Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.45f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.45f1 Release Notes
Changes
- Editor: The editor now ships upstream 7-Zip (without support for zstandard compression), instead of 7-Zip-zstd/p7zip-zstd. (UUM-37529)
Fixes
AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
Android: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
Audio: Reverted change to buffering code in OpenSL FMOD driver. (UUM-76489)
Editor: Editor: Fixed leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
Editor: Fixed for deadlock after domain reload. (UUM-72710)
Editor: Fixed issues with HDR rendering on visionOS using the built-in render pipeline. (UUM-78641)
Editor: Fixed the issue of Linux freezing whenever a file is dragged and drop from Unity to VSCode. (UUM-60652)
Editor: Fixed visionOS app icons warning.
Editor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports. (UUM-72387)
GI: Fixed an issue where shader variants with LIGHTMAP_ON, but which don't declare DIRLIGHTMAP_COMBINED, were stripped during player builds when using directional lightmapping. (UUM-68495)
iOS: Fixed the path where the image from a custom splash storyboard is stored. (UUM-75585)
Particles: Crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle. (UUM-43091)
Particles: Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop. (UUM-78236)
Profiler: Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder. (UUM-68488)
Profiler: Fixed high memory usage detection by profiler when there is still enough physical memory available. (UUM-78350)
Scripting: Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations. (UUM-75305)
Scripting: Fixed remapping lists of object references in InstantiateAsync. (UUM-77930)
Scripting: PluginImporter.ClearSettings shouldn't apply default values. (UUM-77816)
Shadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling. (UUM-76270)
Shadergraph: Users can no longer select 'Delete' for context blocks. (UUM-76198)
UI Toolkit: Corrected implement background repeat rounded corner. (UUM-72717)
UI Toolkit: Fixed interactive slider in samples page. (UUM-76804)
UI Toolkit: Updated the background color in dark mode for the UI Builder foldouts. (UUM-76815)
Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles. (UUM-52890)
Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature. (UUM-76307)
VFX Graph: Fixed potential error message in the console when starting Unity Editor. (UUM-76346)
Video: Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected. (UUM-75469)
WebGL: Fixed a bug where mouse button canceled events would emit after clicking and moving a mouse. (UUM-65367)
Windows: Fixed issue where Arm64 architecture DLLs are incorrectly copied instead of x64 when building for Windows x64. (UUM-76845)
Package changes in 2022.3.45f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.45f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.45f1 Release Notes
Changes
- Editor: The editor now ships upstream 7-Zip (without support for zstandard compression), instead of 7-Zip-zstd/p7zip-zstd. (UUM-37529)
Fixes
AI: Nav mesh agent will not move in Y axis if the surface is rotated to 90 in X. (UUM-49446)
Android: Fixed misspelling in AndroidPluginImporterUtilities name. (UUM-77692)
Android: Fixed the problem with native plugin being skipped for ARMv7 architecture if target CPU is not set. (UUM-77679)
Audio: Reverted change to buffering code in OpenSL FMOD driver. (UUM-76489)
Editor: Editor: Fixed leak of Windows GDI objects when calling DisplayDialog. (UUM-76440)
Editor: Fixed for deadlock after domain reload. (UUM-72710)
Editor: Fixed issues with HDR rendering on visionOS using the built-in render pipeline. (UUM-78641)
Editor: Fixed the issue of Linux freezing whenever a file is dragged and drop from Unity to VSCode. (UUM-60652)
Editor: Fixed visionOS app icons warning.
Editor: Show the progress dialog when exporting a package on macOS to prevent the ability to perform other actions and lead to potential crashes or duplicate exports. (UUM-72387)
GI: Fixed an issue where shader variants with LIGHTMAP_ON, but which don't declare DIRLIGHTMAP_COMBINED, were stripped during player builds when using directional lightmapping. (UUM-68495)
iOS: Fixed the path where the image from a custom splash storyboard is stored. (UUM-75585)
Particles: Crash with Shape Module in Mesh mode while spawning inactive object through prefab or asset bundle. (UUM-43091)
Particles: Fixed invisible particles when shape Arc is set to 0 and Mode set to Loop. (UUM-78236)
Profiler: Fixed an error being logged the the console when hovering the BackgroundPattern element in UI Builder. (UUM-68488)
Profiler: Fixed high memory usage detection by profiler when there is still enough physical memory available. (UUM-78350)
Scripting: Added missing attribute MustDisposeResourceAttribute in JetBrains.Annotations. (UUM-75305)
Scripting: Fixed remapping lists of object references in InstantiateAsync. (UUM-77930)
Scripting: PluginImporter.ClearSettings shouldn't apply default values. (UUM-77816)
Shadergraph: Fixed a bug where the Custom Function node's "Body" field would expand off-screen instead of scrolling. (UUM-76270)
Shadergraph: Users can no longer select 'Delete' for context blocks. (UUM-76198)
UI Toolkit: Corrected implement background repeat rounded corner. (UUM-72717)
UI Toolkit: Fixed interactive slider in samples page. (UUM-76804)
UI Toolkit: Updated the background color in dark mode for the UI Builder foldouts. (UUM-76815)
Universal RP: Fixed an issue where Shader Prefiltering data wasn't updated properly for Asset Bundles. (UUM-52890)
Universal RP: Fixed camera offset in the UI editor for the RenderObject RenderFeature. (UUM-76307)
VFX Graph: Fixed potential error message in the console when starting Unity Editor. (UUM-76346)
Video: Fixed an issue where the sound of videos in Video Player is lost when Bluetooth headphones are connected or disconnected. (UUM-75469)
WebGL: Fixed a bug where mouse button canceled events would emit after clicking and moving a mouse. (UUM-65367)
Windows: Fixed issue where Arm64 architecture DLLs are incorrectly copied instead of x64 when building for Windows x64. (UUM-76845)
Package changes in 2022.3.45f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
