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Unity 6000.0.65f1

Released on Jan 7, 2026

Manual installs

Component installers

Release

Known Issues in 6000.0.65f1

  • 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI (UUM-132182)

  • 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode (UUM-132342)

  • 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used (UUM-131962)

  • IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)

  • iOS: Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library (UUM-130881)

  • Metal: Game freezes after command buffer Timeout error (UUM-125778)

  • Metal: macOS stutters in a minimal project in the Editor in Play Mode (UUM-85256)

  • Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)

  • Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)

6000.0.65f1 Release Notes

Improvements

  • IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.

  • iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.

  • Physics: Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout. (UUM-112248)

  • Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)

API Changes

  • Physics: Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. (UUM-112248)

Changes

  • Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)

  • iOS: Changed the way we present frame to make it more robust.

  • iOS: Pause/unpause displaylink when going background/foreground.

Fixes

  • 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice. (UUM-128496)

  • 2D: Fixed memory spike after activating Freeform Light2Ds. (UUM-121040)

  • Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)

  • Android: Fixed unaligned buttons in Build Settings window. (UUM-128845)

  • Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877)

  • DX12: Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor. (UUM-100923)

  • Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634)

  • Editor: Fixed 'Build And Run' File menu option to choose active instead of selected Build Profile. (UUM-121372)

  • Editor: Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component. (UUM-127897)

  • Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. (UUM-102083)

  • Editor: Fixed missing script error on play mode on both SRP Indoors scene templates. (UUM-126194)

  • Editor: Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable. (UUM-96606)

  • Editor: Improved visibility and positioning of kebab menus in Settings > Graphics. (UUM-116647)

  • Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. (UUM-103724)

  • Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. (UUM-128966)

  • Graphics: Fixed floating point precision issue with ACES tonemapping. (UUM-125596)

  • Graphics: Fixed occasional null pointer access crash during shutdown. (UUM-121178)

  • Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)

  • Graphics: This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles. (UUM-98788)

  • IL2CPP: Fixed a rare crash of the il2cpp executable on Windows. (UUM-127507)

  • IL2CPP: BEE_BUILD_THREADS will now be respected when il2cpp is used to compile an exported project. (UUM-129014)

  • Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows. (UUM-128971)

  • Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with [NativeDisableContainerSafetyRestriction]. (UUM-124996)

  • Physics: Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window. (UUM-111251)

  • Physics: Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)

  • Physics: Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. (UUM-112248)

  • Physics: Improved performance of heightfield creation for terrain collider while async loading. (UUM-120104)

  • Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled. (UUM-129517)

  • Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)

  • Search: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path. (UUM-112730)

  • Shadergraph: Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes. (UUM-128883)

  • Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)

  • Shaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver. (UUM-116514)

  • SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox). (UUM-122955)

  • uGUI: Fixed a typo in Canvas Component warning. (UUM-129087)

  • UI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode. (UUM-125871)

  • UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)

  • UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)

  • Undo System: Prevent undo stack overflow when dragging large number of child objects. (UUM-120610)

  • URP: Fixed fog interfering with an active debug mode. (UUM-130032)

  • URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)

  • Web: Fixed a bug in the JavaScript SendMessage function in which numerical precision was being lost. (UUM-121842)

  • Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0". (UUM-126250)

  • WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)

  • WebGL: WebGPU: Fix for setting mip level for writable textures bound to compute shaders. (UUM-130285)

  • WebGL: WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared. (UUM-130122)

  • WebGL: [WebGPU] Fix using a depth slice of a 3d texture as a render target. (UUM-128164)

Package changes in 6000.0.65f1

Packages updated

Changeset: a18e2220bd50

Third Party Notices

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