Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.0.57f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Native Editor Window Foundation: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices (UUM-113596)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.0.57f1 Release Notes
Features
QNX: Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.
Version Control: Added a new view to control labels.
Version Control: Added empty states for different scenarios.
Version Control: Added extra icons for known Unity file extensions.
Version Control: Added the diff panel in the branches view.
Version Control: Added tutorial link for Smart Locks in empty state for locks view.
Version Control: Added Version Control actions to sub scenes menu in the hierarchy view.
Version Control: Added Version Control actions to the scene header menu in the hierarchy view.
Version Control: Enriched scene assets in the hierarchy view with status overlay icon.
Version Control: Enriched sub scene assets in the hierarchy view with status overlay icon.
Version Control: Implemented double-click action for pending changes view.
Version Control: Implemented double-click action for the diff panel.
Version Control: Implemented double-click action for the history view.
Version Control: Improved checkout speed for thousands of files.
Version Control: New feature to inform users about available updates in the package.
Version Control: New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
Version Control: Updated all usages of TreeView to the new generic version in Unity 6000.2.
Improvements
2D: Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. (UUM-113207)
Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. (UUM-109747)
IL2CPP: Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances. (UUM-112775)
Changes
- XR: The Oculus XR Plugin package has been updated to 4.5.2.
Fixes
2D: Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed. (UUM-107991)
2D: Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector. (UUM-111256)
2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. (UUM-113762)
2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. (UUM-113762)
2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. (UUM-111631)
Android: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details. (UUM-113004)
Android: Increased the wait for the first log message in Android CrashHandler tests. (UUM-102164)
Animation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator. (UUM-114213)
Animation: Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors. (UUM-113346)
Documentation: Updated the documentation for
AudioSource.timeto reflect that it always returns0if queried while the audio source is not playing. (UUM-108753)DX12: Fixed for TileMapRenderer missing some tiles when using the SRP batcher. (UUM-113733)
Editor: Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog. (UUM-96065)
Editor: Disabled wrap on single line field. (UUM-79440)
Editor: Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal. (UUM-105065)
Editor: Fixed a null exception for docked Search window after domain reload. (UUM-112082)
Editor: Fixed carriage return in InputField on Windows. (UUM-76174)
Editor: Fixed Delayed Touchscreen field with placeholder to register callback properly. (UUM-77490)
Editor: Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario. (UUM-107916)
Editor: Fixed IME on Blur() for UIToolkit. (UUM-102003)
Editor: Fixed incorrect margins for animator state inspector window. (UUM-111381)
Editor: Fixed selection issue on Android when using GameActivity. (UUM-104765)
Editor: Fixed TouchScreenKeyboard editing with bindings. (UUM-82827)
Editor: Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available. (UUM-88009)
Editor: Fixed unstable test for preview window. (UUM-113943)
Editor: Removed Unity Logo requirement from documentation. (UUM-112839)
Editor: Updated selection properly for touch screen keyboard when using SelectRange. (UUM-81534)
Editor: Updated validation messages of Shortcut Profiles names. (UUM-113367)
GI: Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user. (UUM-113152)
Graphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger. (UUM-107818)
Graphics: Fixed Vulkan Validation error in vkQueueSubmit. (UUM-110090)
HDRP: Color Checker - Fixed overlap of the label when the inspector width is narrow. (UUM-113853)
HLSLcc: Fixed HLSL countBits function incorrectly translated to GLSL. (UUM-62653)
IL2CPP: Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled. (UUM-110446)
License: Bundle Licensing Client [1.17.2] (UUM-113543)
Mono: Fixed bug where attaching a profiler could cause Unity to crash to desktop. (UUM-112001)
Networking: Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities. (UUM-114079)
Package: Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. (UUM-114481)
Physics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. (UUM-112248)
Profiler: Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds. (UUM-107356)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches. (UUM-110303)
SRP Core: Clear imported textures on first use if necessary. (UUM-86099)
SRP Core: Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP Core: Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled. (UUM-90208)
SRP Core: Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-109284)
Terrain: Prevents instanced details from being added to the detail texture atlas, saving memory. (UUM-112198)
Text: Ensure line-breaking rules are preserved for CJK. (UUM-108849)
TextMeshPro: Fixed iOS selection issue. (UUM-112457)
uGUI: Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary. (UUM-114214)
UI Toolkit: Do not start drag and drop if the target element gets hidden after the pointer down event. (UUM-113109)
UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. (UUM-112202)
UI Toolkit: Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet. (UUM-87670)
UI Toolkit: Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area. (UUM-113179)
URP: Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. (UUM-109708)
URP: Fixed base camera not being cleared to specified color when overlay camera is active. (UUM-112729)
Version Control: Fixed aesthetic shaking issue when the package view is re-dimensioned.
