
Build projects at scale
Drive higher project quality by empowering creative teams to build projects as often as they need to on dedicated network hardware, freeing up individual workstations for higher-value activities.

易于部署和管理
Empower IT and license admins with a pool of floating licenses that allows any individual to build when they need to. Dramatically streamline your license and infrastructure management while freeing up your IT team to focus on more important issues.
Build options at Unity
本地构建
Build Server can scale your on-prem build capacity with on-demand or automated builds on dedicated network hardware. 使 IT 能够大规模部署和管理构建基础设施。
在云端构建
Unity Build Automation automatically creates multiplatform builds in the cloud, so you can deliver quality games to a bigger audience with agility. Try it today with Unity DevOps.
常见问题解答
Unity Build Server 是用于构建 Unity 项目的更经济高效的许可解决方案,它通过将计算成本高昂的项目构建卸载到网络硬件上来帮助工作室快速迭代并更快地完成项目。
Unity Build Server 许可是通过本地安装在您工作室网络上的许可证服务器进行管理的。许可证服务器可直接通过 Unity ID 门户进行管理。Unity Build Server 通过命令行界面以批处理模式运行 Unity,只能用于生成构建,而不能用于编写项目内容。
否,构建 Unity 项目不需要 Unity Build Server 许可证。使用 Unity 的任何人都可以构建他们的项目。Unity Build Server 是一种更经济高效的构建方式,可让创意工作室将构建项目的计算需求卸载到网络硬件上,从而释放开发者的工作站并提高生产力。
Unity Build Server 可供 Unity Pro 和 Unity Enterprise 用户使用。It is not available with Unity Personal.
Unity Build Server 需要 Unity 2019.4.3 LTS 或更高版本。
Users looking to compile their projects typically have two options: build locally/on-prem, or build in the cloud via a managed service.
Here at Unity, Cloud Build is our managed solution to compile builds in the cloud. Build Server is a licensing solution meant to scale on-prem build capacity. If you are looking to build in the cloud, Cloud Build is the recommended solution. If you are looking to scale your on-prem build capacity, Build Server is the recommended solution.
Yes, customers can generate project builds with their regular Unity Pro licenses. Doing this requires the full attention of the Unity Editor, rendering it unavailable for continued development work.
Large projects might take hours to build, slowing down iteration and leaving developers unable to work. This is why studios choose to dedicate specific computers to be their “build machines,” and why solutions like Unity Build Server are appealing.