Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.61f1
Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added. (UUM-111494)
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
License: Builds failing with the Error Code 404 (UUM-121408)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
6000.0.61f1 Release Notes
Features
Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.
Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Improvements
Bug Reporter: Signed the bug reporter on MacOS.
Bug Reporter: Signed the bug reporter on Windows.
Changes
Bug Reporter: Replaced the Unity Bug Reporter.
Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Fixes
2D: Allow Tile Palette Edit Mode to persist when entering Play mode. (UUM-117622)
2D: Fixed Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview. (UUM-116057)
2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285)
2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available. (UUM-117545)
2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. (UUM-119198)
2D: Fixed memory regression from Light2D shader. (UUM-119296)
2D: Fixed Tile Palette Active Target being changed when saving the scene. (UUM-119587)
2D: Fixed Tile Palette view changing when entering Play mode. (UUM-117623)
Android: Renamed Android JNI tests that share the same name "TestProcess".
Android: [Android] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0. (UUM-116588)
Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808)
Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440)
Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection. (UUM-121239)
Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. (UUM-91654)
Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403)
Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. (UUM-109230)
Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected. (UUM-116574)
Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable. (UUM-119204)
Editor: Fixed corrupted kernings. (UUM-121371)
Editor: Fixed crash in AssetDB worker process. (UUM-112436)
Editor: Fixed crash when inputting long text in IMGUI. (UUM-120863)
Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales. (UUM-116022)
Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
Editor: Fixed Manual license activation flow via command-line. (UUM-122146)
Editor: Fixed missing underline in primary font preventing text rendering. (UUM-120878)
Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene. (UUM-121358)
Editor: Fixed Tesselation plus Quad topology plus SRP Batcher. (UUM-121990)
Editor: Fixed thread exception when using Fonts instead of FontAssets. (UUM-121614)
Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146
NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data. (UUM-108146)Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails. (UUM-117239)
Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. (UUM-71852)
Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'. (UUM-109503)
Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design. (UUM-120993)
GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. (UUM-120770)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish. (UUM-122369)
Graphics: Fixed occasional crash on exit. (UUM-120761)
Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. (UUM-120539)
Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances. (UUM-121305)
HDRP: Fixed GC Allocation in Lens Flare Post Processing effect. (UUM-108846)
Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state. (UUM-121296)
iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly. (UUM-98507)
iOS: Fixed a crash with -nographics launch argument (Simulator only). (UUM-117757)
Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. (UUM-97138)
Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296)
Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty. (UUM-116877)
Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947)
Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay. (UUM-110292)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024)
Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. (UUM-114187)
SRP Core: Dispose of compiled graphs on cleanup. (UUM-117495)
Terrain: Added missing selected icons for Terrain properties. (UUM-114855)
TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text. (UUM-104237)
TextMeshPro: Improved CJK line break handling. (UUM-121295)
TextMeshPro: Improved line breaking for Chinese and Japanese. (UUM-120042)
UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277)
UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159)
UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback. (UUM-121130)
UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset. (UUM-92179)
UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button. (UUM-114653)
UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232)
UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time. (UUM-93877)
Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X. (UUM-109361)
Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233)
VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty. (UUM-120288)
WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available. (UUM-121604)
Package changes in 6000.0.61f1
Packages updated
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.61f1
Metal: The Player freezes and Execution of the command buffer was aborted due to an error. Several games started having freezes after the CAMetalDisplayLink was added. (UUM-111494)
3D Physics: No valid hits are returned when using RaycastCommand (UUM-123124)
Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware (UUM-116588)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears (UUM-122055)
GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups (UUM-122367)
License: Builds failing with the Error Code 404 (UUM-121408)
Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit (UUM-121727)
Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode (UUM-122354)
Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template (UUM-107673)
6000.0.61f1 Release Notes
Features
Bug Reporter: Use the email address for the Unity ID logged into the Hub in the bug reporter.
Version Control: Added a new Editor Toolbar Button for Unity Version Control that lets you view project status, track changes, and perform key actions with one click.
Version Control: Added Unity Version Control actions to the prefab and prefab variant header context menus.
Version Control: Added Unity Version Control status icons to prefab assets in the hierarchy view in "Edit Mode".
Improvements
Bug Reporter: Signed the bug reporter on MacOS.
Bug Reporter: Signed the bug reporter on Windows.
Changes
Bug Reporter: Replaced the Unity Bug Reporter.
Version Control: Improved overlay icons to align with the Unity Editor design. Added icons for "Controlled" and "Changed" items, removed the icon for "Private" items, and added a "Contains Changes" overlay for directories containing changes.
Fixes
2D: Allow Tile Palette Edit Mode to persist when entering Play mode. (UUM-117622)
2D: Fixed Assertion error "(dx - width < padding) || (dy - height < padding)" when using Pack Preview. (UUM-116057)
2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer. (UUM-119285)
2D: Fixed Create New Tile Palette/Create New Target dropdown menu's vertical alignment when there are no selected options available. (UUM-117545)
2D: Fixed issue where the "Invalid SortingGroup index set in Renderer" assert is triggered when multiple SortingGroups and SpriteRenderers are disabled and enabled in a single frame without a SortingGroupManager.Update occurring. (UUM-119198)
2D: Fixed memory regression from Light2D shader. (UUM-119296)
2D: Fixed Tile Palette Active Target being changed when saving the scene. (UUM-119587)
2D: Fixed Tile Palette view changing when entering Play mode. (UUM-117623)
Android: Renamed Android JNI tests that share the same name "TestProcess".
