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Unity 6000.3.6f1

Released on Jan 29, 2026

Manual installs

Component installers

Release

Known Issues in 6000.3.6f1

  • 6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)

  • 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)

  • 6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)

  • 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)

  • 6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)

  • 6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)

  • 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)

  • 6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)

  • iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)

  • Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)

  • SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)

  • uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)

  • : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)

  • : Silent crash when importing SVG files (UUM-132415)

6000.3.6f1 Release Notes

Fixes

  • Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)

  • Audio: Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators. (UUM-131455)

  • DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. (UUM-122030)

  • Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)

  • Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use. (UUM-132087)

  • Editor: Fixed Linux OS notifications from appearing when switching away from Unity through the Dock. (UUM-130625)

  • Editor: Fixed Main Toolbar Unsupported Elements not displaying correctly due to width limitation. (UUM-130776)

  • Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to. (UUM-128633)

  • Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)

  • Editor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy. (UUM-130184)

  • Editor: Fixed | UGUI
    Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)

  • Editor: Reenable Export report and Export CSV from the TableView. (UUM-131250)

  • Editor: Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console. (UUM-126496)

  • Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)

  • Graphics: Added missing buffer warning log in vulkan. (UUM-130842)

  • HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. (UUM-126700)

  • HDRP: Shadows now show up at the full distance defined by the light. (UUM-126164)

  • Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)

  • Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. (UUM-127805)

  • Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)

  • Physics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector. (UUM-132091)

  • Scene/Game View: Exposed the RectTransform gizmo colors in the color preferences of the editor. (UUM-132028)

  • Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. (UUM-131712)

  • Search: Fixed the KeepOpen option not being respected when it is off. (UUM-130837)

  • Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. (UUM-131589)

  • Text: Added ATG Gradient tag support. (UUM-130960)

  • Text: Added support for Caps related tags. (UUM-130141)

  • uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. (UUM-127287)

  • UI Toolkit: Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85. (UUM-131303)

  • UI Toolkit: Fixed PreviewManager showing in the gameview. (UUM-130265)

  • UI Toolkit: Fixed sprite loading. (UUM-131361)

  • Version Control: Fixed intermittent failures in Version Control native tests on linux. (UUM-130258)

  • WebGL: WebGPU: resolve error with Firefox with empty bindgroups. (UUM-131862)

Package changes in 6000.3.6f1

Packages updated

Changeset: bbb010bdb8a3

Third Party Notices

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