Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.2f1
Prefab Asset FileIDs are changed after building player and using Save Project (UUM-39802)
Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)
Input: The "Listen" button and input field for action Binding Path is mostly not visible (UUM-36929)
Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776) PhysX Integration: Wheel Colliders aren't detecting collision (UUM-39879)
Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)
Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)
2022.3.2f1 Release Notes
Changes
- Package: Updated code coverage package to version 1.2.4.
Fixes
2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set. (UUM-36433)
2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder. (UUM-34323)
Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). (UUM-20313)
Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB). (UUM-16390)
DX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion(). (UUM-34846)
DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on. (UUM-2873)
Editor: Better warning when user creates a SearchQuery with an invalid name. (UUM-26577)
Editor: Disabled SearchMonitor while running tests (except searchtests). (UUM-34592)
Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled. (UUM-35156)
Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled. (UUM-21308)
Editor: Fixed GameAssembly build script for Xcode project generated on Windows. (UUM-26049)
Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation. (UUM-37456)
Editor: Fixed OnRectTransformDimensionsChange is not called on Undo. (UUM-16963)
Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. (UUM-27825)
Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. (UUM-3148)
HDRP: Fixed HDProbes to support custom resolutions for all rendering modes.
HDRP: Updated HDRenderPipelineResources file. (UUM-35712)
HDRP: Updated HDRenderPipelineResources file. (UUM-36628)
IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used. (UUM-29964)
iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. (UUM-30925)
iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)
iOS: Fixed low memory usage event not triggered when using Unity as a library. (UUM-20838)
macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)
Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level. (UUM-32896)
Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. (UUM-36876)
Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. (UUM-30748)
Physics: Collider.material getter won't instantiate the material if called on the Prefab object. (UUM-30707)
Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. (UUM-33911)
Profiler: Fixed sample selection in the Timeline View of Profiler Window. (UUM-34851)
Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio. (UUM-29638)
Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException. (UUM-34344)
SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset. (UUM-37604)
UI Toolkit: Fixed the slider's value retention when interacting with the text field. (UUM-36298)
Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues. (UUM-28562)
WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. (UUM-34348)
WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled. (UUM-36100)
Windows: Numpad Equals can now be registered with the Input System. (UUM-15023)
Package changes in 2022.3.2f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.2f1
Prefab Asset FileIDs are changed after building player and using Save Project (UUM-39802)
Asset Importers: Crash on "'anonymous namespace'::ConvertFBXShapes" when importing an FBX file (UUM-38104)
Input: The "Listen" button and input field for action Binding Path is mostly not visible (UUM-36929)
Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776) PhysX Integration: Wheel Colliders aren't detecting collision (UUM-39879)
Visual Effects: Editor crashes on VFXRenderer::AddAsRenderNode when assigning a Renderer’s materials toits to materials/sharedMaterials (UUM-37360)
Visual Effects: [VFX Graph] Crash on VFXBatch::AddInstance when switching to Custom Batch Capacity in Asset Inspector (UUM-38059)
2022.3.2f1 Release Notes
Changes
- Package: Updated code coverage package to version 1.2.4.
Fixes
2D: Fixed bug with placement of the Tilemap Instantiated Object when the Tilemap orientation is set. (UUM-36433)
2D: Fixed case where sprite Packer does not re-pack folder when texture type is changed to sprite when inside a target folder. (UUM-34323)
Asset Pipeline: Fixed an issue with async unloading which could cause errors and crashes in AssetDatabase.CreateAsset(). (UUM-20313)
Asset Pipeline: Fixed crash on CachedWriter::Write when building AssetBundle (.byte file >2GB). (UUM-16390)
DX12: Fixed a crash with D3D12UploadOperation::CopyBufferRegion(). (UUM-34846)
DX12: Fixed VSync in the editor Game View and Scene View with Always Refresh -option on. (UUM-2873)
Editor: Better warning when user creates a SearchQuery with an invalid name. (UUM-26577)
Editor: Disabled SearchMonitor while running tests (except searchtests). (UUM-34592)
Editor: Fixed an issue that caused some packages to remain visible in the Project Window when the visibility button was toggled. (UUM-35156)
Editor: Fixed an issue that caused the assets of some packages to remain visible in the Object Picker when the visibility button in the Project Window was toggled. (UUM-21308)
Editor: Fixed GameAssembly build script for Xcode project generated on Windows. (UUM-26049)
Editor: Fixed meshes from 2019 LTS and older being upgraded to use an incorrect "Margin Method" setting for Lightmap UV generation. (UUM-37456)
Editor: Fixed OnRectTransformDimensionsChange is not called on Undo. (UUM-16963)
Graphics: Fixed object motion vectors not rendering when drawing objects using the Graphics.Render* functions. (UUM-27825)
Graphics: Fixed solid color block artifacts when compressing textures using Fast ASTC on M1 devices. (UUM-3148)
HDRP: Fixed HDProbes to support custom resolutions for all rendering modes.
HDRP: Updated HDRenderPipelineResources file. (UUM-35712)
HDRP: Updated HDRenderPipelineResources file. (UUM-36628)
IL2CPP: Fixed LineNumberMapping.json not ending up in exported projects when --emit-source-mapping is used. (UUM-29964)
iOS: Fixed "Screen.orientation" is not changing orientation in the UaaL. (UUM-30925)
iOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)
iOS: Fixed low memory usage event not triggered when using Unity as a library. (UUM-20838)
macOS: Fixed BuildCanBeAppended returning Unsupported when used on Windows. (UUM-25061)
Mono: Corrected handle generic parameter attributes in the .Net Framework Api Compatibility Level. (UUM-32896)
Package Manager: Fixed a bug where removing an invalid local package would delete your project folder. (UUM-36876)
Physics: Added a warning when cooking concave Mesh Colliders with the Fast Midphase option that have over 2,097,152 triangles. (UUM-30748)
Physics: Collider.material getter won't instantiate the material if called on the Prefab object. (UUM-30707)
Prefabs: PrefabUtility.ApplyRemovedComponent now removes the associated removed component override. (UUM-33911)
Profiler: Fixed sample selection in the Timeline View of Profiler Window. (UUM-34851)
Scripting: Added a validation error when a user's Roslyn analyzer or Source generator references a version of .net standard incompatible with Visual Studio. (UUM-29638)
Serialization: Memory could get corrupted when attempting to deserialize a JSON to an Array. As this is not supported by JsonUtility, this will now throw an ArgumentException. (UUM-34344)
SRP Core: Fixed potentially broken rendering and errors after renaming a VolumeProfile asset. (UUM-37604)
UI Toolkit: Fixed the slider's value retention when interacting with the text field. (UUM-36298)
Universal RP: Changed the ScreenSpace Decals sorting criteria to None to fix flickering issues. (UUM-28562)
WebGL: Fixed a missing backslash in WebGL system info user agent regex that triggered a JS linter. (UUM-34348)
WebGL: Fixed WebGL build when "Name Files As Hashes" is enabled. (UUM-36100)
Windows: Numpad Equals can now be registered with the Input System. (UUM-15023)
Package changes in 2022.3.2f1
Packages updated
Packages added

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