Release Notes Background

Unity 2022.3.54f1

Released on Dec 4, 2024

Manual installs

Component installers

Release

Known Issues in 2022.3.54f1

  • Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)

  • DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)

  • DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)

  • DirectX12: The Camera does not render correctly when the Camera.Rect() is changed and HDR is enabled and DX12 graphics API is selected (UUM-86917)

  • Input: Crash on InputDeviceIOCTL when closing Unity editor (UUM-10774)

  • Packman: Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)

  • Text: Editor hangs when rendering TMP Text Component with Left and Right Margins set in the Extra Settings (UUM-84379)

  • Vulkan: [Android] Particles not rendered in the Player on some Android devices with Android 14 (UUM-68080)

2022.3.54f1 Release Notes

Improvements

  • Core: Added the ability to configure the number of asset garbage collector helper threads via command line (-gc-helper-count N) and via boot.config file (gc-helper-count=N).

  • Graphics: Added documentation for how shadow matte interacts with stencil and ray traced shadows for Unlit Shader Graph. (UUM-72348)

  • Tests: Replaced the RecipeEngine.Modules.UnityCI dependency with UnityCI.Common.

Changes

  • Tests: Enabled VideoPlayerPause test and added WebGL to supported platforms. (UUM-16194)

Fixes

  • 2D: Fixed incorrect sampling for TextMesh when used with Pixel Perfect Camera. (UUM-51358)

  • 2D: Fixed Sprite broken Sprite references in TextureImporter when SpriteRect are defined outside of it's texture. (UUM-84276)

  • Cache Server: Fixed the crash while importing the Assets from Accelerator when it is disconnected. (UUM-76355)

  • Editor: Added Arm64 Simulator architecture option to plugin importer for iOS/tvOS. (UUM-70551)

  • Editor: Added Arm64 Simulator support for iOS/tvOS platforms. (UUM-2238)

  • Editor: Fixed an issue where it was no longer possible to hide GameView's toolbar via editor mode. (UUM-85706)

  • Editor: Fixed for Linux crash on right click in the middle of a window drag. (UUM-82814)

  • Editor: Fixed null ref exception when trying to maximize a pop-up window. (UUM-76218)

  • Editor: GPU crash guard in case of wrong custom shader. (UUM-87774)

  • Editor: The Linux editor will now reduce CPU usage when moved to the background, respecting the "Interaction Mode" setting. (UUM-79514)

  • Graphics: Fixed a problem with Texture Streaming where a material could remain blurry and not streamed in for an undefined amount of time. (UUM-73384)

  • Graphics: Fixed an issue where "glClientWaitSync: Expected application to have kicked everything until job" error is spammed when disabling Raw Image. (UUM-35986)

  • Graphics: Fixed cases where drawing line primitives would draw triangles instead. (UUM-66524)

  • IL2CPP: Reduced internal memory overhead. (UUM-83219)

  • iOS: Don't throw an exception when frameworks file is missing. (UUM-63104)

  • Linux: Backport of runtime initialization in Linux Standalone 2022 LTS. (UUM-87612)

  • Mono: Fixed crash when loading a class which contains fields at the end of the metadata table with a table size 65535. (UUM-78961)

  • Mono: Fixed GC heap reporting to report reserved (free) sections. (UUM-53413)

  • Package Manager: Fixed the issue where quick start button does not link to the document page for the current unity version. (UUM-78210)

  • Shadergraph: Fixed so that pasting an empty group positions it based on the cursor's location. (UUM-76254)

  • Shaders: Fixed a bug where incorrect line numbers are reported in preprocessor errors after block comments. (UUM-87896)

  • Shaders: Fixed a rare crash in the Editor. (UUM-87927)

  • Shaders: Fixed a rare error involving incompatible keyword states. (UUM-87539)

  • Shaders: SHADER_TARGET macro is now available during shader import. (UUM-87423)

  • UI Toolkit: Fixed popup fields not handling pointer up events. (UUM-85620)

  • UI Toolkit: UI Builder can now be open during a package reimport. (UUM-77727)

  • URP: Fixed the CameraDepthAttachment turning black for DX11. (UUM-64316)

  • Windows: Corrected explicit mention of x64 for WindowsStandalone BuildTarget, it used for all 64 bit Windows Standalone targets. (UUM-87185)

Package changes in 2022.3.54f1

Packages updated

Changeset: 129125d4e700

Third Party Notices

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