Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.12f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Packman: Filters options in 'My Assets' not working (Status, Labels) (UUM-126216)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
UI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy (UUM-126012)
UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating (UUM-125901)
6000.2.12f1 Release Notes
Changes
- URP: Renamed samples to be more cohesive.
Fixes
Android: Added activity-alias support to Build and Run. (UUM-120359)
Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. (UUM-121082)
Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs. (UUM-121520)
Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). (UUM-121460)
Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. (UUM-122776)
Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them. (UUM-119544)
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634)
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408)
Editor: Fixed BRG failing test on android samsung s21. (UUM-108763)
Editor: Fixed Console Error when Adding a Scripting Define that is empty. (UUM-84855)
Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders". (UUM-122367)
Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. (UUM-115935)
Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs. (UUM-122489)
Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368)
Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491)
Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace. (UUM-113599)
Graphics: Fixed editor freeze if Lens SRP asset references form a cyclic dependency. (UUM-122934)
Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms. (UUM-112854)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers. (UUM-123044)
TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly. (UUM-68242)
TextMeshPro: Revised style padding handling to exclude sprites. (UUM-102112)
uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style. (UUM-119688)
UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control. (UUM-122632)
UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation. (UUM-100558)
URP: Fixed missing shader variant in URP when drawing to an offscreen depth only image. (UUM-105409)
URP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque (Only) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case ZWrite was forced on, ignoring ZWrite properties in the shader. (UUM-117359)
URP: Forward+ and deferred+ will no longer include reflection probes with a null texture in the clustering. This previously cause the clustering code to use old reflection probe data which was no longer valid if the texture was removed. This would show up when clearing baked reflection probe data while using one of the 2 renderers. (UUM-116088)
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window. (UUM-122499)
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. (UUM-122495)
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled. (UUM-122519)
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. (UUM-122521)
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
VFX Graph: Clarify documentation about "Enable Ray Tracing" setting. (UUM-103422)
VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal. (UUM-120949)
VFX Graph: Fixed memory leak when using motion vectors. (UUM-122249)
VFX Graph: Fixed output ports order in CustomHLSL operators. (UUM-121354)
VFX Graph: Prevent multiple outputs in a same graph to have the same shader name. (UUM-117582)
VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block. (UUM-116017)
VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space. (UUM-108240)
Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip. (UUM-117137)
Package changes in 6000.2.12f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.12f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Packman: Filters options in 'My Assets' not working (Status, Labels) (UUM-126216)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
UI Builder: Multiple errors are thrown and file does not parse when saving after removing a duplicate UI Document instance from the hierarchy (UUM-126012)
UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating (UUM-125901)
6000.2.12f1 Release Notes
Changes
- URP: Renamed samples to be more cohesive.
Fixes
Android: Added activity-alias support to Build and Run. (UUM-120359)
Android: Fixed a bug where Unity Audio was disabled on Android 8.1, which is roughly 3% of Android devices. (UUM-121082)
Android: Reduced memory overhead for Vulkan command buffers when using graphics jobs. (UUM-121520)
Animation: Fixed a crash when attempting to play animation clips from the animation window on animators with invalid controllers (no layers). (UUM-121460)
Asset Bundles: Fixed crash when you call UnloadAllAssetBundles and there are pending AssetBundle.UnloadAsync tasks. (UUM-122776)
Asset Pipeline: Ensure Symlinked folders are correctly detected on Unix platform and that a warning about their usage is outputted for each of them. (UUM-119544)
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634)
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408)
Editor: Fixed BRG failing test on android samsung s21. (UUM-108763)
Editor: Fixed Console Error when Adding a Scripting Define that is empty. (UUM-84855)
Editor: Fixed false warning "BatchRendererGroups currently don't support override shaders". (UUM-122367)
Editor: Fixed for loadable plugin directories being marked as directories when root folder is reimported. Fix updates source db version. (UUM-115935)
Editor: Fixed perceptual smoothness in Specular occlusion for shader graphs. (UUM-122489)
Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368)
Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491)
Graphics: Fixed an issue where ETC1 assets loaded from old AssetBundles could appear washed out, if the assets were originally imported as sRGB and the project is set to use Linear colorspace. (UUM-113599)
Graphics: Fixed editor freeze if Lens SRP asset references form a cyclic dependency. (UUM-122934)
Graphics: Fixed random GPU hang when using GPU Occlusion Culling on certain platforms. (UUM-112854)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
Scripting: Fixed possible managed memory corruption when using API's that use arrays as output buffers. (UUM-123044)
TextMeshPro: Fixed Font Asset -> Glyph Adjustment Pair -> Options property not updating correctly. (UUM-68242)
TextMeshPro: Revised style padding handling to exclude sprites. (UUM-102112)
uGUI: UUM-119688: Text color used in Intercepted Events Preview will now match Editor style. (UUM-119688)
UI Elements: Fixed the multiline TextField layout not stretching when flex-grow is applied to the Control. (UUM-122632)
UI Toolkit: Fixed the UI Builder StyleSheet placeholder text not showing after undoing USS creation. (UUM-100558)
URP: Fixed missing shader variant in URP when drawing to an offscreen depth only image. (UUM-105409)
URP: Fixed sticky m_RenderStateBlock.depthState in the Forward Opaque (Only) pass. The state wasn't cleared to the default after depth priming was turned on and off again. In this case ZWrite was forced on, ignoring ZWrite properties in the shader. (UUM-117359)
URP: Forward+ and deferred+ will no longer include reflection probes with a null texture in the clustering. This previously cause the clustering code to use old reflection probe data which was no longer valid if the texture was removed. This would show up when clearing baked reflection probe data while using one of the 2 renderers. (UUM-116088)
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window. (UUM-122499)
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. (UUM-122495)
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled. (UUM-122519)
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. (UUM-122521)
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
VFX Graph: Clarify documentation about "Enable Ray Tracing" setting. (UUM-103422)
VFX Graph: Fixed crash on some platforms when From and To Vector3 values in the Look At node are equal. (UUM-120949)
VFX Graph: Fixed memory leak when using motion vectors. (UUM-122249)
VFX Graph: Fixed output ports order in CustomHLSL operators. (UUM-121354)
VFX Graph: Prevent multiple outputs in a same graph to have the same shader name. (UUM-117582)
VFX Graph: Prevent warning about pow with potential negative value in Position Sphere block. (UUM-116017)
VFX Graph: Six-way lighting : fix APV indirect lighting when the VFX system is in world space. (UUM-108240)
Video: Fixed settings not being applied when using the Preset Selector to apply a preset to a VideoClip. (UUM-117137)
Package changes in 6000.2.12f1
Packages updated

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