Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.6f1
2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
Asset - Database: AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading (UUM-107732)
Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets (UUM-117724)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Build Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade (UUM-119437)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12GetInterface when creating a new project (UUM-114301)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
Mecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition (UUM-119717)
Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.2.6f1 Release Notes
Improvements
GI: Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call
LightProbes.Tetrahedralize()to apply the changes. (UUM-116318)VFX Graph: Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping.
API Changes
Physics: Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back. (UUM-112553)
Test Framework: Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.
Test Framework: Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test Framework: Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test Framework: Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test Framework: Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test Framework: Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Fixes
2D: Fixed default name for Light2D on game object creation. (UUM-116587)
2D: Fixed Light Batching Debugger constantly refreshing list to 0. (UUM-116583)
Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. (UUM-111622)
Android: Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen. (UUM-115393)
Android: Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer. (UUM-116775)
Android: Preserve full pointer high bits in allocator bookkeeping to prevent truncation on ARM64. (UUM-78023)
Animation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy. (UUM-104605)
Animation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages. (UUM-114830)
Editor: Added an API to explicitly mark text as Dirty. (UUM-102663)
Editor: Ensure we do not use ADB in FindRef to avoid loading all assets. (UUM-117182)
Editor: Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor. (UUM-115167)
Editor: Fixed a crash on UnityEngine::Insights::Metric::Metric caused by a race condition. (UUM-113363)
Editor: Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry. (UUM-117516)
Editor: Fixed progress bar dialog on macOS to no longer disappear when dragged to a separate display space. (UUM-111328)
Editor: Fixed the Build Profile Engine Diagnostics dropdown to properly show a confirmation dialog when disabling the feature.
Editor: Made the RenameOverlay type serializable. This has fixed a bug which caused script-based files to be incompletely created when the creation process is interrupted by a script recompilation. (UUM-113734)
Editor: New EntityId not displaying on the Inspector in Debug mode. (UUM-112982)
Editor: Replaced the LensFlareSamples inputs to use the new Input System Package.
Created the Input System Action and changed the control script (LensFlareSamplesInputactions.cs). (UUM-113862)GI: Avoided error code 5 during bake of a specific scene. (UUM-98405)
GI: Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled. (UUM-103688)
GI: Fixed a bug where "per-vertex" SH evaluation mode didn't work with Deferred rendering URP. (UUM-104066)
Graphics: Fixded corresponding VkFramebuffer(s) are destroyed when an FDM VkImage is destroyed. (UUM-113806)
Graphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue. (UUM-60474)
Graphics: Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. (UUM-104071)
Graphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles. (UUM-115962)
Graphics Tests: Multiple "Player" graphics tests in a single scene fail to find references. (UUM-109000)
HDRP: Fixed an issue where creation of a new Material via DecalProjector wouldn't set the scene dirty. (UUM-112668)
iOS: Do not reset input if requested orientation change is the same as previous (no actual change). (UUM-114722)
iOS: Fixed warning in the Xcode console when keyboard is open and changing orientation on iPad. (UUM-95530)
Particles: Changed default particle material for HDRP to be consistent with other pipelines. (UUM-113852)
Particles: Document unexpected behavior for PauseAndCatchUp culling mode. (UUM-102085)
Particles: Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite. (UUM-111657)
Particles: Fixed issue throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor. (UUM-109475)
Particles: Fixed jittering of particle editor when the window is made too small. (UUM-105164)
Particles: Fixed memory leak related to ParticleSystem job fences. (UUM-113729)
Physics: Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases. (UUM-112553)
Physics: Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash. (UUM-108799)
Scene/Game View: Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar. (UUM-114575)
Scene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger. (UUM-116551)
Scene/Game View: Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays. (UUM-113611)
Scene/Game View: Fixed issue where the overlays' menu popup would only open when UITK elements were hovered. (UUM-114670)
Serialization: Fixed an issue where mixed values might not appear correctly in the inspector after using Undo. (UUM-109513)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shadergraph: Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP. (UUM-105226)
SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. (UUM-112857)
SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI. (UUM-110587)
Tests: Reverted fence dependency checking algorithm changes. (UUM-116058)
TextMeshPro: Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled. (UUM-111770)
TextMeshPro: Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0. (UUM-112064)
uGUI: Fixed layout groups not updating when an empty RectTransform child changes size. (UUM-103876)
