Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.1f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Camera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project (UUM-114721)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
Engine Diagnostics: Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
iOS: [visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found" (UUM-113817)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)
Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
6000.2.1f1 Release Notes
Improvements
2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. (UUM-113207)
Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. (UUM-112591)
Fixes
2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. (UUM-111631)
Animation: Ensure that an Animator using an AnimationClipPlayable will keep playing when its clip is reimported while in Play Mode. (UUM-100557)
Animation: Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip. (UUM-103354)
Animation: Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector (UUM-113046)
Animation: Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage. (UUM-110290)
Animation: Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them. (UUM-113352)
Animation: Fixed issue where the Animator transition preview graph would create visual artifacts when zooming in and out. (UUM-113328)
Animation: Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration (UUM-107481)
Animation: Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers (UUM-110368)
Animation: Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree. (UUM-107494)
Build Pipeline: Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture that was already loaded would make it unreadable. (UUM-112637)
DX12: Added debug layer message callbacks for saving validation errors in log files (UUM-113937)
DX12: Allow to run without validation layer if its not installed on the user's machine (UUM-113478)
DX12: Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off. (UUM-100044)
Editor: Changed the text of the dialog box that appears when opening a project in a different version of the Editor than the one in which the project was last saved, for improved readability. (UUM-111867)
Editor: Fix Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. (UUM-110950)
Editor: Fix Text Mesh Pro essential resources when importing any assets (UUM-111547)
Editor: Fix Water Decals Foam UV (UUM-111267)
Editor: Fixed a null exception for docked Search window after domain reload. (UUM-112082)
Editor: Fixed artifacts in console window when using Log Entry = 1 with an empty string. (UUM-112357)
Editor: Fixed BRG raw buffer binding when no metadata. (UUM-110313)
Editor: Fixed cursor offset for IMGUI (UUM-113827)
Editor: Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided. (UUM-112560)
Editor: Fixed issue when entering play mode can cause a crash on macOS when under heavy load. (UUM-109764)
Editor: FIxed local packages Error is thrown after starting a Virtual Player. (UUM-113266)
Editor: Fixed problem with inspector UI throwing exceptions when both script and UI document assets are moved. (UUM-111091)
Editor: Fixed the issue with saved search does not show result until manually refreshed. (UUM-112599)
Editor: Hide ellipsis menu for floating material preview window. (UUM-111197)
Editor: Machine id is no longer blank for majority of analytics (UUM-113066)
Editor: No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter. (UUM-112023)
Editor: Updated 7-Zip to 25.01.
GI: Ensured that it is possible to do several successful APV bakes consecutively from script (UUM-111364)
Graphics: Clamp the override level for Mesh LOD to the mesh's LOD count in GRD's Mesh LOD selection to prevent out-of-range values. (UUM-112018)
Graphics: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. (UUM-97688)
Graphics: Fix missing Light theme for Volume inspector icon (UUM-111418)
Graphics: Fix reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending & atlas when it's in use. (UUM-109241)
Graphics: Fixed an issue in URP that could cause a GPU hang when lights were clipping far plane. (UUM-112640)
Graphics: Fixed an issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. (UUM-111903)
Graphics: Fixed corner case with native render pass emulation workflow where render target was not set correctly before clearing depth buffer.
Graphics: Fixed GameView not always resetting when VolumeProfile is Reset (UUM-111415)
Graphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. (UUM-112727)
Graphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window (UUM-111510)
HLSLcc: Fixed HLSL countBits function incorrectly translated to GLSL (UUM-62653)
Input: Fixed issue where the cursor was not showing on Windows builds with Splashscreen disabled. (UUM-111052)
Input System: Added missing support for normalised or raw scroll wheel values for macOS (OSX). (UUM-90425)
Input System: Fixed double cursor showing when using a custom texture for cursor while leaving and returning to the application (UUM-111925)
Input System: When warping the mouse position with the Input System, the user needed to physically move the mouse to update to the new position. This issue is fixed. (UUM-108647)
iOS: Improve keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards. (UUM-100139)
Kernel: Upgrade TinyXml2 from version 9.0.0 to 11.0.0 (UUM-108036)
License: Bundle Licensing Client 1.17.2. (UUM-113543)
macOS: Create an universal .dSYM in build folder when building Intel+Silicon build (UUM-112044)
Package Manager: Remove retry option from PackageManager error during project creation (UUM-111460)
Package Manager: The sign in button should always be visible when user is signed out and package list view is at low width. (UUM-104872)
Physics 2D: Fix an issue where an uninitialized normal impulse for a contact is returned. (UUM-112903)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches (UUM-110303)
Scripting: RoslynAnalyzersShouldNotReferenceNetStandard2_1 test instability fixed (UUM-110692)
SRP Core: Fix MaterialUpgrader not saving the upgraded materials to disk, causing preview icons to not update (UUM-105393)
