Mixed and Augmented Reality Studio (MARS)

The MARS Unity extension gives creators the power to build mixed reality (MR) and augmented reality (AR) applications that intelligently interact with any real-world environment, with little-to-no custom coding.

AR keynote segment from Unite Copenhagen. Learn more about MARS and AR Foundation.

Reality is our build target

MARS gives you the power to build experiences that fully integrate with the real world. Build AR apps that are context-aware and responsive to physical space, working in any location and with any kind of data.

Build AR applications that intelligently react to, and live in, the real world


Tutorials for industrial training can leverage AR for users to learn and practice skills in realistic settings.


Robust and interactive AR games offer more engaging experiences by having an awareness of players’ physical surroundings.


Smart devices can add their intelligence to MARS’ understanding of the world – so you can author experiences with it.

Features and tools to bring your creative vision to life

Simulation view

Custom tools give AR creators the power to prototype, test, and visualize robust AR apps as they will run in the real world. Choose from a diverse set of built-in environments, or author your own with little-to-no coding.

Companion apps for iPhone and Android

Create conditions and queries directly on your mobile phone. Record object placement, world data, and device movement to import into Unity for quick and easy greyboxing.

Reality objects

AR content needs to be responsive to a dynamic and unpredictable world. MARS provides a layer of stability with features like the conditional workflow and gizmo system, ensuring your AR apps work beautifully wherever your users are.

Rich semantic data layer

Pull data – semantic object recognition, location data, map data, product data and more – from any source, including our platform partners (e.g., Apple, Google, Magic Leap, and Microsoft), services like Mapbox, hardware or software providers, and real-time data.

Works with Unity’s AR Foundation

This framework allows you to get your intelligent AR app into as many hands as possible. Combining core and unique features from each platform, AR Foundation gives you the power to build your app once and deploy it across platforms.

Dig deeper into various aspects of MARS

Introduction to Mixed and Augmented Reality Studio (MARS)

Watch for a deeper dive on the keynote announcement about MARS at Unite Copenhagen, including an overview of the product, how it interacts with AR Foundation, and Unity's product roadmap.

MARS: Where we are today

Following Unite Copenhagen 2019, our Director of XR Research, Timoni West, penned an update on how MARS has evolved since its initial announcement and the next steps in releasing the toolset.

MARS: Designing a framework for simplified, flexible AR authoring

As we near the release of MARS, we wanted to share the backstory of how and why we’re building this work environment and companion apps – which we believe are a major step toward ushering in the next generation of spatial, contextual computing across experience levels.

MARS: Learnings from the HMD companion app

The HMD companion app acts as a bridge between the Editor and the real world. This post shares insight into the design process to show the thinking behind our work – creating meaningful connections between bits and atoms to help produce better interfaces for augmented reality (AR). 

MARS: Companion Apps

The Mixed and Augmented Reality Studio (MARS) for Unity is a suite of authoring tools and runtime systems for creating the next generation of spatial computing applications. Companion apps that allow for authoring and data capture on AR devices are a key part of this suite. We believe that the combination of PC Editor tools and on-device authoring applications is the most powerful and accessible way to create AR content.

How MARS and AR Foundation work together

Learn how AR Foundation and MARS work together to enable interactive, multiplatform AR experiences and give creators the ability to make AR experiences that blur the line between the digital and physical worlds.

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