Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.2.10f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled (UUM-125063)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
6000.2.10f1 Release Notes
Fixes
Android: Renamed Android JNI tests that share the same name "TestProcess".
Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808)
DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12. (UUM-113117)
Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403)
Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. (UUM-71847)
Editor: Fixed "Add Build Profile" button alignment and spacing. (UUM-101668)
Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit. (UUM-100073)
Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932)
Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296)
Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947)
Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference. (UUM-122127)
Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024)
UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277)
UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159)
UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232)
VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233)
VFX Graph: Fixed blackboard losing selection when scrolling. (UUM-103964)
XR: Updated Unity OpenXR Android XR (com.unity.xr.androidxr-openxr) to version 1.0.2.
Package changes in 6000.2.10f1
Packages updated
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.2.10f1
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled (UUM-125063)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated (UUM-117450)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene (UUM-122921)
6000.2.10f1 Release Notes
Fixes
Android: Renamed Android JNI tests that share the same name "TestProcess".
Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808)
DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12. (UUM-113117)
Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403)
Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples. (UUM-71847)
Editor: Fixed "Add Build Profile" button alignment and spacing. (UUM-101668)
Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit. (UUM-100073)
Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932)
Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296)
Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947)
Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference. (UUM-122127)
Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024)
UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277)
UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159)
UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232)
VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233)
VFX Graph: Fixed blackboard losing selection when scrolling. (UUM-103964)
XR: Updated Unity OpenXR Android XR (com.unity.xr.androidxr-openxr) to version 1.0.2.
Package changes in 6000.2.10f1
Packages updated
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."

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