您想找什么?
Hero background image

Unity 在 GDC 2025

2025 年 3 月 17 日至 21 日 | 加利福尼亚州旧金山。在 GDC,了解最新动态,增强开发技能,并与充满活力的 Unity 社区建立联系。
为方便起见,此网页已进行机器翻译。我们无法保证翻译内容的准确性或可靠性。如果您对翻译内容的准确性有疑问,请参阅此网页的官方英文版本。

Unity 的最新进展

从更快的渲染和改进的光照到无缝的 Multiplayer 工作流程和先进的 XR 支持,Unity 的最新更新让您能够为更广泛的受众创造更身临其境的体验。
Unity 6 关键图片

创建速度更快,覆盖平台更多

Unity 6 提供更快的渲染、增强的光照、Multiplayer 工作流程、扩展的 AI 功能和改进的移动 Web 支持。
3D渲染的彩色球体图像

Multiplayer 解决方案

使用 Unity 的端到端解决方案加快 Multiplayer 游戏开发。
XR图形艺术

构建 XR 游戏、应用和体验

为安卓 XR、Apple Vision Pro 和 Meta Quest 创建沉浸式 XR 游戏和体验,将玩家传送到新的世界。

在Unity开发峰会上提升技能

欢迎于 3 月 17 日和 18 日加入我们,在 Unity 开发峰会上进行为期两天的高级讨论、技术深入探讨和现场演示。

Mar 17

The Unity Engine Roadmap

-

时间

March 17, 9:30 AM

时区

PST

所在地

Room 2020, West Hall

Want a sneak peek at the future of Unity? Join us at GDC 2025 for a can’t-miss session exploring the latest advancements in the Unity Editor and Engine. In just one hour, we’ll dive into the innovations shaping Unity 6—our current generational release—including upgrades to graphics performance, expanded platform support, and industry-leading tools. Discover how creativity, efficiency, and innovation come together to empower creators like you.

Mar 17

Accelerating the creation of your competitive multiplayer game

+

时间

March 17, 10:50 AM

时区

PST

所在地

Room 2020, West Hall

Learn how to streamline the creation of scalable and competitive multiplayer games with Unity 6’s new end-to-end multiplayer workflow. This session provides a live walkthrough of powerful tools such as the Multiplayer Center, Multiplayer Widgets, Playmode Tools, Multiplayer Roles, and the seamless in-editor integration of Multiplay Hosting and Matchmaking. Whether you’re refining your multiplayer workflow or looking to launch your next multiplayer title, this session offers actionable insights and hands-on techniques to help you build robust, scalable multiplayer experiences for players around the globe.

Mar 17

Best practices with 2D workflows in Unity 6

+

时间

March 17, 1:20 PM

时区

PST

所在地

Room 2020, West Hall

Bringing your 2D game art direction to life is exciting—but it can also be labor-intensive. In this session, we’ll explore creative workflows and techniques to help you streamline your 2D production pipelines. Topics include pixel art authoring, performance optimization, 2D physics workflows, and advanced customization capabilities. Plus, we’ll share an exclusive sneak peek at in-progress Unity advancements for 2D game development. Join Rus Scammell, Unity's Product Manager for 2D, as he guides you through tools, workflows, and tips to make your 2D games more efficient and visually compelling.

Mar 17

Stumbling into new platforms: Taking Stumble Guys to console

+

时间

March 17, 2:40 PM

时区

PST

所在地

Room 2020, West Hall

In this session, attendees will learn how Stumble Guys – the mobile sensation party battle royale game – expanded to new platforms, becoming one of the top F2P console games released in 2024 while keeping an active release schedule on existing platforms.

This session gives an overview of the project and goals for platform expansion, then dives into two main focus areas. First, it addresses the decisions and trade-offs made to port the game while maintaining releases on existing platforms, followed by a discussion of the technical challenges faced and lessons learned bringing the game from mobile and Steam to WebGL and consoles.

Mar 17

Performance tips & tricks from a Unity consultant

+

时间

March 17, 4:10 PM

时区

PST

所在地

Room 2020, West Hall

Learn proven performance best practices from Nicolas Borromeo, a Unity consultant and author of the Hands-On Unity Game Development book series. In this session, Nicolas will outline some of the most impactful performance issues developers commonly encounter while working on Unity projects. You’ll learn practical strategies to avoid or resolve these obstacles and ensure smoother performance. With live demos, this session will showcase how to use profiling tools to identify problem areas and apply effective solutions directly within a Unity project.

