Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.54f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.54f1 Release Notes
Improvements
Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Changes
- Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194)
Fixes
2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358)
2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551)
Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238)
Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814)
Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218)
Editor: GPU crash guard in case of wrong custom shader. (UUM-87774)
Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514)
Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986)
Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524)
IL2CPP: Reduced internal memory overhead. (UUM-83219)
iOS: Don't throw an exception when frameworks file is missing. (UUM-63104)
Linux: Backport of runtime initialization in Linux Standalone 2022 LTS. (UUM-87612)
Mono: Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535. (UUM-78961)
Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)
Package Manager: Fixed the issue where quick start button does not link to the document page for the current unity version. (UUM-78210)
Shadergraph: Fixed so that pasting an empty group positions it based on the cursor's location. (UUM-76254)
Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)
Shaders: Fixed a rare crash in the Editor. (UUM-87927)
Shaders: Fixed a rare error involving incompatible keyword states. (UUM-87539)
Shaders: SHADER_TARGET macro is now available during shader import. (UUM-87423)
UI Toolkit: Fixed popup fields not handling pointer up events. (UUM-85620)
UI Toolkit: UI Builder can now be open during a package reimport. (UUM-77727)
URP: Fixed the CameraDepthAttachment turning black for DX11. (UUM-64316)
Windows: Corrected explicit mention of x64 for WindowsStandalone BuildTarget, it used for all 64 bit Windows Standalone targets. (UUM-87185)
Package changes in 2022.3.54f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.54f1
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)
Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)
Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)
Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)
2022.3.54f1 Release Notes
Improvements
Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).
Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)
Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.
Changes
- Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194)
Fixes
2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358)
2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)
Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)
Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551)
Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238)
Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)
Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814)
Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218)
Editor: GPU crash guard in case of wrong custom shader. (UUM-87774)
Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514)
Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)
Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986)
Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524)
IL2CPP: Reduced internal memory overhead. (UUM-83219)
iOS: Don't throw an exception when frameworks file is missing. (UUM-63104)
Linux: Backport of runtime initialization in Linux Standalone 2022 LTS. (UUM-87612)
Mono: Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535. (UUM-78961)
Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)
Package Manager: Fixed the issue where quick start button does not link to the document page for the current unity version. (UUM-78210)
Shadergraph: Fixed so that pasting an empty group positions it based on the cursor's location. (UUM-76254)
Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)
Shaders: Fixed a rare crash in the Editor. (UUM-87927)
Shaders: Fixed a rare error involving incompatible keyword states. (UUM-87539)
Shaders: SHADER_TARGET macro is now available during shader import. (UUM-87423)
UI Toolkit: Fixed popup fields not handling pointer up events. (UUM-85620)
UI Toolkit: UI Builder can now be open during a package reimport. (UUM-77727)
URP: Fixed the CameraDepthAttachment turning black for DX11. (UUM-64316)
Windows: Corrected explicit mention of x64 for WindowsStandalone BuildTarget, it used for all 64 bit Windows Standalone targets. (UUM-87185)
Package changes in 2022.3.54f1
Packages updated

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