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The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.


We are in the process of evolving the navigation feature set in Unity. We aim at reconciling the needs of casual creators and advanced studios, with a unified autonomous navigation system that is accessible, performant, and highly customizable.

This effort leads into progressively reimplementing our navigation systems in C#, fill the workflow gaps with 2D, and rearchitecture the APIs so that you will be able to prototype and experiment customized behaviours for the motion control, the collision or constraint strategies, or the pathfinding strategies.

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Important: This content and experience of this space are still being adjusted. We know for example that you might be asked to provide your information multiple times, but we’re working to simplify and improve this experience, while also maintaining the connection between our product team and community. 

As part of the dashboard below, you will find a series of cards describing various topics of interest for this area. Those cards are organized in horizontal sections that represents the state of the development:

Released: Highlights some of the efforts that have already landed in recent versions of Unity.

In progress: A team is at work developing solutions for this topic.

Planned: We plan to build solutions, but the work has not started, or the topic is being researched.

Under consideration: We have noted this is an important topic for which some of you need solutions, but we are still collecting data and have not planned to build solutions for it yet.

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