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Navigation and game AI roadmap
Explore future plans for the new customizable navigation system, and let us know what you think.
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The following is intended for informational purposes only, and may not be incorporated into any contract. No purchasing decisions should be made based on the following materials. Unity is not committing to deliver any functionality, features or code. The development, timing and release of all products, functionality and features are at the sole discretion of Unity, and are subject to change.

How to share roadmap feedback

If you have accepted to use functional cookies and logged in using your Unity ID at the top right of the page, then sharing feedback is as simple as clicking a card below, selecting how important the topic is to you, adding your point of view and submitting! If you prefer not to accept functional cookies or log in, you will be prompted to enter an email address and validate it, so we know how to reach out when the topic evolves.

Roadmap

We are in the process of evolving the navigation feature set in Unity so that it is increasingly performant and highly customizable. See how this effort will lead to reimplementation in C#, fill 2D workflow gaps, rearchitecture APIs for prototyping, experiment with behaviors for motion control, and develop collision, constraint, or pathfinding strategies.

More details about this page

As part of the dashboard above, you will find a series of cards describing various topics of interest. These cards are organized in horizontal sections that represent the state of development:

Released: Highlights some of the efforts that have already landed in recent versions of Unity.
In progress: A team is at work developing solutions for this topic.
Planned: We plan to build solutions, but the work has not started, or the topic is being researched.
Under consideration: We have noted this is an important topic that requires solutions, but are still collecting data and have not yet planned to build solutions for it.