Unity MARS

Create intelligent mixed and augmented reality experiences that fully integrate with the real world.

Build intelligent AR applications

Unity MARS brings environment and sensor data into the creative workflow, so you can build intelligent AR apps that are context-aware and responsive to physical space and can work in any location with any type of data.


Professional-grade workflows for AR development

A user interface (UI) specifically designed for AR:

  • Author complex, data-oriented apps visually 
  • Test experiences without leaving the Unity Editor
  • Deliver apps with runtime logic that adapt responsively to the real world and work across platforms
Will Humphrey, Lead Creative & Studio Manager, Sugar Creative

“We don’t see ourselves creating AR applications without [Unity] MARS going forward.”

Will Humphrey, Lead Creative & Studio Manager, Sugar Creative
Jamie Innes, Creative Product Lead, Fictioneers

“Using the [Unity] MARS simulation view we’re able to quickly iterate content while testing it in a variety of unique environments, all without making a single build.”

Jamie Innes, Creative Product Lead, Fictioneers

Key benefits

WYSIWYG authoring experience

Author complex, data-oriented apps visually with a customized window for AR creators that includes tools and UI that give you the power to see, prototype, test, and visualize robust AR apps as they will run in the real world.

Intelligent real-world recognition

The query system gives apps contextually relevant behavior based on the user’s surroundings. Pull in any kind of data – semantic object recognition, location data, map data, product data and more – from any source to include in your AR experience.

Responsive visual authoring

The procedural authoring system uses proxies to represent real-world objects, conditions, and actions as a framework.

Test in the Unity Editor

Test your AR experiences against a variety of examples of indoor and outdoor spaces without needing real-world data on hand or physically testing the experience in every real-world environment you want your app to work in.

Fuzzy authoring

Use gizmos for “fuzzy authoring” to define minimum and maximum measurements for real-world objects rather than coding precise measurements.

Multiplatform AR dev framework

Build your experience once and deploy across all AR platforms, including ARKit, ARCore, Magic Leap and Hololens devices, with AR Foundation. AR Foundation is the preferred method for bringing real-world understanding into Unity MARS.

Learn more

An Introduction to Unity MARS

Unity MARS provides AR creators across industries with specialized tools and a streamlined workflow to unlock the next generation of AR experiences.

Join the community

Ask our dev and product teams questions directly at any time, and see what kinds of questions other people are asking in our Unity MARS forum.

Get started

Start building your intelligent AR experiences. Check out the documentation for more details on how to use Unity MARS.

Frequently asked questions

Do you need to have a Unity license to purchase Unity MARS?

Yes, a Unity license is required to use Unity MARS (Mixed and Augmented Reality Studio). Every subscription tier, including Personal, is supported.

Which Unity plans offer Unity MARS?

Every Unity plan supports Unity MARS. However, regardless of your plan, access to Unity MARS is by paid subscription.

How much does a Unity MARS license cost?

Unity MARS includes a free trial period of 45 days, after which access to Unity MARS is by annual subscription, billed at either $50/month or $600/year.

How does Unity MARS work with AR Foundation?

AR Foundation is the preferred method for bringing real-world understanding into Unity MARS at runtime. Unity MARS officially supports AR Foundation 2.1.8 and closely follows preview and verified AR Foundation packages.

What’s on the roadmap for Unity MARS?

We will release a mobile companion app with Unity MARS in 2020.

View the full list of FAQs

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