uGUI: Updated drag tracking to release all active drag events when the application loses focus. (UUM-104163)
UI Toolkit: Fixed "Extract inline style" option bug in UIBuilder. (UUM-105327)
UI Toolkit: Fixed an exception when trying to convert a list of null assets to a UXML list. (UUM-116892)
UI Toolkit: Fixed an issue in the UI Builder where UXML attributes representing serialize references were not overridden correctly. (UUM-112944)
UI Toolkit: Fixed generated UxmlElement and UxmlObject code not fully qualifying some types. (UUM-116673)
UI Toolkit: Fixed mouse sometimes becoming permanently unresponsive on other world space documents when destroying a world-space document while it's being clicked. (UUM-117081)
UI Toolkit: Fixed scale and crop VectorImage clipping issue. (UUM-104608)
Undo System: Fixed to prevent adding more modifications while generating of undo actions. (UUM-110255)
URP: Added check logic related to OpenGL devices in DecalRenderFeature. (UUM-107966)
URP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass. (UUM-113638)
Version Control: Fixed double indentation in the Project Browser when Version Control is enabled. (UUM-112555)
VFX Graph: Added a context menu option to insert a template at the mouse position. (UUM-102573)
VFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision. (UUM-113612)
VFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs. (UUM-113945)
VFX Graph: Avoid text cutoff when a context name is really long. (UUM-114091)
VFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors. (UUM-115873)
VFX Graph: Fixed an exception in Template Window when selecting a category and clicking on the create button. (UUM-103882)
VFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached. (UUM-113047)
VFX Graph: Fixed rare case where exposed properties were lost when changing instancing mode in the asset. (UUM-109410)
VFX Graph: Fixed the output category in the blackboard from being duplicatable, renamable or deletable. (UUM-103966)
VFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only. (UUM-114294)
VFX Graph: Limit the maximum number of characters to 128 for a group title to avoid any visual glitch. (UUM-111257)
VFX Graph: Refresh attached VisualEffect when visual effect component changes. (UUM-113966)
VFX Graph: Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs. (UUM-108679)
VFX Graph: The title of a group could not be edited anymore when the title has been emptied. (UUM-111258)
VFX Graph: Usability fixes when setting prewarm values in visual effect asset inspector. (UUM-114276)
Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. (UUM-110367)
WebGL: Fixed build warning from APV when targeting WebGPU. (UUM-117216)
WebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending. (UUM-117230)
Package changes in 6000.2.6f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.6f1
2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
Asset - Database: AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading (UUM-107732)
Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets (UUM-117724)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Build Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade (UUM-119437)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12GetInterface when creating a new project (UUM-114301)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
Mecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition (UUM-119717)
Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.2.6f1 Release Notes
Improvements
GI: Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call
LightProbes.Tetrahedralize()to apply the changes. (UUM-116318)VFX Graph: Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping.
API Changes
Physics: Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back. (UUM-112553)
Test Framework: Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.
Test Framework: Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.
Test Framework: Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.
Test Framework: Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.
Test Framework: Added: TestData record- provides data about the current test run, including the test mode (editmode, playmode, player) the tests it will run, and the platform it will run on.
Test Framework: Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.
Fixes
2D: Fixed default name for Light2D on game object creation. (UUM-116587)
2D: Fixed Light Batching Debugger constantly refreshing list to 0. (UUM-116583)
Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true. (UUM-111622)
Android: Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen. (UUM-115393)
Android: Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer. (UUM-116775)
Android: Preserve full pointer high bits in allocator bookkeeping to prevent truncation on ARM64. (UUM-78023)
Animation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy. (UUM-104605)
Animation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages. (UUM-114830)
Editor: Added an API to explicitly mark text as Dirty. (UUM-102663)
Editor: Ensure we do not use ADB in FindRef to avoid loading all assets. (UUM-117182)
Editor: Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor. (UUM-115167)
Editor: Fixed a crash on UnityEngine::Insights::Metric::Metric caused by a race condition. (UUM-113363)
Editor: Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry. (UUM-117516)
Editor: Fixed progress bar dialog on macOS to no longer disappear when dragged to a separate display space. (UUM-111328)
Editor: Fixed the Build Profile Engine Diagnostics dropdown to properly show a confirmation dialog when disabling the feature.
Editor: Made the RenameOverlay type serializable. This has fixed a bug which caused script-based files to be incompletely created when the creation process is interrupted by a script recompilation. (UUM-113734)
Editor: New EntityId not displaying on the Inspector in Debug mode. (UUM-112982)
Editor: Replaced the LensFlareSamples inputs to use the new Input System Package.