Android: [Android] Upgrade Gradle and Android Gradle Plugin versions to fix development build APKs being incorrectly flagged as malware on Unity 6.0. (UUM-116588)
Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout. (UUM-117808)
Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440)
Animation: Fixed memory leak caused by accumulating event handlers in IMGUI inspectors when changing GameObject selection. (UUM-121239)
Audio: Fixed a bug that would cause the audio to not resume properly after unpausing a timeline. (UUM-91654)
Editor: Allow to use backspace key to delete gradient field keys. (UUM-122403)
Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. (UUM-109230)
Editor: Fixed an issue where popup menus with submenus could be placed incorrectly on macOS when deep submenu items were selected. (UUM-116574)
Editor: Fixed an issue where using the "Select Texture" window would, in certain specific scenarios, spam the console with errors related to an uninitialized variable. (UUM-119204)
Editor: Fixed corrupted kernings. (UUM-121371)
Editor: Fixed crash in AssetDB worker process. (UUM-112436)
Editor: Fixed crash when inputting long text in IMGUI. (UUM-120863)
Editor: Fixed inability to drag Tabs to a display right of primary in Windows Editor when using different DPI scales. (UUM-116022)
Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.
Editor: Fixed Manual license activation flow via command-line. (UUM-122146)
Editor: Fixed missing underline in primary font preventing text rendering. (UUM-120878)
Editor: Fixed possible crashes and exceptions when triggering a scene save from script with an unsaved "Untitled" scene. (UUM-121358)
Editor: Fixed Tesselation plus Quad topology plus SRP Batcher. (UUM-121990)
Editor: Fixed thread exception when using Fonts instead of FontAssets. (UUM-121614)
Editor: Fixed: https://jira.unity3d.com/browse/UUM-108146
NullReferenceException thrown when Terrain component is removed and re-added with the existing Terrain data. (UUM-108146)Editor: Open Popups and Tooltips on the display the mouse is currently on for Windows Editor when monitor look-up fails. (UUM-117239)
Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. (UUM-71852)
Editor: Replaced the Active Input Handling set to the new Input System instead of the "Both" option.'. (UUM-109503)
Editor: Updated Unity Editor icon on mac for macOS 26 "Liquid Glass" design. (UUM-120993)
GI: Ensured that we don't crash the Editor in a specific edge case, when a reflection probe is added to a scene which has never been saved and the scene is then baked without first explicitly saving the scene. (UUM-120770)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Fixed ComputeBuffer.GetData sometimes not waiting for gpu to finish. (UUM-122369)
Graphics: Fixed occasional crash on exit. (UUM-120761)
Graphics: Fixed unreferenced assets not being destroyed when switching scenes or calling Resources.UnloadUnusedAssets when using GPU Resident Drawer. (UUM-120539)
Graphics: Removed GC allocations caused by RayTracingAccelerationStructure.AddInstances. (UUM-121305)
HDRP: Fixed GC Allocation in Lens Flare Post Processing effect. (UUM-108846)
Input System: Fixed mouse warp not working correctly on macOS since it would not update Mouse position state. (UUM-121296)
iOS: Fixed a bug related to changing the default audio output device while recording from the built-in microphone. In that case, sometimes microphone data would stop being captured properly. (UUM-98507)
iOS: Fixed a crash with -nographics launch argument (Simulator only). (UUM-117757)
Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. (UUM-97138)
Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated. (UUM-110296)
Scene/Game View: Fixed an issue where the editor would throw if layers StateCache json file was empty. (UUM-116877)
Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width. (UUM-115947)
Scene/Game View: Fixed the Cameras overlay popup having the wrong height when first person controls are toggled in the overlay. (UUM-110292)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes. (UUM-108024)
Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. (UUM-114187)
SRP Core: Dispose of compiled graphs on cleanup. (UUM-117495)
Terrain: Added missing selected icons for Terrain properties. (UUM-114855)
TextMeshPro: Fixed incorrect preferred height calculations when using more than one font per line of text. (UUM-104237)
TextMeshPro: Improved CJK line break handling. (UUM-121295)
TextMeshPro: Improved line breaking for Chinese and Japanese. (UUM-120042)
UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared. (UUM-122277)
UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place. (UUM-122159)
UI Toolkit: Fixed null exception sometimes thrown when removing focus from element that's no longer in a panel while inside another event callback. (UUM-121130)
UI Toolkit: Fixed the incorrect padding top applied on the collection view's contentContainer when rebuilding a list with a valid offset. (UUM-92179)
UI Toolkit: Fixed the item first item of the list view disappearing and the items not showing when spamming the add button. (UUM-114653)
UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder. (UUM-122232)
UNET: Fixed the UI Builder's selector pill being frozen when dragging and scrolling at the same time. (UUM-93877)
Universal RP: Fixed Warning logged when injecting a pass on AfterRenderPostProcessing + X. (UUM-109361)
Version Control: Fixed applying shelves when some files cannot be checked out due to exclusive checkout lock rules. These files are now applied as local changes instead of failing the whole operation.
Version Control: Fixed incorrect tab name showing as "Unity.PlasticSCM.Editor.PlasticW" with no icon when upgrading a project to Unity 6.x.
Version Control: Fixed the missing "Hide" contextual menu on the Unity Version Control button in the Unity 6.3 Toolbar.
VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph. (UUM-120233)
VFX Graph: Properly handle empty enum values in the blackboard and now forbid to remove the last enum value so the list is never empty. (UUM-120288)
WebGL: WebGPU: fix compressed 3d textures if the WebGPU extension is available. (UUM-121604)
Package changes in 6000.0.61f1
Packages updated
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."

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