Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.4f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component (UUM-105412)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime (UUM-105246)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.4f1 Release Notes
Improvements
Documentation: Added remarks, API references and code samples to AMD.AMDUnityPlugin.
Documentation: Added remarks, API references and code samples to AMD.FSR2CommandExecutionData.
Documentation: Added remarks, API references and code samples to AMD.FSR2Context.
Documentation: Added remarks, API references and code samples to AMD.FSR2Quality.
Documentation: Added remarks, API references and code samples to AMD.FSR2TextureTable.
Documentation: Added remarks, API references and code samples to AMD.GraphicsDevice.
Graphics: Improved CopyTexture documentation (warning about using Apply, mentions of the readability property, and general improvements).
UI Toolkit: Removed few gc allocs from TextElement's internal implementation. (UUM-103707)
VFX Graph: Reduced allocations in VFXBatch.Update causing slowdown. (UUM-96241)
API Changes
Physics: Added: Added Physics.GetCurrentIntegrationInfo in order to allow retrieving an instance of IntegrationInfo containing data about the currently running Physics SDK integration.
Physics: Added: Exposed the IntegrationInfo type containing basic data about the currently used Physics SDK integration.
Fixes
2D: Fixed issue in the Tile Palette window where the brushes toolbar expands its height when its width is reduced to a certain level. (UUM-103089)
2D: Fixed issue where an error message is shown in the console window when the Tile Palette clipboard is open with an invalid width or height. (UUM-103942)
2D: Fixed issue where the mask interaction settings of one TilemapRenderer can persist to the next immediate TilemapRenderer. (UUM-103926)
2D: Fixed issue with SpriteAtlas v1 inspector where the labels do not adjust in size when the inspector's width changes. (UUM-103036)
2D: Fixed issue with the adjustment of the Sprite Atlas settings in the Tile Set Editor when the inspector's width changes. (UUM-103036)
2D: Fixed RGB 48 bit format for SpriteAtlas. (UUM-104007)
Asset Pipeline: Fixed problem where main thread in editor or player could become blocked, while async loading is in progress. (UUM-104218)
Bug Reporter: Fixed an issue where bug reporter executable version is incorrectly set to Editor version rather than Bug Reporter version. (SUS-5708)
Bug Reporter: Fixed Unity Licence Client request failures on specific conditions where only partial organization data exists. (SUS-5711)
Documentation: Added documentation for CommandBuffer.BuildRayTracingAccelerationStructure method parameters.
Editor: Added a minimum width for the Inspector window container to prevent content overflow. (UUM-103030)
Editor: Before running the macOS Editor, perform a check if Rosetta is installed and if not then prompt to install it. (UUM-104562)
Editor: Changing the UnityEvent target in the inspector will now clear the method when incompatible. (UUM-101710)
Editor: Editor can crash when playable graph topology is changed by an animation event callback. (UUM-104081)
Editor: Fixed an issue where passing a long string label for a dialog box could cause an editor crash. (UUM-90434)
Editor: Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031)
Editor: Fixed bugs seen within the OpenXR package using Composition Layers where projection layers and videos would be flipped upside down.
Editor: Fixed invalid a tag exception with UITK. (UUM-90526)
Editor: Fixed link tag broken when used with ellipsis in UITK. (UUM-103041)
Editor: Fixed macro redefinition warnings by first checking if PUNCTUAL_SHADOW_LOW, USE_FPTL_LIGHTLIST and DIRECTIONAL_SHADOW_LOW have already been defined previously.
