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![Create for any platform with ease](/_next/image?url=https%3A%2F%2Fimg.youtube.com%2Fvi%2F5tOOstXaIKE%2Fhqdefault.jpg&w=3840&q=75)
Create for any platform with ease
Input is at the heart of what makes your real-time projects interactive. With the Input System, you can quickly set up controls for multiple platforms, from mobile to VR.
Unity’s system standardizes the way you implement controls and also provides advanced functionality unprecedented in core solutions.
You only need to bind actions to your code logic and then you can enable different devices and controls visually in the Input Action window. The Input System also provides an API. The Input System package is available from the Package Manager and verified for Unity 2019 LTS and newer versions.
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We created the Input System to support modern and custom devices with three guiding principles: ease of use, consistency across platforms and flexibility.
![Intuitive and flexible workflow](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2F0361d16cfaff4fa12806c03ffc70f666d5116d7a-2040x1148.jpg&w=3840&q=100)
Connect controls to your scripts through the Input Action component. It reads your Action Map and communicates with your script via callbacks. Create different control schemes, per-player controls and different communication methods.
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The new system aims to replace the legacy system, and while you can use both in your project, upcoming new Unity technology such as UI Toolkit or DOTS will be fully supported by the Input System. Join Input System forum for news on upcoming functionality.
Implement standardized controls for your console, PC, mobile or XR projects, different control schemes can live in the same Unity project making cross-platform development seamless, you can also create support for custom devices.
The unified Input Action window allows you to add support for different controls and the actions that will be triggered by them creating an Input Map asset that can be used later with a component that will connect those actions to your code logic. Input System also comes with tools to visualize the current available devices and controls.
Runtime rebinding, per-player input, different control schemes, easy local multiplayer, automatic input detection, overriding of default HIDs or framerate independent input are some of the tools that the system offers to work for most projects needs.
The documentation has get-started guides as well as coverage of the most edge case scenarios. Additionally, the package includes sample projects and tools, all available in the Package Manager. We also offer tutorials and learning content, and have a dedicated forum thread for updates.
You can add custom device support through a low level scripting API. You can also efficiently create your testing tools like bots or automated tests to streamline your production or create a custom team workflow to fit your particular needs.
The Input System comes with full source code which offers full access to the inner workings of the tool, you can also contribute to its development through the repository on GitHub.
![Tutorial: Using the Input System in Unity](/_next/image?url=https%3A%2F%2Fcdn.sanity.io%2Fimages%2Ffuvbjjlp%2Fproduction%2Feddb7c58068b1d899ecf4410d01438b7680c9a5c-768x432.jpg&w=3840&q=100)
Learn how to configure a Unity application to use the Input System with this series on Unity Learn.
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In this Unite Now session, you’ll learn how to quickly switch control schemes, rebind control settings, and connect the Input System with other Unity features like Cinemachine or Unity UI.
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This session shows a demo of setting up a local multiplayer, and how you can quickly set up gamepad controls, spawn new players and mobile controls. The main developer also answers questions from the audience.
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Use the new PlayerInput component to get started. You can find a step by step guide included in the documentation. There's also a number of samples that come with the Input System package that you can select from the Samples list.
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This Unite 2019 presentation explains how the Input System focuses on ease of use and consistency across devices.
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The Prototype Series is a group of videos that focuses on the creation of playable prototypes, showcasing how multiple features of Unity can be used to achieve game mechanics that can be used in real-world scenarios, in this video Input System is used to move a 3D Character.
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Rene Damm, lead developer of the Input System, tells us in his own words what the Input System is and the goals the team is trying to achieve.
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Lost Crypt is a 2D side-scrolling sample project that showcases all of Unity’s 2D tools. It uses the Input System to control the 2D character.
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Connect with our developers and access the latest news on the development of the Input System in the forum. You can share your experience with the community and discover from others use cases of the system.
The repository is available on GitHub, and you can actively participate in the development of the tool or have a deeper look under the hood.