Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.65f1
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
6000.0.65f1 Release Notes
Improvements
IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Physics: Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout. (UUM-112248)
Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)
API Changes
- Physics: Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. (UUM-112248)
Changes
Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice. (UUM-128496)
2D: Fixed memory spike after activating Freeform Light2Ds. (UUM-121040)
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
Android: Fixed unaligned buttons in Build Settings window. (UUM-128845)
Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877)
DX12: Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor. (UUM-100923)
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634)
Editor: Fixed 'Build And Run' File menu option to choose active instead of selected Build Profile. (UUM-121372)
Editor: Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component. (UUM-127897)
Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. (UUM-102083)
Editor: Fixed missing script error on play mode on both SRP Indoors scene templates. (UUM-126194)
Editor: Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable. (UUM-96606)
Editor: Flipped Y-axis for pointer input coordinates of NMouse in Input System. (UUM-126062)
Editor: Improved visibility and positioning of kebab menus in Settings > Graphics. (UUM-116647)
Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. (UUM-103724)
Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. (UUM-128966)
Graphics: Fixed floating point precision issue with ACES tonemapping. (UUM-125596)
Graphics: Fixed occasional null pointer access crash during shutdown. (UUM-121178)
Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)
Graphics: This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles. (UUM-98788)
IL2CPP: Fixed a rare crash of the il2cpp executable on Windows. (UUM-127507)
IL2CPP:
BEE_BUILD_THREADSwill now be respected when il2cpp is used to compile an exported project. (UUM-129014)Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows. (UUM-128971)
Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with [NativeDisableContainerSafetyRestriction]. (UUM-124996)
Physics: Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window. (UUM-111251)
Physics: Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)
Physics: Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. (UUM-112248)
Physics: Improved performance of heightfield creation for terrain collider while async loading. (UUM-120104)
Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled. (UUM-129517)
Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
Search: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path. (UUM-112730)
Shadergraph: Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes. (UUM-128883)
Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
Shaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver. (UUM-116514)
SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox). (UUM-122955)
uGUI: Fixed a typo in Canvas Component warning. (UUM-129087)
UI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode. (UUM-125871)
UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
Undo System: Prevent undo stack overflow when dragging large number of child objects. (UUM-120610)
URP: Fixed fog interfering with an active debug mode. (UUM-130032)
URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
Web: Fixed a bug in the JavaScript
SendMessagefunction in which numerical precision was being lost. (UUM-121842)Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0". (UUM-126250)
WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
WebGL: WebGPU: Fix for setting mip level for writable textures bound to compute shaders. (UUM-130285)
WebGL: WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared. (UUM-130122)
WebGL: [WebGPU] Fix using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.0.65f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.65f1
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build (UUM-125284)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Metal: [iOS] Screen flashing after the iOS splash screen (UUM-121453)
Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor (UUM-126803)
6000.0.65f1 Release Notes
Improvements
IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.
iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the [NSAttributedString initWithData:options:documentAttributes:error:] call done in plugins inside unity playerloop.
Physics: Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -> Physics -> Settings -> GameObjects tab, under the "Release Simulation Buffers" foldout. (UUM-112248)
Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit->Project Settings->Physics->Settings within the GameObject tab. (PHYS-681)
API Changes
- Physics: Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events. (UUM-112248)
Changes
Editor: Changed Look Dev Volume Profile Lifetime Management. (UUM-125389)
iOS: Changed the way we present frame to make it more robust.
iOS: Pause/unpause displaylink when going background/foreground.
Fixes
2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice. (UUM-128496)
2D: Fixed memory spike after activating Freeform Light2Ds. (UUM-121040)
Android: Fixed enabled password field when Custom Keystore is selected. (UUM-126674)
Android: Fixed unaligned buttons in Build Settings window. (UUM-128845)
Asset Bundles: Fixed cache-related crash on iOS when loading assets. (UUM-120877)
DX12: Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor. (UUM-100923)
Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior. (UUM-91634)
Editor: Fixed 'Build And Run' File menu option to choose active instead of selected Build Profile. (UUM-121372)
Editor: Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component. (UUM-127897)
Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles. (UUM-102083)
Editor: Fixed missing script error on play mode on both SRP Indoors scene templates. (UUM-126194)
Editor: Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local (~/.local/share/applications/) and system-wide (/usr/share/applications/) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable. (UUM-96606)
Editor: Flipped Y-axis for pointer input coordinates of NMouse in Input System. (UUM-126062)
Editor: Improved visibility and positioning of kebab menus in Settings > Graphics. (UUM-116647)
Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used. (UUM-103724)
Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled. (UUM-128966)
Graphics: Fixed floating point precision issue with ACES tonemapping. (UUM-125596)
Graphics: Fixed occasional null pointer access crash during shutdown. (UUM-121178)
Graphics: Fixed transient AA depth in renderpass not getting memoryless. (UUM-128741)
Graphics: This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles. (UUM-98788)
IL2CPP: Fixed a rare crash of the il2cpp executable on Windows. (UUM-127507)
IL2CPP:
BEE_BUILD_THREADSwill now be respected when il2cpp is used to compile an exported project. (UUM-129014)Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition() on Windows. (UUM-128971)
Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with [NativeDisableContainerSafetyRestriction]. (UUM-124996)
Physics: Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window. (UUM-111251)
Physics: Fixed an issue where some logs messages coming from the PhysX integration would be ignored. (PHYS-681)
Physics: Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory. (UUM-112248)
Physics: Improved performance of heightfield creation for terrain collider while async loading. (UUM-120104)
Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled. (UUM-129517)
Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode. (UUM-127894)
Search: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path. (UUM-112730)
Shadergraph: Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes. (UUM-128883)
Shadergraph: Fixed documentation page direction for subgraphs. (UUM-129061)
Shaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver. (UUM-116514)
SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes (e.g DrawSkybox). (UUM-122955)
uGUI: Fixed a typo in Canvas Component warning. (UUM-129087)
UI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode. (UUM-125871)
UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0. (UUM-127567)
UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class. (UUM-129389)
Undo System: Prevent undo stack overflow when dragging large number of child objects. (UUM-120610)
URP: Fixed fog interfering with an active debug mode. (UUM-130032)
URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged. (UUM-129189)
Web: Fixed a bug in the JavaScript
SendMessagefunction in which numerical precision was being lost. (UUM-121842)Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0". (UUM-126250)
WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language. (UUM-108292)
WebGL: WebGPU: Fix for setting mip level for writable textures bound to compute shaders. (UUM-130285)
WebGL: WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared. (UUM-130122)
WebGL: [WebGPU] Fix using a depth slice of a 3d texture as a render target. (UUM-128164)
Package changes in 6000.0.65f1
Packages updated

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