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Unity Awards 2016
Winners have been announced for the 2016 Unity Awards. Congratulations to the winners and all of the nominees and a heartfelt thank you to everyone in the Unity Community who continue to amaze, inspire, teach and entertain us year over year!

Golden cube

INSIDE

Winner

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by Playdead

Best 3D visuals

Firewatch

Winner

Firewatch

by Campo Santo

Runners Up

  • Armello by League of Geeks
  • Epistory by Fishing Cactus
  • INSIDE by Playdead
  • ReCore by Armature Studio
  • The Room Three by Fireproof Games

Best 2D visuals

Seasons after Fall

Winner

Seasons after Fall

by Swing Swing Submarine

Runners Up

  • Burly Men at Sea by Brain&Brain
  • Jotun by Thunder Lotus Games
  • Lovers in a Dangerous Spacetime by Asteroid Base
  • Oxenfree by Night School Studio
  • Slain: Back from Hell by Andrew Gilmour

Best Desktop/Console Game

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Winner

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by Playdead

Runners Up

  • Enter the Gungeon by Dodge Roll
  • Firewatch by Campo Santo
  • SUPERHOT by SUPERHOT Team
  • Satellite Reign by 5 Lives Studios
  • Virginia by Variable State

Best Mobile Game

Lara Croft GO

Winner

Lara Croft GO

by Square Enix Montreal

Runners Up

  • Hungry Shark World by Future Games of London, a Ubisoft Studio
  • Prune by Joel McDonald
  • Reigns by Nerial
  • Sky Force Reloaded by Infinite Dreams
  • The Room Three by Fireproof Games

Best VR game

Job Simulator

Winner

Job Simulator

by Owlchemy Labs

Runners Up

  • Fantastic Contraption by Northway Games and Radial Games
  • Ghostbusters Dimension by The VOID
  • Keep Talking and Nobody Explodes by Steel Crate Games
  • Land's End by ustwo games
  • Unseen Diplomacy by Triangular Pixels

Best VR Experience

The Lab

Winner

The Lab

by Valve

Runners Up

  • Apollo 11 VR by Immersive VR Education
  • The Body VR by The Body VR LLC
  • Tilt Brush by Google
  • We Wait VR by Aardman Animations / BBC
  • theBlu: Season 1 by Wevr

Best Non-game Project

Tilt Brush

Winner

Tilt Brush

by Google

Runners Up

  • Apollo 11 VR by Immersive VR Education
  • Augmented Climbing Wall by Augmented Climbing Wall
  • Grand Designer by Ignishot
  • Intel Realsense Dancer by Mirada Studios
  • The Body VR by The Body VR LLC

Best VizSim Project

Factory

Winner

Factory I/O

by Real Games

Runners Up

  • Elbphilharmonie Touchscreen by Neutral Digital
  • Journey to the Center of the Cell by UNSW Australia
  • The Mercedes-Benz-AMG Powerwall by All Things Media
  • Virtual Production and Virtual Cinematography by Digital Domain
  • accuraSeat by mindtrigger

Asset Store Award

Dungeon

Winner

Dungeon Architect

by Code Respawn

Runners Up

  • AVPro Video by RenderHeads
  • Amplify Bloom by Amplify Creations
  • Koreographer Professional Edition by Sonic Bloom
  • Pro Camera 2D by Luís Pedro Fonseca
  • TextMesh Pro by Stephan Bouchard

Best student project

Pine Screenshot

Winner

Pine

by Twirlbound at NHTV Breda University of Applied Sciences

Runners Up

  • Chambara by team ok at USC
  • Code 7 by Goodwolf Studio at Cologne Game Lab
  • Lily, Colors of Santa Luz by Lily Team at ISART Digital
  • Into the Black by Naomi Kotler at National Film and Television School
  • Rogues with Benefits by The Rogues at HKU University of the Arts Utrecht