Version Control: Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
Version Control: Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
Version Control: Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
Version Control: Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
Version Control: Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
Version Control: Fixed undo shortcut for the PendingChanges view comments TextBox.
Version Control: Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
Video: Fixed inconsistent imports of video files on MacOS. (UUM-104688)
Video: Re-importing a WebM file generates an inconsistent result. (UUM-113154)
Video: [WebGL][iOS]Erratic video playback when played on Chrome or Firefox. (UUM-102147)
Web: Fixed a bug caused by the use of a deprecated windows utility. (UUM-104979)
Web: Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU. (UUM-100658)
Web: Fixed an issue with texture compression that would cause webgpu errors and result in a black screen. (UUM-97275)
WebGL: Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. (UUM-96644)
Windows: Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events. (UUM-112272)
Package changes in 6000.0.57f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.0.57f1
2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android (UUM-113215)
AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders (UUM-102676)
Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script (UUM-114268)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used (UUM-114480)
GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project (UUM-108694)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Native Editor Window Foundation: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices (UUM-113596)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
Vulkan: Artifacts appear in the Player when using Screen Space shadows with orthographic camera (UUM-116048)
6000.0.57f1 Release Notes
Features
QNX: Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.
Version Control: Added a new view to control labels.
Version Control: Added empty states for different scenarios.
Version Control: Added extra icons for known Unity file extensions.
Version Control: Added the diff panel in the branches view.
Version Control: Added tutorial link for Smart Locks in empty state for locks view.
Version Control: Added Version Control actions to sub scenes menu in the hierarchy view.
Version Control: Added Version Control actions to the scene header menu in the hierarchy view.
Version Control: Enriched scene assets in the hierarchy view with status overlay icon.
Version Control: Enriched sub scene assets in the hierarchy view with status overlay icon.
Version Control: Implemented double-click action for pending changes view.
Version Control: Implemented double-click action for the diff panel.
Version Control: Implemented double-click action for the history view.
Version Control: Improved checkout speed for thousands of files.
Version Control: New feature to inform users about available updates in the package.
Version Control: New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.
Version Control: Updated all usages of TreeView to the new generic version in Unity 6000.2.
Improvements
2D: Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible. (UUM-113207)
Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths. (UUM-109747)
IL2CPP: Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances. (UUM-112775)
Changes
- XR: The Oculus XR Plugin package has been updated to 4.5.2.
