splattering the blood of innocent NPCs across the environment and the inner workings of the game’s satisfying cleaning mechanics.
Mar 17
Graphics rendering: Getting the best performance with Unity 6.1
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Mar 17
Graphics rendering: Getting the best performance with Unity 6.1
When
March 17, 7:30 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Ready to take your game’s performance to the next level across mobile, desktop, and console platforms? This session introduces the powerful graphics optimizations and tools in Unity 6.1 that can help minimize CPU and GPU rendering overhead. Learn how to increase frame rate, extend mobile battery life, and push visual fidelity further.
Mar 18
Getting Dredge to look great and run cool on mobile
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Mar 18
Getting Dredge to look great and run cool on mobile
When
March 18, 10:50 AM
Timezone
PST
Location
Moscone West, Room 2020-2022
Discover the challenges and strategies behind bringing the award-winning game Dredge to Android. This session explores optimization techniques used to improve framerate, thermal efficiency, and GPU performance. Learn how the team optimized game assets and shaders for the Universal Render Pipeline (URP), developed an innovative approach to generating Level of Detail (LOD) models, and leveraged Adaptive Performance (ADPF) to address platform-specific challenges. This session will also cover solutions for issues around OpenGL and Vulkan, offering actionable insights to help you optimize mobile ports and push the boundaries of performance in real-time 3D projects.
Mar 18
Immersive experiences: Building cross-platform mixed reality
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Mar 18
Immersive experiences: Building cross-platform mixed reality
When
March 18, 1:20 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
2025 promises exciting advancements in XR with new devices and enhanced spatial capabilities. Discover Unity’s latest cross-platform development tools in Unity 6, designed to help you create innovative and immersive experiences. Build for leading XR platforms with tools that empower creators to push the boundaries of what’s possible.
Mar 18
Building fear: The tech behind Phasmophobia
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Mar 18
Building fear: The tech behind Phasmophobia
When
March 18, 2:40 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Join Kinetic Games as they unveil the tech that powers Phasmophobia, the hit multiplatform ghost-hunting game. The team will delve into core mechanics, showcasing code snippets and screenshots to reveal secrets behind the game’s atmosphere and immersion. Discover how algorithms create unpredictable ghost behaviour, how Kinetic uses the Unity Engine, and the tools and techniques used to bring the paranormal to life. This is a must-attend for developers and enthusiasts of all things spooky and technical.
Mar 18
Elevating the ad experience: A playbook for building trust & safety
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Mar 18
Elevating the ad experience: A playbook for building trust & safety
When
March 18, 4:10 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Player trust is crucial for long-term engagement and sustainable revenue. Join Scott Menzer as he shares Unity’s proven strategies for maintaining player privacy while combating bad ads and invalid traffic. Through real-world examples and actionable insights, you’ll gain the tools to ensure a safe and positive player experience, maintain advertiser investments, and confidently navigate this complex, ever-changing landscape.
Mar 18
Player-first monetization: How Metacore balances engagement & revenue
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Mar 18
Player-first monetization: How Metacore balances engagement & revenue
When
March 18, 5:30 PM
Timezone
PST
Location
Moscone West, Room 2020-2022
Discover how Metacore, the studio behind the hit mobile game Merge Mansion, has mastered the art of player-first monetization, seamlessly blending IAP and in-game ads to create a thriving free-to-play mobile experience. In this session, Eric Bolitho (Senior Product Manager, Monetization at Metacore) and Franco Spina (Senior Manager of Game Design & Monetization Consulting at Unity) will share their expertise on designing engaging, player-centric hybrid monetization strategies. They’ll explore the challenges and rewards of diversifying revenue streams and discuss best practices for integrating IAP and ads without disrupting the player experience—ensuring engagement and long-term success.

Unity is proud to sponsor the Independent Game Festival (IGF) Awards Ceremony during GDC, which takes place on Wednesday, March 19 from 6:30 - 7:30 PM. The IGF competition awards winners in eight categories during GDC.