Manual installs
Operating systems
-Component installers
macOS ARM64
+macOS
+Windows ARM64
+Windows
+Release
Release notes
+Known Issues in 6000.3.6f1
6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
: Silent crash when importing SVG files (UUM-132415)
6000.3.6f1 Release Notes
Fixes
Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
Audio: Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators. (UUM-131455)
DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. (UUM-122030)
Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use. (UUM-132087)
Editor: Fixed Linux OS notifications from appearing when switching away from Unity through the Dock. (UUM-130625)
Editor: Fixed Main Toolbar Unsupported Elements not displaying correctly due to width limitation. (UUM-130776)
Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to. (UUM-128633)
Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
Editor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy. (UUM-130184)
Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)Editor: Reenable Export report and Export CSV from the TableView. (UUM-131250)
Editor: Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console. (UUM-126496)
Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
Graphics: Added missing buffer warning log in vulkan. (UUM-130842)
HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. (UUM-126700)
HDRP: Shadows now show up at the full distance defined by the light. (UUM-126164)
Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. (UUM-127805)
Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
Physics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector. (UUM-132091)
Scene/Game View: Exposed the RectTransform gizmo colors in the color preferences of the editor. (UUM-132028)
Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. (UUM-131712)
Search: Fixed the KeepOpen option not being respected when it is off. (UUM-130837)
Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. (UUM-131589)
Text: Added ATG Gradient tag support. (UUM-130960)
Text: Added support for Caps related tags. (UUM-130141)
uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. (UUM-127287)
UI Toolkit: Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85. (UUM-131303)
UI Toolkit: Fixed PreviewManager showing in the gameview. (UUM-130265)
UI Toolkit: Fixed sprite loading. (UUM-131361)
Version Control: Fixed intermittent failures in Version Control native tests on linux. (UUM-130258)
WebGL: WebGPU: resolve error with Firefox with empty bindgroups. (UUM-131862)
Package changes in 6000.3.6f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.3.6f1
6000.0.54f1: 100% crash rate when loading two profiler captures in the Profile Analyzer compare tool (UUM-132332)
6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)
6000.0.64f1: [DX12] [Win11 ARM64] Machine crashes and restarts while trying to create a new project (UUM-131104)
6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)
6000.3.0a1: Last selected asset before docking Animation window gets selected when a domain reload occurs (UUM-131198)
6000.3.0a1: [WinEditor] Editor "freezes" after focus loss when Search native DialogBox is up (UUM-132303)
6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)
6000.5.0a1,6000.3.2f1: Crash with multiple stack traces when using DX12 and selecting all spline knots (UUM-131707)
iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
uGUI Controls: [iOS][Android] OnSubmit event is triggered indefinitely on UGUI Input Field after dismissing keyboard on mobile (UUM-130350)
: Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)
: Silent crash when importing SVG files (UUM-132415)
6000.3.6f1 Release Notes
Fixes
Adaptive Performance: Fixed logging on nondevelopment build for adaptive performance. (UUM-131941)
Audio: Fixed a scriptable processor bug that would cause Unity to emit an error in the log when using pipes in generators. (UUM-131455)
DX12: Fixed a crash that occurred due to kernel memory exhaustion when a texture was modified using "Texture2D.Apply" a high number of times within a single frame. (UUM-122030)
Editor: Changed toolbar elements max-width to fix elements that are too small. (STO-3747)
Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use. (UUM-132087)
Editor: Fixed Linux OS notifications from appearing when switching away from Unity through the Dock. (UUM-130625)
Editor: Fixed Main Toolbar Unsupported Elements not displaying correctly due to width limitation. (UUM-130776)
Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to. (UUM-128633)
Editor: Fixed null exception in Text when using multi-threading. (UUM-132168)
Editor: Fixed styling issue preventing a GameObject from being pinged when it was already selected in the new Hierarchy. (UUM-130184)
Editor: Fixed | UGUI
Fixed issue where Scroll Rect would lose inertia on some display resolutions. (UUM-99716)Editor: Reenable Export report and Export CSV from the TableView. (UUM-131250)
Editor: Resetting Player Setting in Build Profiles window when applying Addition Compiler Arguments throws NullReferenceException error in the Console. (UUM-126496)
Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log. (UUM-128719)
Graphics: Added missing buffer warning log in vulkan. (UUM-130842)
HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough. (UUM-126700)
HDRP: Shadows now show up at the full distance defined by the light. (UUM-126164)
Multiplayer: Multiplayer Play Mode "Local Instances" list appears empty and throws an ArgumentNullException when Android Support is installed but Android SDK is not linked to the Unity Editor. (UUM-131458)
Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store. (UUM-127805)
Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store. (UUM-115289)
Physics 2D: Updated scripting documentation for PhysicsBody, PhysicsShape and all PhysicsJoint "callbackTarget" properties to indicate that assigning any System.Object that isn't a UnityEngine.Object will not keep the object alive and out of the reach of the garbage collector. (UUM-132091)
Scene/Game View: Exposed the RectTransform gizmo colors in the color preferences of the editor. (UUM-132028)
Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents. (UUM-131712)
Search: Fixed the KeepOpen option not being respected when it is off. (UUM-130837)
Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it. (UUM-131589)
Text: Added ATG Gradient tag support. (UUM-130960)
Text: Added support for Caps related tags. (UUM-130141)
uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true. (UUM-127287)
UI Toolkit: Fixed an invalid StyleSheet warning that displayed for non-standard properties when using a RGBA color with an alpha value that did not contain a leading zero, such as .85 instead of 0.85. (UUM-131303)
UI Toolkit: Fixed PreviewManager showing in the gameview. (UUM-130265)
UI Toolkit: Fixed sprite loading. (UUM-131361)
Version Control: Fixed intermittent failures in Version Control native tests on linux. (UUM-130258)
WebGL: WebGPU: resolve error with Firefox with empty bindgroups. (UUM-131862)
Package changes in 6000.3.6f1
Packages updated

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