Fixes
2D: Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed. (UUM-107991)
2D: Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector. (UUM-111256)
2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. (UUM-113762)
2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values. (UUM-113762)
2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask. (UUM-111631)
Android: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details. (UUM-113004)
Android: Increased the wait for the first log message in Android CrashHandler tests. (UUM-102164)
Animation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator. (UUM-114213)
Animation: Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors. (UUM-113346)
Documentation: Updated the documentation for
AudioSource.timeto reflect that it always returns0if queried while the audio source is not playing. (UUM-108753)DX12: Fixed for TileMapRenderer missing some tiles when using the SRP batcher. (UUM-113733)
Editor: Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog. (UUM-96065)
Editor: Disabled wrap on single line field. (UUM-79440)
Editor: Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal. (UUM-105065)
Editor: Fixed a null exception for docked Search window after domain reload. (UUM-112082)
Editor: Fixed carriage return in InputField on Windows. (UUM-76174)
Editor: Fixed Delayed Touchscreen field with placeholder to register callback properly. (UUM-77490)
Editor: Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario. (UUM-107916)
Editor: Fixed IME on Blur() for UIToolkit. (UUM-102003)
Editor: Fixed incorrect margins for animator state inspector window. (UUM-111381)
Editor: Fixed selection issue on Android when using GameActivity. (UUM-104765)
Editor: Fixed TouchScreenKeyboard editing with bindings. (UUM-82827)
Editor: Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available. (UUM-88009)
Editor: Fixed unstable test for preview window. (UUM-113943)
Editor: Removed Unity Logo requirement from documentation. (UUM-112839)
Editor: Updated selection properly for touch screen keyboard when using SelectRange. (UUM-81534)
Editor: Updated validation messages of Shortcut Profiles names. (UUM-113367)
GI: Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user. (UUM-113152)
Graphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger. (UUM-107818)
Graphics: Fixed Vulkan Validation error in vkQueueSubmit. (UUM-110090)
HDRP: Color Checker - Fixed overlap of the label when the inspector width is narrow. (UUM-113853)
HLSLcc: Fixed HLSL countBits function incorrectly translated to GLSL. (UUM-62653)
IL2CPP: Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled. (UUM-110446)
License: Bundle Licensing Client [1.17.2] (UUM-113543)
Mono: Fixed bug where attaching a profiler could cause Unity to crash to desktop. (UUM-112001)
Networking: Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities. (UUM-114079)
Package: Version Control: Fixed obsolete references to TreeViewState. (VCS-1007414)
Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data. (UUM-114481)
Physics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes. (UUM-112248)
Profiler: Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds. (UUM-107356)
Profiler: Fixed serialization system memory attribution to MonoScript and global caches. (UUM-110303)
SRP Core: Clear imported textures on first use if necessary. (UUM-86099)
SRP Core: Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.
SRP Core: Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled. (UUM-90208)
SRP Core: Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock() usage in URP RenderGraph.
SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments. (UUM-109284)
Terrain: Prevents instanced details from being added to the detail texture atlas, saving memory. (UUM-112198)
Text: Ensure line-breaking rules are preserved for CJK. (UUM-108849)
TextMeshPro: Fixed iOS selection issue. (UUM-112457)
uGUI: Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary. (UUM-114214)
UI Toolkit: Do not start drag and drop if the target element gets hidden after the pointer down event. (UUM-113109)
UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false. (UUM-112202)
UI Toolkit: Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet. (UUM-87670)
UI Toolkit: Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area. (UUM-113179)
URP: Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error. (UUM-109708)
URP: Fixed base camera not being cleared to specified color when overlay camera is active. (UUM-112729)
Version Control: Fixed aesthetic shaking issue when the package view is re-dimensioned.
Version Control: Fixed an issue in the Login process not allowing to retry. (VCS-1007152)
Version Control: Fixed an issue provoked by the auto-refresh of the Pending changes view. (VCS-1007328)
Version Control: Fixed error message when clicking the 'Incoming changes' tab. (VCS-1006281)
Version Control: Fixed some empty states that flickered when resizing the splitter or scrolling the table. (VCS-1007258)
Version Control: Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios. (VCS-1006653)
Version Control: Fixed undo shortcut for the PendingChanges view comments TextBox.
Version Control: Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.
Video: Fixed inconsistent imports of video files on MacOS. (UUM-104688)
Video: Re-importing a WebM file generates an inconsistent result. (UUM-113154)
Video: [WebGL][iOS]Erratic video playback when played on Chrome or Firefox. (UUM-102147)
Web: Fixed a bug caused by the use of a deprecated windows utility. (UUM-104979)
Web: Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU. (UUM-100658)
Web: Fixed an issue with texture compression that would cause webgpu errors and result in a black screen. (UUM-97275)
WebGL: Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused. (UUM-96644)
Windows: Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events. (UUM-112272)
Package changes in 6000.0.57f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