Editor: Fixed some performance issues when moving Terrain objects (eg. for shifting world origin to support large worlds) while Tree rendering is disabled. Renderers for tree instances would still be updated but this is not particularly useful or wanted if you are using some other system to render Tree instances. So now the updating of tree instances is bypassed in this scenario. Re-enabling tree rendering will resume updating tree instance and detail renderers. When tree rendering is enabled, performance remains roughly the same as before. (UUM-98086)
Editor: Updated Build Profile window icons for Web platform. (UUM-82559)
Graphics: Fixed infinite progress bar when converting PostProcess v2 from Built-in Render Pipeline to Universal Render Pipeline in the Converter. (UUM-102790)
Graphics: Replaced IRenderPipelineGraphicsSettingsContextMenu interface by IRenderPipelineGraphicsSettingsContextMenu2 to remove the PropertyDrawer argument that was recreated (contained data lost) when a DomainReload occured. The new interface replace it by a SerializedProperty onto the IRenderPipelineGraphicsSettings instead. (UUM-99684)
Graphics: Upgraded DLSS version from v3.1.10 to v3.7.20, fixing some ghosting artifacts and improving image stability. (UUM-102344)
IL2CPP: Fixed crash in GetAllocatedBytesForCurrentThread where unreachable code is hit. (UUM-100690)
IL2CPP: Fixed incorrect exception handler generation when an exception handler with a filter throws an exception. (UUM-91180)
Mono: Fixed crash on incorrectly optimized calls to EqualityComparer<T>.Default in Generic Record Type Equals implementations. (UUM-99151)
Physics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property. (UUM-84463)
Physics 2D: Fixed an issue where modifying the sub-colliders used by a
CompositeCollider2Dinside a prefab caused unexpected behavior. (UUM-103177)Scene/Game View: Fixed an issue where cursor rects added using EditorGUIUtility.AddCursorRect would have a slight positional offset. (UUM-98348)
Scripting: Binary2text crashed if a TypeTree was missing. (UUM-100864)
SRP Core: Fixed a memory leak that occurred when entering and exiting Play mode in the Editor. (UUM-104541)
Text: Fixed a scaling issue with the Advanced Text Generator. (UUM-104412)
TextCore: Resolve TextCore selection issues for single-character lines. (UUM-103255)
UI: Display proper message when multiple build profiles selected. (UUM-77826)
UI Toolkit: Fixed an issue where label tooltips were displayed offset from the cursor's position. (UUM-102885)
UI Toolkit: Fixed an issue where resetting a data source would not always register to the INotifyBindablePropertyChanged callbacks. (UUM-104829)
UI Toolkit: Fixed bindings for BaseField elements of UnityEngine.Object derived types. (UUM-104241)
UI Toolkit: Fixed display style property to not trigger transitions. (UUM-70286)
UI Toolkit: Fixed exception when unbinding UxmlObjectReference fields. (UUM-104574)
UI Toolkit: Fixed RuntimePanelUtils.CameraTransformWorldToPanel sometimes not working for secondary displays in the editor. (UUM-102346)
UI Toolkit: Removed the invalid "Add Selector" option from the StyleSheet context menu in the UI Builder. (UUM-102726)
UI Toolkit: Use icons instead of text for slice type in UIBuilder. (UUM-103768)
Universal RP: Create GBuffers before BeforeRenderingGbuffer in the render graph. (UUM-98558)
Universal RP: Fixed linear upscale wrong color space by clearing keywords set by previous upscale settings. (UUM-102082)
Version Control: Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
VFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749)
VFX Graph: Fixed erroneous error feedback within the Visual Effect Graph. (UUM-104768)
VFX Graph: Prevent potential crash when deleting VisualEffect, Mesh or Texture while using Native Graphics Jobs. (UUM-100342)
VisionOS: Updated visionOS trampoline to respect RunInBackground setting. VisionOS apps now pause when the user opens the home screen if RunInBackground is set to false. Note that this changes the behavior for the default value of this setting, which is false. (UUM-103799)
Web: Fixed the diagnostic overlay to be available for PWA and minimal Web template builds. (UUM-103203)
Windows: Fixed for saving corrupted PlayerPrefs when application is closed when out of focus. (UUM-100970)
XR: Fixed issue where Quest Link would fail when using DX12 and single pass rendering.
Package changes in 6000.1.4f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.4f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component (UUM-105412)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime (UUM-105246)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.4f1 Release Notes
Improvements
Documentation: Added remarks, API references and code samples to AMD.AMDUnityPlugin.
