Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.14f1
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
6000.2.14f1 Release Notes
Fixes
Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283)
Animation: Fixed crash when deleting playable output with null graph. (UUM-122215)
Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305)
Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423)
Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124)
Editor: Fixed alignment in
Stack Tracesection in PlayerSettings. (UUM-126705)Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714)
Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788)
Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051)
Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403)
Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530)
Editor: Object pickability fix with GRD. (UUM-120294)
Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775)
Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UUM-120684)
HDRP: Fixed custom pass buffers being the wrong size when switching XR On/Off. (UUM-71748)
HDRP: Force fixed exposure while scene view filtering is active to avoid over-exposure and ensure highlighted objects are visible. (HDRP-3312)
IL2CPP: Fixed il2cpp randomly crashing with exit code 139 on macOS arm64. (UUM-125068)
iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss. (UUM-121639)
Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix. (UUM-126137)
Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger. (UUM-124744)
Physics: Fixed an issue with pinning particles of a Cloth component at runtime from script or using authoring tools during playmode. (PHYS-669)
Physics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding. (UUM-124744)
Scene/Game View: Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries. (UUM-126160)
Shaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback. (UUM-122608)
Shaders: Fixed editor crash occurring often with a freshly created project. (UUM-107673)
Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it. (UUM-110693)
SRP Core: Flip backbuffer so that it uses the same coordinates as unity textures (OpenGL coordinates). (UUM-101654)
Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. (UUM-122921)
Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. (UUM-125363)
Test Framework: Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies. (UUM-122047)
Test Framework: Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues. (UUM-119390)
TextMeshPro: Fixed preferred height calculations when text component is using multiple font asset with varying metrics. (UUM-122933)
TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments. (UUM-120270)
TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects. (UUM-119215)
UI Toolkit: Corrected load asset if type is already known. (UUM-110641)
UI Toolkit: Fixed exception when reordering TreeView through expansion. (UUM-100335)
UI Toolkit: Fixed ListView foldout arrow indentation in the inspector. (UUM-105617)
UI Toolkit: Fixed the second pane scrollbar in the TwoPaneSplitView being cut off. (UUM-116527)
UI Toolkit: Fixed zoom commands on ScrollView being considered as a scroll operation. (UUM-104506)
UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify(string.Empty). (UUM-102333)
UI Toolkit: Removed button in a ListView footer will be disabled when list is empty. (UUM-122811)
Version Control: UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail. (UUM-126068)
VFX Graph: Fixed Shader Graph Mesh output with Sprite target. (UUM-108690)
Package changes in 6000.2.14f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.14f1
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
6000.2.14f1 Release Notes
Fixes
Animation: Fixed animator state showing a parameter that no long exists. (UUM-125283)
Animation: Fixed crash when deleting playable output with null graph. (UUM-122215)
Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment (or decrement) to the next representable floating point number if the delta time is non-zero. (UUM-123305)
Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder. (UUM-126423)
Audio: Fixed bad link when using inspector reference for AudioSnapshot. (UUM-120312)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand() constructor. (UUM-123124)
Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand() constructor. (UUM-123124)
Editor: Fixed alignment in
Stack Tracesection in PlayerSettings. (UUM-126705)Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped. (UUM-90714)
Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab. (UUM-125788)
Editor: Fixed CoreBusinessMetrics events block in certain cases. (UUM-122051)
Editor: Fixed Edit > Delete option for gradient editor keys. (UUM-122403)
Editor: Fixed null reference exception in the layer inspector when removing items. (UUM-119530)
Editor: Object pickability fix with GRD. (UUM-120294)
Editor: Prevent null asset to be passed to OnWillSaveAssets. (UUM-122775)
Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer. (UUM-120684)
HDRP: Fixed custom pass buffers being the wrong size when switching XR On/Off. (UUM-71748)
HDRP: Force fixed exposure while scene view filtering is active to avoid over-exposure and ensure highlighted objects are visible. (HDRP-3312)
IL2CPP: Fixed il2cpp randomly crashing with exit code 139 on macOS arm64. (UUM-125068)
iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss. (UUM-121639)
Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix. (UUM-126137)
Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger. (UUM-124744)
Physics: Fixed an issue with pinning particles of a Cloth component at runtime from script or using authoring tools during playmode. (PHYS-669)
Physics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding. (UUM-124744)
Scene/Game View: Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries. (UUM-126160)
Shaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback. (UUM-122608)
Shaders: Fixed editor crash occurring often with a freshly created project. (UUM-107673)
Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it. (UUM-110693)
SRP Core: Flip backbuffer so that it uses the same coordinates as unity textures (OpenGL coordinates). (UUM-101654)
Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. (UUM-122921)
Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas. (UUM-125363)
Test Framework: Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies. (UUM-122047)
Test Framework: Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues. (UUM-119390)
TextMeshPro: Fixed preferred height calculations when text component is using multiple font asset with varying metrics. (UUM-122933)
TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments. (UUM-120270)
TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects. (UUM-119215)
UI Toolkit: Corrected load asset if type is already known. (UUM-110641)
UI Toolkit: Fixed exception when reordering TreeView through expansion. (UUM-100335)
UI Toolkit: Fixed ListView foldout arrow indentation in the inspector. (UUM-105617)
UI Toolkit: Fixed the second pane scrollbar in the TwoPaneSplitView being cut off. (UUM-116527)
UI Toolkit: Fixed zoom commands on ScrollView being considered as a scroll operation. (UUM-104506)
UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify(string.Empty). (UUM-102333)
UI Toolkit: Removed button in a ListView footer will be disabled when list is empty. (UUM-122811)
Version Control: UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail. (UUM-126068)
VFX Graph: Fixed Shader Graph Mesh output with Sprite target. (UUM-108690)
Package changes in 6000.2.14f1
Packages updated

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