Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.3.2f1
Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator (UUM-128966)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
6000.3.2f1 Release Notes
Improvements
- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
Editor: Remove of an unused scale variable. (UUM-128761)
Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
Shaders: Fixed redundant shader reimports at editor startup and shutdown. (UUM-128967)
Text: Ensure SpriteAsset can be loaded from the Resources folder. (UUM-129008)
UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
VFX Graph: Fixed a warnings in OutputEvent Handler Sample. (UUM-126650)
VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors. (UUM-121830)
Web: Fixed an issue in the JavaScript
SendMessagefunction in which numerical precision was being lost. (UUM-121842)WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
WebGL: [WebGPU] Fixed an issue using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.3.2f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.3.2f1
Core Runtime: Editor hangs when ComponentSystemGroup update in itself (UUM-128197)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Mesh: Crash on SkinnedMeshRendererManager when interacting with a prefab generated with uncombined meshes using Synty Sidekick Character Creator (UUM-128966)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
SRP Templates: Removed VR Module dependency prevents URP Sample from compiling (UUM-130083)
6000.3.2f1 Release Notes
Improvements
- Shadergraph: Addressed an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask. (UUM-120808)
Changes
Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
UI Toolkit: UI Toolkit Test Framework: Internalized some IMGUI-related properties. (UUM-129614)
Fixes
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
DX12: Improve the performance of D3D12 temporary memory allocations. (UUM-107868)
DX12: Reduce the memory use of D3D12 temporary memory allocations. (UUM-90065)
Editor: A Play mode scenario with local instance and editor is still running after cancelling play mode. (UUM-127653)
Editor: Fixed an issue where the preview of the Search window inspector was clipped when shown. (UUM-83042)
Editor: Fixed an issue with outline selection rendering when RSUV and vertex displacement. (UUM-120352)
Editor: Fixed compilation error in URP when Editor Assemblies Compatibility Level is set to .NET Standard. (UUM-129475)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-125682)
Editor: Fixed Intermediate texture compatibilty mode warning in URP Package Sample. (UUM-127756)
Editor: Fixed keyboard navigation in the ObjectSelector window. (UUM-126441)
Editor: Fixed new line encoding in the UIBuilder. (UUM-126294)
Editor: Fixed Orientation Gizmo Perspective/Isometric icon rendering over other overlays. (UUM-128101)
Editor: Play Mode Status window has a horizontal scrollbar active at all times even when not needed or the window is fullscreen. (UUM-125037)
Editor: Remove of an unused scale variable. (UUM-128761)
Physics 2D: Fixed an issue where an "InvalidOperationException" was thrown when calling "PhysicsBody.SetAndWriteTransform" when the "PhysicsWorld.TransformWriteMode" was "PhysicsWorld.TransformWriteMode.Slow3D". (UUM-129537)
Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
Shaders: Fixed redundant shader reimports at editor startup and shutdown. (UUM-128967)
Text: Ensure SpriteAsset can be loaded from the Resources folder. (UUM-129008)
UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
VFX Graph: Fixed a warnings in OutputEvent Handler Sample. (UUM-126650)
VFX Graph: Fixed an inconsistent Shader Output for Rendering Layers and Receive Decals behaviors. (UUM-121830)
Web: Fixed an issue in the JavaScript
SendMessagefunction in which numerical precision was being lost. (UUM-121842)WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
WebGL: [WebGPU] Fixed an issue using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.3.2f1
Packages updated

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