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-102789)
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-109284)
TextCore: Init ClassDef vectors to prevent out-of-bounds crashes (UUM-109409)
TextMeshPro: Addressed incorrect selection of font asset fallback for a given character font weight and style. (UUM-107331)
uGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View. (UUM-100206)
uGUI: Ensure Pixel Perfect Rects are not rounded to zero width/height (UUM-103165)
uGUI: Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false. (UUM-113314)
uGUI: Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. (UUM-100599)
uGUI: Revised an outdated editor warning that previously advised users to "clear the Packing tag." Since Packing tags are now obsolete, the message has been updated to reflect current best practices. (UUM-103962)
UI Toolkit: Fixed ListView selection can't be cleared after a selection set programmatically at window creation is restored to no selection via view data (UUM-100986)
UI Toolkit: Fixed MultiColumnViews delegates focus to column resize handle, causing navigation to fail (UUM-88933)
UI Toolkit: Fixed switching Size Modes not always adjusting UI size. (UUM-105765)
UI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder. (UUM-109157)
UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. (UUM-112202)
UI Toolkit: Fixed the UI Builder "Fit Viewport" button so it also includes the selected element (UUM-112721)
UI Toolkit: Fixed UIRenderer component sometimes left on game object after removing UIDocument when editing prefab in play mode. (UUM-108898)
UI Toolkit: Fixes an issue where a null value of type object would not be convertible to any other type. (UUM-112074)
UI Toolkit: Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow. (UUM-111723)
Video: Fixed inconsistent imports of video files on MacOS. (UUM-104688)
Package changes in 6000.2.1f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.1f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Camera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project (UUM-114721)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
Engine Diagnostics: Infrequent crash observed during background transmission of engine diagnostics data, caused by a race condition when sending data to the service.
GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
iOS: [visionOS] Building visionOS app in Xcode fails with error '"AdSupport/ASIdentifierManager.h' file not found" (UUM-113817)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes (UUM-112944)
Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
6000.2.1f1 Release Notes
Improvements
2D: Increase the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. (UUM-113207)
Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property. (UUM-112591)
Fixes
2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. (UUM-111631)
Animation: Ensure that an Animator using an AnimationClipPlayable will keep playing when its clip is reimported while in Play Mode. (UUM-100557)
Animation: Fixed an issue where reimporting an AnimationClip that was playing in the AnimationWindow would stop playing the clip. (UUM-103354)
Animation: Fixed issue where creating a state from a new clip could fail with an exception if a BlendTree was selected in the inspector (UUM-113046)
Animation: Fixed issue where no icon would be shown when importing an AnimatorOverrideController asset from a UnityPackage. (UUM-110290)
Animation: Fixed issue where Object Reference fields in UI Toolkit inspectors would not get the red tint applied to them. (UUM-113352)
Animation: Fixed issue where the Animator transition preview graph would create visual artifacts when zooming in and out. (UUM-113328)
Animation: Fixed issue where the foldouts for the avatar mask inspector would not keep their configuration (UUM-107481)
Animation: Fixed issue where the selection in the layer list of the Animator Window would not match the selected layer after a drag and drop reorder of the layers (UUM-110368)
Animation: Fixed issue where thresholds would not be correctly automatically calculated after deleting a source motion from a blend tree. (UUM-107494)
Build Pipeline: Fixed an issue where calling AssetBundle.Unload(false) on a bundle containing a texture that was already loaded would make it unreadable. (UUM-112637)
DX12: Added debug layer message callbacks for saving validation errors in log files (UUM-113937)
DX12: Allow to run without validation layer if its not installed on the user's machine (UUM-113478)
DX12: Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off. (UUM-100044)
Editor: Changed the text of the dialog box that appears when opening a project in a different version of the Editor than the one in which the project was last saved, for improved readability. (UUM-111867)
Editor: Fix Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode. (UUM-110950)
Editor: Fix Text Mesh Pro essential resources when importing any assets (UUM-111547)
Editor: Fix Water Decals Foam UV (UUM-111267)
Editor: Fixed a null exception for docked Search window after domain reload. (UUM-112082)
Editor: Fixed artifacts in console window when using Log Entry = 1 with an empty string. (UUM-112357)
Editor: Fixed BRG raw buffer binding when no metadata. (UUM-110313)
Editor: Fixed cursor offset for IMGUI (UUM-113827)
Editor: Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided. (UUM-112560)
Editor: Fixed issue when entering play mode can cause a crash on macOS when under heavy load. (UUM-109764)
Editor: FIxed local packages Error is thrown after starting a Virtual Player. (UUM-113266)
Editor: Fixed problem with inspector UI throwing exceptions when both script and UI document assets are moved. (UUM-111091)
Editor: Fixed the issue with saved search does not show result until manually refreshed. (UUM-112599)
Editor: Hide ellipsis menu for floating material preview window. (UUM-111197)
Editor: Machine id is no longer blank for majority of analytics (UUM-113066)
Editor: No longer assert in the Editor when calling InstantiateAsync on a prefab that contains a sub emitter. (UUM-112023)
Editor: Updated 7-Zip to 25.01.