Mar 17

A bloody mess: The implementation of cleaning in The WereCleaner

+

时间

March 17, 5:30 PM

时区

PST

所在地

Room 2020, West Hall

From student projects to indie success, The WereCleaner was brought to life in just one year. In this session, hear from the game’s lead engineer and lead designer about using Unity to implement the game’s distinctive core loop – a combination of violent stealth and laidback cleaning. They’ll describe the system that generates messes by splattering the blood of innocent NPCs across the environment and the inner workings of the game’s satisfying cleaning mechanics.

Mar 18

Graphics rendering: Getting the best performance with Unity 6.1

+

时间

March 18, 9:30 AM

时区

PST

所在地

Room 2020, West Hall

Ready to take your game’s performance to the next level across mobile, desktop, and console platforms? This session introduces the powerful graphics optimizations and tools in Unity 6.1 that can help minimize CPU and GPU rendering overhead. Learn how to increase frame rate, extend mobile battery life, and push visual fidelity further.

Mar 18

Getting Dredge to look great and run cool on mobile

+

时间

March 18, 10:50 AM

时区

PST

所在地

Room 2020, West Hall

Discover the challenges and strategies behind bringing the award-winning game Dredge to Android. This session explores optimization techniques used to improve framerate, thermal efficiency, and GPU performance. Learn how the team optimized game assets and shaders for the Universal Render Pipeline (URP), developed an innovative approach to generating Level of Detail (LOD) models, and leveraged Adaptive Performance (ADPF) to address platform-specific challenges. This session will also cover solutions for issues around OpenGL and Vulkan, offering actionable insights to help you optimize mobile ports and push the boundaries of performance in real-time 3D projects.

Mar 18

Immersive experiences: Building cross-platform mixed reality

+

时间

March 18, 1:20 PM

时区

PST

所在地

Room 2020, West Hall

2025 promises exciting advancements in XR with new devices and enhanced spatial capabilities. Discover Unity’s latest cross-platform development tools in Unity 6, designed to help you create innovative and immersive experiences. Build for leading XR platforms with tools that empower creators to push the boundaries of what’s possible.

Mar 18

Building fear: The tech behind Phasmophobia

+

时间

March 18, 2:40 PM

时区

PST

所在地

Room 2020, West Hall

Join Kinetic Games as they unveil the tech that powers Phasmophobia, the hit multiplatform ghost-hunting game. The team will delve into core mechanics, showcasing code snippets and screenshots to reveal secrets behind the game’s atmosphere and immersion. Discover how algorithms create unpredictable ghost behaviour, how Kinetic uses the Unity Engine, and the tools and techniques used to bring the paranormal to life. This is a must-attend for developers and enthusiasts of all things spooky and technical.

Mar 18

Elevating the ad experience: A playbook for building trust & safety

+

时间

March 18, 4:10 PM

时区

PST

所在地

Room 2020, West Hall

Player trust is crucial for long-term engagement and sustainable revenue. Join Scott Menzer as he shares Unity’s proven strategies for maintaining player privacy while combating bad ads and invalid traffic. Through real-world examples and actionable insights, you’ll gain the tools to ensure a safe and positive player experience, maintain advertiser investments, and confidently navigate this complex, ever-changing landscape.

Mar 18

Player-first monetization: How Metacore balances engagement & revenue

+

时间

March 18, 5:30 PM

时区

PST

所在地

Room 2020, West Hall

Discover how Metacore, the studio behind the hit mobile game Merge Mansion, has mastered the art of player-first monetization, seamlessly blending IAP and in-game ads to create a thriving free-to-play mobile experience. In this session, Eric Bolitho (Product Manager, Monetization at Metacore) and Franco Spina (Senior Manager of Game Design & Monetization Consulting at Unity) will share their expertise on designing engaging, player-centric hybrid monetization strategies. They’ll explore the challenges and rewards of diversifying revenue streams and discuss best practices for integrating IAP and ads without disrupting the player experience—ensuring engagement and long-term success.

Unity개발자者峰会创作者聚焦

01 / 03
GDC 生成式艺术
IGF 颁奖典礼

Unity 很荣幸赞助于 3 月 19 日星期三晚上 6:30 - 7:30 在 GDC 期间举行的独立游戏节 (IGF) 颁奖典礼。GDC 期间,IGF 竞赛对八个类别的获奖者进行奖励。

相关活动

XR 개발자发者之夜 | 3 月 18 日,星期二 | 晚上 6:00 - 9:00

+

Unity Education Student Mixer | 3 月 20 日星期四 | 晚上 6:30 - 8:30

+

Unity 职业日 | 3 月 21 日星期五 | 上午 10:00 - 下午 3:30

+