PRODUCTS

OctaneRender® for Unity

OctaneRender lets you harness physically accurate rendering directly in Unity and compose gorgeous, cinematic-quality scenes with OctaneRender materials and lighting.

Push the limits of your creativity

Bring the industry’s first and fastest unbiased, physically accurate GPU-accelerated renderer to your Unity workflow with complex materials, ultra-fast AI denoising, and upcoming NVIDIA RTX support.

Create immersive experiences with OctaneRender®

OctaneRender for Unity brings cinematic-quality path-traced rendering directly into the Unity Editor.

Speed

Attain GPU-accelerated batch rendering with massive 10-100x speed gains in the scene graph.

Quality

Achieve new levels of realism with unbiased and physically accurate rendering.

Flexibility

Get plug-in support for 25+ digital content creation tools.

Path-tracing

Use path-traced rendering to create high-resolution virtual reality and augmented reality.

Dynamic Viewport

The OctaneRender viewport is fully integrated into Timeline for real-time 3D editing.

OctaneRender Materials

Custom materials are available in-engine.

Compositing Workflow

Separate renders into multiple layers and passes for compositing.

OctaneRender Imager

In-render color correction and custom LUTs give you granular image and color control.

Post-processing

Create in-render 2D effects enhancements like glare, bloom, and spectral intensity.

Integrated Stereo Rendering Options

Create panoramic, side-by-side, anaglyphic, and over-under renders in Unity.

OctaneRender® key benefits

OctaneRender Recorder

Create and record animations and sequences from Timeline as either a movie file or an ORBX package that can be rendered through OctaneRender Cloud® at the Studio and Creator levels.

PBR Viewport

See the quality of cinematic output you will get with the final render dynamically as you work on your scene.

Node Editor

Access VFX-quality shading and lighting in Unity with the OctaneRender visual node-based workflow.

Complex Layered Materials

With unique layered materials, OctaneRender empowers you to recreate complex materials in a physically based manner as opposed to manually mixing materials together.

Vectron and Spectron Procedural Geometry and Lighting

Create infinite procedurally generated scenes, volumes, and geometry as well as procedurally driven volumetric lighting with the new OctaneRender Vectron™ and Spectron™ features.

OctaneRender Cameras

Get access to additional camera types and cinematic post-processing effects in OctaneRender for Unity.

ORBX

Unity can now read OTOY’s ORBX® file format, a 3D interchange format that includes materials and shaders in addition to geometry, which is already compatible with 25+ digital content creation tools.

FBX Compatibility

Convert ORBX® files to FBX for a familiar, easy-to-use workflow.

Ecosystem

Studio and Creator packages include OctaneRender for After Effects and OctaneRender for Nuke and unlock access to plug-ins for 25+ digital content creation tools, such as Cinema 4D, Maya, or Houdini.

よくある質問

Setup

Seats: Can I upgrade the number of seats in my plan?

Yes. You can increase the number of seats by purchasing through one Unity account, and assigning seats to other intended users. You can assign seats on the “Configure Your Plan” page on the storefront. Just select the users you want to add and enter their Unity account information.

I’ve purchased OctaneRender on Unity3d.com. What’s next?

Shortly after your purchase, you will receive an email from Unity Technologies that contains a link to download the OctaneRender plug-in. Click “Download OctaneRender for Unity Installer Scene” within the email to go to the Unity Asset Store. You can download OctaneRender for Unity on that page.

More GPUs: How much faster are more GPUs?

Render speed scales linearly with additional GPUs. Visit the OctaneBench page for a list of GPU performance benchmark results for OctaneRender compatible graphics cards.

Please note the number of concurrent GPUs that are allowed at each license level: 

  • Prime: 1 GPU 
  • Studio: 2 GPUs 
  • Creator: 20 GPUs
Plug-ins: Can I switch plug-ins?

You can switch selected plug-ins on a monthly basis through the OctaneRender account portal.

I’ve downloaded my OctaneRender scene from the Asset Store. Now what?

Load your scene in the Unity Editor. Once loaded, you will be prompted to accept an account bridge to link to your Unity account, which will install OctaneRender.

GPU Requirements: How fast of a GPU do I need for OctaneRender for Unity?

You can explore OctaneBench to get a sense for various GPU performances. OctaneRender requires CUDA cards, and effectively works as far back as the GeForce GTX 970s. You can find a list of hardware suggestions based around different uses of OctaneRender here.

I’ve installed OctaneRender but I can’t see what the renderer is doing. What do I need to do?

To see your scene in OctaneRender, select PBR Render Target and then hit render. That will open the PBR Viewport and you can see the PBR textures. It’ll take a minute to compile but once it does so, you can move around the scene easily.

Commitment: What is the commitment period for OctaneRender Studio and OctaneRender Creator?

The minimum commitment period is an annual term, billed monthly at $20 per month for OctaneRender Studio and $60 per month for OctaneRender Creator.

Versions: What versions does OctaneRender for Unity support?

OctaneRender for Unity is available for Unity 2017.1 and newer.

Octane Plug-ins: What are the plug-ins that come with OctaneRender Studio and OctaneRender Creator?

Studio and Creator both ship with OctaneRender for Nuke and OctaneRender for After Effects. With OctaneRender Studio, you can also choose 1 additional plugin, and with OctaneRender Creator, you can choose up to 3. There are 25+ authoring tools supported by Octane including C4D, 3ds Max, Maya and more. You may also select OctaneRender Cloud.

Apple: Can I use OctaneRender for Unity on my Mac?

At the moment, OctaneRender requires NVIDIA technology to run. However, Octane X™ will be built from the ground up on Metal for next-generation MacPro, MacOS, and iOS. A demo of Octane X was presented at WWDC 2019. You can read more here.

Features

Lightmapping: Is the OctaneRender Lightmap Baking system live?

The OctaneRender Lightmapper is supported for static lightmap baking.

Real-time Rendering: Can I render photorealistic environments in real-time gameplay?

Not yet. Today, OctaneRender can upgrade the quality of environments and objects; however, real-time rendering in Play or Game Mode still relies on Unity’s renderer. OTOY’s real-time path-tracing engine Brigade will be integrated into Octane, resulting in a vast improvement both in scene load times and dynamic, real-time, path-traced rendering.

Play and Game Modes: Can I use OctaneRender in Play Mode or Game Mode?

Partially. The OctaneRender Recorder lets you save batch renders from Play Mode, allowing you to compile multiple timelines into one sequence. However, it is not yet possible to play through the game and record a session smoothly. The speed of this process can be dramatically increased by increasing the number of GPUs with Creator’s 20 GPU limit.

Timeline and Cinemachine: Can I use this with Timeline and Cinemachine?

Yes. OctaneRender is a path-traced render engine. It is possible to render individual frames from Timeline generated with Cinemachine, and now Play Mode can support multi-timeline sequences being rendered by OctaneRender in one batch.

General support

Support: Where can I find support for OctaneRender for Unity?

Please visit OTOY’s Help Desk where you can submit a ticket for targeted assistance, explore the OctaneRender for Unity manual, check out the guides, and read more technical FAQs; the Forum is also a great resource for guidance from the OctaneRender Community.

Ownership: Who owns the content I create with my subscription?

You own your content!

OctaneRender Cloud: How do I use ORC?

Please see our OctaneRender Cloud support page for information about creating an account and getting started uploading renders to ORC.

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