Documentation: Added remarks, API references and code samples to AMD.FSR2CommandExecutionData.
Documentation: Added remarks, API references and code samples to AMD.FSR2Context.
Documentation: Added remarks, API references and code samples to AMD.FSR2Quality.
Documentation: Added remarks, API references and code samples to AMD.FSR2TextureTable.
Documentation: Added remarks, API references and code samples to AMD.GraphicsDevice.
Graphics: Improved CopyTexture documentation (warning about using Apply, mentions of the readability property, and general improvements).
UI Toolkit: Removed few gc allocs from TextElement's internal implementation. (UUM-103707)
VFX Graph: Reduced allocations in VFXBatch.Update causing slowdown. (UUM-96241)
API Changes
Physics: Added: Added Physics.GetCurrentIntegrationInfo in order to allow retrieving an instance of IntegrationInfo containing data about the currently running Physics SDK integration.
Physics: Added: Exposed the IntegrationInfo type containing basic data about the currently used Physics SDK integration.
Fixes
2D: Fixed issue in the Tile Palette window where the brushes toolbar expands its height when its width is reduced to a certain level. (UUM-103089)
2D: Fixed issue where an error message is shown in the console window when the Tile Palette clipboard is open with an invalid width or height. (UUM-103942)
2D: Fixed issue where the mask interaction settings of one TilemapRenderer can persist to the next immediate TilemapRenderer. (UUM-103926)
2D: Fixed issue with SpriteAtlas v1 inspector where the labels do not adjust in size when the inspector's width changes. (UUM-103036)
2D: Fixed issue with the adjustment of the Sprite Atlas settings in the Tile Set Editor when the inspector's width changes. (UUM-103036)
2D: Fixed RGB 48 bit format for SpriteAtlas. (UUM-104007)
Asset Pipeline: Fixed problem where main thread in editor or player could become blocked, while async loading is in progress. (UUM-104218)
Bug Reporter: Fixed an issue where bug reporter executable version is incorrectly set to Editor version rather than Bug Reporter version. (SUS-5708)
Bug Reporter: Fixed Unity Licence Client request failures on specific conditions where only partial organization data exists. (SUS-5711)
Documentation: Added documentation for CommandBuffer.BuildRayTracingAccelerationStructure method parameters.
Editor: Added a minimum width for the Inspector window container to prevent content overflow. (UUM-103030)
Editor: Before running the macOS Editor, perform a check if Rosetta is installed and if not then prompt to install it. (UUM-104562)
Editor: Changing the UnityEvent target in the inspector will now clear the method when incompatible. (UUM-101710)
Editor: Editor can crash when playable graph topology is changed by an animation event callback. (UUM-104081)
Editor: Fixed an issue where passing a long string label for a dialog box could cause an editor crash. (UUM-90434)
Editor: Fixed an issue where the Editor would hang when cutting and pasting a script to another folder during Play mode. (UUM-104031)
Editor: Fixed bugs seen within the OpenXR package using Composition Layers where projection layers and videos would be flipped upside down.
Editor: Fixed invalid a tag exception with UITK. (UUM-90526)
Editor: Fixed link tag broken when used with ellipsis in UITK. (UUM-103041)
Editor: Fixed macro redefinition warnings by first checking if PUNCTUAL_SHADOW_LOW, USE_FPTL_LIGHTLIST and DIRECTIONAL_SHADOW_LOW have already been defined previously.
