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Unity 6000.3.10f1

Released on Feb 25, 2026

Manual installs

Component installers

Release

Known Issues in 6000.3.10f1

  • 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)

  • 6000.0.66f1,6000.3.4f1,6000.4.0b4,6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution() (UUM-134064)

  • 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)

  • 6000.2.0a10: Crash on TexturesD3D12::CreateTextureInternal() when opening a project for the first time (UUM-135024)

  • 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic" (UUM-134298)

  • 6000.3.0a4,6000.0.62f1: Input field does not update when selecting the same input field after previous input was canceled (UUM-133712)

  • 6000.3.5f1: Increased CPU usage when moving NavMesh Obstacles with carving enabled (UUM-133911)

  • 6000.3.7f1,6000.4.0b7: Crash on PhysicsCommands::PhysX::BodySetPose when editing Rigidbody component settings on a Prefab (UUM-135381)

  • 6000.5.0a7,6000.3.8f1,6000.4.0b9: [Android][iOS] UI Toolkit ListView touch pan scrolling does not work (UUM-135398)

  • Core Runtime: Entities ContentManagement GUIDs are unstable and become different each time a Player is built to a different directory (UUM-129944)

  • DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)

  • Windows: Player hangs when the "Run in Background" is enabled and active window is switched (UUM-130495)

  • : Editor memory leak when entering and exiting Play Mode in a blank URP project (UUM-132677)

  • : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 (UUM-134743)

  • : [Silicon] Crash on os_unfair_recursive_lock_lock_with_options when opening a project while the Razer Synapse app is open (UUM-135043)

6000.3.10f1 Release Notes

API Changes

  • Scripting: Added: Added onUnitCircle property to the Random API that returns a random point on the circumference of a unit circle as a Vector2. (UUM-133714)

Changes

  • Editor: Added Unity Hub page with installation link and link to Hub documentation site.

Fixes

  • Android: Fixed an issue where a dialog from GradleTemplateUpdater was displayed when custom Gradle templates have the compileSdkVersion attribute. (UUM-134142)

  • Animation: Fixed erroneous quaternion keyframes created from AddCurves in the AnimationWindow. (UUM-133953)

  • Editor: Added truncation to strings under Shader Build Settings. (UUM-133326)

  • Editor: Disposed of Shading Rate LUT to avoid memory leak in the frame debugger. (UUM-131230)

  • Editor: Fixed a bug where using the Inspector in debug mode would throw errors in the console. (UUM-133467)

  • Editor: Fixed an issue where open the Export Package dialog in the Package Manager on Ubuntu could cause a hang or garbage in the window. (UUM-131283)

  • Editor: Fixed an unnecessary apply pop-up when adding and removing script define list items in Player settings. (UUM-121033)

  • Editor: Fixed excessive empty space in the D3D12 Device Filter Lists asset information box. (UUM-123221)

  • Editor: Fixed LinuxEditor failing to re-compile scripts when switching from another app. (UUM-133944)

  • Editor: Improved visibility of the loading spinner icon in the Build Profiles window. (UUM-132018)

  • Editor: In projects with scriptable render passes, console errors regarding transient attachments would be thrown in the editor when switching between build profiles. This has been fixed. (UUM-97475)

  • GI: Fixed minor typo in APV tooltips: Steaming > Streaming. (UUM-134159)

  • Graphics: Fixed DX11 crash in TexturesD3D11Base::SetTexture. (UUM-134071)

  • IL2CPP: Reduced startup time by improving internal hashing function for generic parameter types. (UUM-133424)

  • macOS: Fixed an issue where keyboard input was reset during a scene load. (UUM-132112)

  • macOS: Fixed an issue where network requests failed on macOS when many files were open. (UUM-134087)

  • Mono: Fixed race condition between incremental GC marking and root deregistration. (UUM-131742)

  • Physics: Fixed a crash that would occur when calling Collider.GetGeometry<T>() on a disabled Collider. (UUM-134161)

  • Physics: Fixed an issue with physics Joint component gizmos, where auto configured connected anchors would follow the joint in the case where the joint is connected to a fixed point in world space. (UUM-134423)

  • Physics 2D: Fixed an issue in the Editor when paused and single-stepping, a "PhysicsBody" using Interpolation mode will not stay in-sync with any Transform Writes resulting in renderers being visually out-of-sync. (UUM-134580)

  • Profiler: Fixed an issue where multiple clicks caused profile captures to reopen repeatedly. (UUM-133429)

  • Shadergraph: Fixed warnings about "fixed" being redefined when compiling built-in render pipeline shadergraph shaders on some platforms. (UUM-126357)

  • Text: Ensure very long ATG text renders properly. (UUM-133940)

  • UI Toolkit: Fixed a performance regression with selection in the builder. (UUM-132445)

  • UI Toolkit: Fixed an issue where the incorrect index was being applied to the MultiColumnTreeView and MultiColumnListView data source path when the collection was sorted. (UUM-133865)

  • Undo System: Fixed that root GameObjects change Hierarchy order when undoing/redoing replacing Transform type on a multi selection of root GameObjects. (UUM-133391)

  • WebGL: Fixed a bug with AudioSource.SetScheduledEndTime, when an AudioSource play request is pending at startup when SetScheduledEndTime is called. (UUM-117576)

Package changes in 6000.3.10f1

Packages updated

Changeset: e35f0c77bd8e

Third Party Notices

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