GI: Ensured that it is possible to do several successful APV bakes consecutively from script (UUM-111364)
Graphics: Clamp the override level for Mesh LOD to the mesh's LOD count in GRD's Mesh LOD selection to prevent out-of-range values. (UUM-112018)
Graphics: Compressed texture atlases no longer produce invalid mipmaps for smaller atlas items by limiting the number of miplevels. This is based on the miplevel where the smallest atlas item is exactly one compression block large. (UUM-97688)
Graphics: Fix missing Light theme for Volume inspector icon (UUM-111418)
Graphics: Fix reflection probes not working correctly with GPUResidentDrawer. Force enable probe blending & atlas when it's in use. (UUM-109241)
Graphics: Fixed an issue in URP that could cause a GPU hang when lights were clipping far plane. (UUM-112640)
Graphics: Fixed an issue with water fade. The displacement of the water was fading too much if the water mesh is far from the origin. (UUM-111903)
Graphics: Fixed corner case with native render pass emulation workflow where render target was not set correctly before clearing depth buffer.
Graphics: Fixed GameView not always resetting when VolumeProfile is Reset (UUM-111415)
Graphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64. (UUM-112727)
Graphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window (UUM-111510)
HLSLcc: Fixed HLSL countBits function incorrectly translated to GLSL (UUM-62653)
Input: Fixed issue where the cursor was not showing on Windows builds with Splashscreen disabled. (UUM-111052)
Input System: Added missing support for normalised or raw scroll wheel values for macOS (OSX). (UUM-90425)
Input System: Fixed double cursor showing when using a custom texture for cursor while leaving and returning to the application (UUM-111925)
Input System: When warping the mouse position with the Input System, the user needed to physically move the mouse to update to the new position. This issue is fixed. (UUM-108647)
iOS: Improve keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards. (UUM-100139)
Kernel: Upgrade TinyXml2 from version 9.0.0 to 11.0.0 (UUM-108036)
License: Bundle Licensing Client 1.17.2. (UUM-113543)
macOS: Create an universal .dSYM in build folder when building Intel+Silicon build (UUM-112044)
Package Manager: Remove retry option from PackageManager error during project creation (UUM-111460)
Package Manager: The sign in button should always be visible when user is signed out and package list view is at low width. (UUM-104872)
Physics 2D: Fix an issue where an uninitialized normal impulse for a contact is returned. (UUM-112903)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches (UUM-110303)
Scripting: RoslynAnalyzersShouldNotReferenceNetStandard2_1 test instability fixed (UUM-110692)
SRP Core: Fix MaterialUpgrader not saving the upgraded materials to disk, causing preview icons to not update (UUM-105393)
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-102789)
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-109284)
TextCore: Init ClassDef vectors to prevent out-of-bounds crashes (UUM-109409)
TextMeshPro: Addressed incorrect selection of font asset fallback for a given character font weight and style. (UUM-107331)
uGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View. (UUM-100206)
uGUI: Ensure Pixel Perfect Rects are not rounded to zero width/height (UUM-103165)
uGUI: Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false. (UUM-113314)
uGUI: Nested canvases utilizing the Screen Space - Camera rendering mode will now fall back to sorting based on distance to their assigned camera. This fallback is used when Override Sorting is enabled, and only after first comparing sorting layer and sorting order values. (UUM-100599)
uGUI: Revised an outdated editor warning that previously advised users to "clear the Packing tag." Since Packing tags are now obsolete, the message has been updated to reflect current best practices. (UUM-103962)
UI Toolkit: Fixed ListView selection can't be cleared after a selection set programmatically at window creation is restored to no selection via view data (UUM-100986)
UI Toolkit: Fixed MultiColumnViews delegates focus to column resize handle, causing navigation to fail (UUM-88933)
UI Toolkit: Fixed switching Size Modes not always adjusting UI size. (UUM-105765)
UI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder. (UUM-109157)
UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. (UUM-112202)
UI Toolkit: Fixed the UI Builder "Fit Viewport" button so it also includes the selected element (UUM-112721)
UI Toolkit: Fixed UIRenderer component sometimes left on game object after removing UIDocument when editing prefab in play mode. (UUM-108898)
UI Toolkit: Fixes an issue where a null value of type object would not be convertible to any other type. (UUM-112074)
UI Toolkit: Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow. (UUM-111723)
Video: Fixed inconsistent imports of video files on MacOS. (UUM-104688)
Package changes in 6000.2.1f1
Packages updated

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