Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.0.67f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.0.67f1 Release Notes
Improvements
- Shadergraph: Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Fixes
2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937)
2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window. (UUM-128466)
Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424)
Documentation: Fixed links to the Create a Profiler module page.
Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175)
Editor: Added version information to UnityCrashHandler executable. (UUM-132574)
Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use. (UUM-132087)
Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests. (UUM-116419)
Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type. (UUM-132190)
Editor: Improved description of
worldToGUIPointandOnDrawGizmosAPI behavior.Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix. (UUM-129585)
Graphics: Added missing buffer warning log in vulkan. (UUM-130842)
Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. (UUM-126700)
HDRP: Shadows now show up at the full distance defined by the light. (UUM-126164)
iOS: Application.Quit does not have effect when called in batched playerloop. (UUM-128234)
iOS: Fixed a couple iOS bugs related to when another app is recording. (UUM-102412)
iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type. (UUM-132968)
Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. (UUM-127805)
Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value. (UUM-107629)
Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. (UUM-131712)
Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. (UUM-131589)
Shaders: Fixed a rare crash when calling
ShaderUtil.GetMaterialProperties. (UUM-130712)uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. (UUM-127287)
Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
Version Control: Fixed intermittent failures in Version Control native tests on linux. (UUM-130258)
Version Control: Fixed Version Control project settings fields that didn't align with window title. (UUM-127155)
WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats. (UUM-131865)
WebGL: WebGPU: resolve error with Firefox with empty bindgroups. (UUM-131862)
Package changes in 6000.0.67f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.67f1
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
6000.0.67f1 Release Notes
Improvements
- Shadergraph: Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Fixes
2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set. (UUM-127937)
2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at (0, 0, 0). (UUM-128709)
2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window. (UUM-128466)
Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload. (UUM-129424)
Documentation: Fixed links to the Create a Profiler module page.
Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load. (UUM-132175)
Editor: Added version information to UnityCrashHandler executable. (UUM-132574)
Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use. (UUM-132087)
Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests. (UUM-116419)
Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols. (UUM-122222)
Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type. (UUM-132190)
Editor: Improved description of
worldToGUIPointandOnDrawGizmosAPI behavior.Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix. (UUM-129585)
Graphics: Added missing buffer warning log in vulkan. (UUM-130842)
Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer. (UUM-125478)
HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. (UUM-126700)
HDRP: Shadows now show up at the full distance defined by the light. (UUM-126164)
iOS: Application.Quit does not have effect when called in batched playerloop. (UUM-128234)
iOS: Fixed a couple iOS bugs related to when another app is recording. (UUM-102412)
iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type. (UUM-132968)
Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. (UUM-127805)
Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value. (UUM-107629)
Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. (UUM-131712)
Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. (UUM-131589)
Shaders: Fixed a rare crash when calling
ShaderUtil.GetMaterialProperties. (UUM-130712)uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. (UUM-127287)
Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.
Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.
Version Control: Fixed intermittent failures in Version Control native tests on linux. (UUM-130258)
Version Control: Fixed Version Control project settings fields that didn't align with window title. (UUM-127155)
WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats. (UUM-131865)
WebGL: WebGPU: resolve error with Firefox with empty bindgroups. (UUM-131862)
Package changes in 6000.0.67f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
