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We are in the process of evolving the navigation feature set in Unity. We aim at reconciling the needs of casual creators and advanced studios, with a unified autonomous navigation system that is accessible, performant, and highly customizable.
This effort leads into progressively reimplementing our navigation systems in C#, fill the workflow gaps with 2D, and rearchitecture the APIs so that you will be able to prototype and experiment customized behaviours for the motion control, the collision or constraint strategies, or the pathfinding strategies.