Editor: Fixed some performance issues when moving Terrain objects (eg. for shifting world origin to support large worlds) while Tree rendering is disabled. Renderers for tree instances would still be updated but this is not particularly useful or wanted if you are using some other system to render Tree instances. So now the updating of tree instances is bypassed in this scenario. Re-enabling tree rendering will resume updating tree instance and detail renderers. When tree rendering is enabled, performance remains roughly the same as before. (UUM-98086)
Editor: Updated Build Profile window icons for Web platform. (UUM-82559)
Graphics: Fixed infinite progress bar when converting PostProcess v2 from Built-in Render Pipeline to Universal Render Pipeline in the Converter. (UUM-102790)
Graphics: Replaced IRenderPipelineGraphicsSettingsContextMenu interface by IRenderPipelineGraphicsSettingsContextMenu2 to remove the PropertyDrawer argument that was recreated (contained data lost) when a DomainReload occured. The new interface replace it by a SerializedProperty onto the IRenderPipelineGraphicsSettings instead. (UUM-99684)
Graphics: Upgraded DLSS version from v3.1.10 to v3.7.20, fixing some ghosting artifacts and improving image stability. (UUM-102344)
IL2CPP: Fixed crash in GetAllocatedBytesForCurrentThread where unreachable code is hit. (UUM-100690)
IL2CPP: Fixed incorrect exception handler generation when an exception handler with a filter throws an exception. (UUM-91180)
Mono: Fixed crash on incorrectly optimized calls to EqualityComparer<T>.Default in Generic Record Type Equals implementations. (UUM-99151)
Physics: Fixed an issue where ArticulationBody components would disregard update calls from Animator components playing a clip which animates an ArticulationBody property. (UUM-84463)
Physics 2D: Fixed an issue where modifying the sub-colliders used by a
CompositeCollider2Dinside a prefab caused unexpected behavior. (UUM-103177)Scene/Game View: Fixed an issue where cursor rects added using EditorGUIUtility.AddCursorRect would have a slight positional offset. (UUM-98348)
Scripting: Binary2text crashed if a TypeTree was missing. (UUM-100864)
SRP Core: Fixed a memory leak that occurred when entering and exiting Play mode in the Editor. (UUM-104541)
Text: Fixed a scaling issue with the Advanced Text Generator. (UUM-104412)
TextCore: Resolve TextCore selection issues for single-character lines. (UUM-103255)
UI: Display proper message when multiple build profiles selected. (UUM-77826)
UI Toolkit: Fixed an issue where label tooltips were displayed offset from the cursor's position. (UUM-102885)
UI Toolkit: Fixed an issue where resetting a data source would not always register to the INotifyBindablePropertyChanged callbacks. (UUM-104829)
UI Toolkit: Fixed bindings for BaseField elements of UnityEngine.Object derived types. (UUM-104241)
UI Toolkit: Fixed display style property to not trigger transitions. (UUM-70286)
UI Toolkit: Fixed exception when unbinding UxmlObjectReference fields. (UUM-104574)
UI Toolkit: Fixed RuntimePanelUtils.CameraTransformWorldToPanel sometimes not working for secondary displays in the editor. (UUM-102346)
UI Toolkit: Removed the invalid "Add Selector" option from the StyleSheet context menu in the UI Builder. (UUM-102726)
UI Toolkit: Use icons instead of text for slice type in UIBuilder. (UUM-103768)
Universal RP: Create GBuffers before BeforeRenderingGbuffer in the render graph. (UUM-98558)
Universal RP: Fixed linear upscale wrong color space by clearing keywords set by previous upscale settings. (UUM-102082)
Version Control: Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
VFX Graph: Fixed "Error assigning 2D texture to 3D texture property" errors being thrown when no Texture3D is assigned to a Texture3D property in ShaderGraph outputs. (UUM-101749)
VFX Graph: Fixed erroneous error feedback within the Visual Effect Graph. (UUM-104768)
VFX Graph: Prevent potential crash when deleting VisualEffect, Mesh or Texture while using Native Graphics Jobs. (UUM-100342)
VisionOS: Updated visionOS trampoline to respect RunInBackground setting. VisionOS apps now pause when the user opens the home screen if RunInBackground is set to false. Note that this changes the behavior for the default value of this setting, which is false. (UUM-103799)
Web: Fixed the diagnostic overlay to be available for PWA and minimal Web template builds. (UUM-103203)
Windows: Fixed for saving corrupted PlayerPrefs when application is closed when out of focus. (UUM-100970)
XR: Fixed issue where Quest Link would fail when using DX12 and single pass rendering.
Package changes in 6000.1.4f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