Created the Input System Action and changed the control script (LensFlareSamplesInputactions.cs). (UUM-113862)GI: Avoided error code 5 during bake of a specific scene. (UUM-98405)
GI: Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled. (UUM-103688)
GI: Fixed a bug where "per-vertex" SH evaluation mode didn't work with Deferred rendering URP. (UUM-104066)
Graphics: Fixded corresponding VkFramebuffer(s) are destroyed when an FDM VkImage is destroyed. (UUM-113806)
Graphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue. (UUM-60474)
Graphics: Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps. (UUM-104071)
Graphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles. (UUM-115962)
Graphics Tests: Multiple "Player" graphics tests in a single scene fail to find references. (UUM-109000)
HDRP: Fixed an issue where creation of a new Material via DecalProjector wouldn't set the scene dirty. (UUM-112668)
iOS: Do not reset input if requested orientation change is the same as previous (no actual change). (UUM-114722)
iOS: Fixed warning in the Xcode console when keyboard is open and changing orientation on iPad. (UUM-95530)
Particles: Changed default particle material for HDRP to be consistent with other pipelines. (UUM-113852)
Particles: Document unexpected behavior for PauseAndCatchUp culling mode. (UUM-102085)
Particles: Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite. (UUM-111657)
Particles: Fixed issue throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor. (UUM-109475)
Particles: Fixed jittering of particle editor when the window is made too small. (UUM-105164)
Particles: Fixed memory leak related to ParticleSystem job fences. (UUM-113729)
Physics: Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases. (UUM-112553)
Physics: Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash. (UUM-108799)
Scene/Game View: Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar. (UUM-114575)
Scene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger. (UUM-116551)
Scene/Game View: Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays. (UUM-113611)
Scene/Game View: Fixed issue where the overlays' menu popup would only open when UITK elements were hovered. (UUM-114670)
Serialization: Fixed an issue where mixed values might not appear correctly in the inspector after using Undo. (UUM-109513)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shadergraph: Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP. (UUM-105226)
SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass. (UUM-112857)
SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI. (UUM-110587)
Tests: Reverted fence dependency checking algorithm changes. (UUM-116058)
TextMeshPro: Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled. (UUM-111770)
TextMeshPro: Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0. (UUM-112064)
uGUI: Fixed layout groups not updating when an empty RectTransform child changes size. (UUM-103876)
uGUI: Updated drag tracking to release all active drag events when the application loses focus. (UUM-104163)
UI Toolkit: Fixed "Extract inline style" option bug in UIBuilder. (UUM-105327)
UI Toolkit: Fixed an exception when trying to convert a list of null assets to a UXML list. (UUM-116892)
UI Toolkit: Fixed an issue in the UI Builder where UXML attributes representing serialize references were not overridden correctly. (UUM-112944)
UI Toolkit: Fixed generated UxmlElement and UxmlObject code not fully qualifying some types. (UUM-116673)
UI Toolkit: Fixed mouse sometimes becoming permanently unresponsive on other world space documents when destroying a world-space document while it's being clicked. (UUM-117081)
UI Toolkit: Fixed scale and crop VectorImage clipping issue. (UUM-104608)
Undo System: Fixed to prevent adding more modifications while generating of undo actions. (UUM-110255)
URP: Added check logic related to OpenGL devices in DecalRenderFeature. (UUM-107966)
URP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass. (UUM-113638)
Version Control: Fixed double indentation in the Project Browser when Version Control is enabled. (UUM-112555)
VFX Graph: Added a context menu option to insert a template at the mouse position. (UUM-102573)
VFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision. (UUM-113612)
VFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs. (UUM-113945)
VFX Graph: Avoid text cutoff when a context name is really long. (UUM-114091)
VFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors. (UUM-115873)
VFX Graph: Fixed an exception in Template Window when selecting a category and clicking on the create button. (UUM-103882)
VFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached. (UUM-113047)
VFX Graph: Fixed rare case where exposed properties were lost when changing instancing mode in the asset. (UUM-109410)
VFX Graph: Fixed the output category in the blackboard from being duplicatable, renamable or deletable. (UUM-103966)
VFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only. (UUM-114294)
VFX Graph: Limit the maximum number of characters to 128 for a group title to avoid any visual glitch. (UUM-111257)
VFX Graph: Refresh attached VisualEffect when visual effect component changes. (UUM-113966)
VFX Graph: Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs. (UUM-108679)
VFX Graph: The title of a group could not be edited anymore when the title has been emptied. (UUM-111258)
VFX Graph: Usability fixes when setting prewarm values in visual effect asset inspector. (UUM-114276)
Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions. (UUM-110367)
WebGL: Fixed build warning from APV when targeting WebGPU. (UUM-117216)
WebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending. (UUM-117230)
Package changes in 6000.2.6f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
