Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.11f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
License: Builds failing with the Error Code 404 (UUM-121408)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating (UUM-125901)
6000.2.11f1 Release Notes
Improvements
- URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to [Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details. (UUM-115727)
Changes
- URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering. (UUM-115727)
Fixes
2D: Clean up and fix mesh and sprite normals for shadergraph. (UUM-121472)
2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync. (UUM-120045)
2D: Fixed lighting artifacts and unclearable errors. (UUM-116762)
2D: Fixed NullReferenceException with LightBatchingDebugger. (UUM-116667)
Android: Updated minimum Android SDK build and platform tools versions to 36.0.0. (UUM-123164)
Animation: Fixed copy/paste of ghost transitions when source state is not selected. (UUM-96725)
DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode). (UUM-120637)
DX12: Fixed RenderPass stencil access validation error (ID 1377). (UUM-122912)
DX12: Re-enabled multiple disabled DX12 tests. (UUM-74566)
Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization. (UUM-77850)
Editor: Fixed failed assert when running Code Coverage builds. (UUM-122729)
Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. (UUM-100091)
Editor: Fixed Game View performance drop in Editor Player Settings. (UUM-120344)
Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component. (UUM-119277)
Editor: Fixed sky contribution missing in fog when sky occlusion is enabled. (UUM-119276)
Editor: Prevent logging session tokens in the editor log. (UUM-121872)
Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux. (UUM-111566)
Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. (UUM-123207)
Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light. (UUM-107688)
HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP. (UUM-105731)
Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode. (UUM-121576)
N/A (internal): Fixed a perf regression in macOS Editor play mode. (UUM-120043)
Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants. (UUM-122242)
Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications. (UUM-122108)
Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX. (UUM-112860)
Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value. (UUM-116904)
Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures. (UUM-114417)
SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit. (UUM-113224)
uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent. (UUM-120152)
UI Toolkit: Fixed the UI Builder attribute's tooltip position. (UUM-117655)
UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy. (UUM-114566)
Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming. (UUM-122756)
WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL. (UUM-112052)
Package changes in 6000.2.11f1
Packages updated
Packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.11f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
License: Builds failing with the Error Code 404 (UUM-121408)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
UI Builder: UI Builder throws errors and breaks the UI Document when renaming elements and saving without validating (UUM-125901)
6000.2.11f1 Release Notes
Improvements
- URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to [Use Standard Dynamic Range (SDR) Rendering with HDR Output enabled](https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details. (UUM-115727)
Changes
- URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering. (UUM-115727)
Fixes
2D: Clean up and fix mesh and sprite normals for shadergraph. (UUM-121472)
2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync. (UUM-120045)
2D: Fixed lighting artifacts and unclearable errors. (UUM-116762)
2D: Fixed NullReferenceException with LightBatchingDebugger. (UUM-116667)
Android: Updated minimum Android SDK build and platform tools versions to 36.0.0. (UUM-123164)
Animation: Fixed copy/paste of ghost transitions when source state is not selected. (UUM-96725)
DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs (split mode). (UUM-120637)
DX12: Fixed RenderPass stencil access validation error (ID 1377). (UUM-122912)
DX12: Re-enabled multiple disabled DX12 tests. (UUM-74566)
Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization. (UUM-77850)
Editor: Fixed failed assert when running Code Coverage builds. (UUM-122729)
Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. (UUM-100091)
Editor: Fixed Game View performance drop in Editor Player Settings. (UUM-120344)
Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component. (UUM-119277)
Editor: Fixed sky contribution missing in fog when sky occlusion is enabled. (UUM-119276)
Editor: Prevent logging session tokens in the editor log. (UUM-121872)
Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux. (UUM-111566)
Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. (UUM-123207)
Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light. (UUM-107688)
HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP. (UUM-105731)
Multiplayer: Fixed scene hash does not exist and scene list issues in virtual players in Multiplayer Play Mode. (UUM-121576)
N/A (internal): Fixed a perf regression in macOS Editor play mode. (UUM-120043)
Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants. (UUM-122242)
Prefabs: Fixed a crash occurring when opening a scene with missing prefabs and added components in prefab modifications. (UUM-122108)
Profiler: Fixed "Profiler is not able to flush data to a file or socket" warning after auto connecting Profiler to a Player on OSX. (UUM-112860)
Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value. (UUM-116904)
Profiler: Fixed unaccounted time in PlayerLoop on OSX Player Profiler captures. (UUM-114417)
SpeedTree: Fixed a bug where SpeedTrees loaded as asset bundles could cause the player to crash on exit. (UUM-113224)
uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent. (UUM-120152)
UI Toolkit: Fixed the UI Builder attribute's tooltip position. (UUM-117655)
UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy. (UUM-114566)
Universal RP: Universal RP: Universal RP: Universal RP: Depth Priming requires a full prepass to the activeCameraDepth. In deferred, a partial prepass should not be considered depth priming. (UUM-122756)
WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL. (UUM-112052)
Package changes in 6000.2.11f1
Packages updated
Packages added

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