Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.5f1
2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
Asset - Database: AssetImportWorkers crash when ASMDEF are deleted (UUM-107732)
Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets (UUM-117724)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
Engine Diagnostics: Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background (UUM-113363)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Search: Search window freezes and takes a long time to open when using "Find References In Project" context menu option (UUM-117182)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)
Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject (UUM-113839)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.2.5f1 Release Notes
Changes
- Physics: PhysicsDebugger window has a minimum width/height. (UUM-114638)
Fixes
2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. (UUM-70734)
2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. (UUM-114975)
Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. (UUM-115122)
Android: Fixed crash of AndroidJNITests.TestProcess. (UUM-113341)
Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. (UUM-113349)
Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. (UUM-114283)
DX12: Fixed native RenderPass validation errors in editor/player. (UUM-112861)
Editor: Fixed corruption issue when opening the about box a second time after moving the main window to another monitor. (UUM-92333)
Editor: Fixed editor crash when rotating in device simulator. (UUM-111731)
Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background. (UUM-113123)
Editor: Fixed issue with ModelImporter AnimationClip transform mask UI not being applied. (UUM-115035)
Editor: Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor. (UUM-116026)
Editor: Fixed USS variable token parsing. (UUM-77291)
Editor: Prevent create template for Tabs in TabView. (UUM-108766)
GI: Out of bounds mesh LOD assert during light baking that happened when a mesh had additional vertex streams, a non-zero GI mesh LOD index and additional vertex stream mesh without the same number of mesh LODs as the main mesh. (UUM-105370)
Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer. (UUM-115123)
Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab. (UUM-114459)
GraphView: Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed. (UUM-73221)
HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing. (UUM-112725)
iOS: Fixed Adaptive Resolution interop with MSAA depth. (UUM-116000)
Kernel: Improved performance of job system batch kicks when the batch has only one job. (UUM-115616)
macOS: Fixed GPU occlusion culling interop with MSAA rt. (UUM-87043)
Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed. (UUM-116541)
Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu. (UUM-111102)
Scripting: Prevent recursion when unloading Scriptable Object. (UUM-77941)
Shaders: Fixed CPU side performance regression when shader has dynamic branch keywords. (UUM-114974)
Text: Fixed caching issue with fallback. (UUM-115402)
uGUI: Prevented users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash. (UUM-114080)
UI Toolkit: Fixed scene always made dirty when inspecting UIDocuments. (UUM-115255)
UI Toolkit: Improved search result message in UI Toolkit Layout Debugger. (UUM-115950)
Universal RP: Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing. (UUM-111329)
Video: Fixed crash on older GPUs that don't support ID3D11Fence. (UUM-104855)
VisionOS: A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error. (UUM-60646)
Web: Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO).
This allows to workaround "Runtime Error: unreachable" bug with certain projects. (UUM-114084)WebGL: Fixed WebGPU depthBiasSlopeScale error when rendering points. (UUM-116433)
WebGL: Fixed WebGPU error when uploading compressed texture mip levels that are not block size aligned. (UUM-116437)
Package changes in 6000.2.5f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.5f1
2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player (UUM-115475)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
Asset - Database: AssetImportWorkers crash when ASMDEF are deleted (UUM-107732)
Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets (UUM-117724)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
Engine Diagnostics: Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background (UUM-113363)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it. (UUM-116854)
Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled (UUM-116571)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Search: Search window freezes and takes a long time to open when using "Find References In Project" context menu option (UUM-117182)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)
Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject (UUM-113839)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.2.5f1 Release Notes
Changes
- Physics: PhysicsDebugger window has a minimum width/height. (UUM-114638)
Fixes
2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source. (UUM-70734)
2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not. (UUM-114975)
Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used. (UUM-115122)
Android: Fixed crash of AndroidJNITests.TestProcess. (UUM-113341)
Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown. (UUM-113349)
Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window. (UUM-114283)
DX12: Fixed native RenderPass validation errors in editor/player. (UUM-112861)
Editor: Fixed corruption issue when opening the about box a second time after moving the main window to another monitor. (UUM-92333)
Editor: Fixed editor crash when rotating in device simulator. (UUM-111731)
Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background. (UUM-113123)
Editor: Fixed issue with ModelImporter AnimationClip transform mask UI not being applied. (UUM-115035)
Editor: Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor. (UUM-116026)
Editor: Fixed USS variable token parsing. (UUM-77291)
Editor: Prevent create template for Tabs in TabView. (UUM-108766)
GI: Out of bounds mesh LOD assert during light baking that happened when a mesh had additional vertex streams, a non-zero GI mesh LOD index and additional vertex stream mesh without the same number of mesh LODs as the main mesh. (UUM-105370)
Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer. (UUM-115123)
Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab. (UUM-114459)
GraphView: Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed. (UUM-73221)
HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing. (UUM-112725)
iOS: Fixed Adaptive Resolution interop with MSAA depth. (UUM-116000)
Kernel: Improved performance of job system batch kicks when the batch has only one job. (UUM-115616)
macOS: Fixed GPU occlusion culling interop with MSAA rt. (UUM-87043)
Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset (not a prefab asset instance) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed. (UUM-116541)
Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu. (UUM-111102)
Scripting: Prevent recursion when unloading Scriptable Object. (UUM-77941)
Shaders: Fixed CPU side performance regression when shader has dynamic branch keywords. (UUM-114974)
Text: Fixed caching issue with fallback. (UUM-115402)
uGUI: Prevented users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash. (UUM-114080)
UI Toolkit: Fixed scene always made dirty when inspecting UIDocuments. (UUM-115255)
UI Toolkit: Improved search result message in UI Toolkit Layout Debugger. (UUM-115950)
Universal RP: Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing. (UUM-111329)
Video: Fixed crash on older GPUs that don't support ID3D11Fence. (UUM-104855)
VisionOS: A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states (i.e. foreground, background), audio could stop playing in error. (UUM-60646)
Web: Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization(LTO).
This allows to workaround "Runtime Error: unreachable" bug with certain projects. (UUM-114084)WebGL: Fixed WebGPU depthBiasSlopeScale error when rendering points. (UUM-116433)
WebGL: Fixed WebGPU error when uploading compressed texture mip levels that are not block size aligned. (UUM-116437)
Package changes in 6000.2.5f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
