Manual installs
Component installers
Windows
+macOS
+Release
Release notes
+Improvements
- iOS/IL2CPP: Load embedded resource files as memory mapped read-only files so that they do not contribute to memory pressure.
Fixes
- (695118), (701548) - iOS/IL2CPP: Add support for PreserveAttribute to prevent classes, methods, fields and properties from being stripped in IL2CPP.
- (695179) - iOS/IL2CPP: Fixed a crash which occurred when Ldvirtftn opcode was used on a non-virtual method.
- (694436) - iOS/IL2CPP: Fixed IL2CPP generated code in if (...) block if the condition operand was an IntPtr.
- (694436) - iOS/IL2CPP: Fixed IL2CPP generated marshaling code for marshaling IntPtr into any other primitive type.
- (702879) - iOS/IL2CPP: Fixed marshaling arrays of structs marked with [Out] attribute.
- (696986) - iOS/IL2CPP: Fixed ConstructorInfo.Invoke() returning null for Nullable types.
- (698589) - iOS/IL2CPP: Corrected RPC implementation for the UnityEngine.Networking namespace.
- (696187) - iOS/IL2CPP: Prevent a C++ compiler error in generated code about an undeclared identifier with the test "Unused local just for stack balance".
- (702696) - iOS/IL2CPP: Prevent a runtime exception with IL code in an enumerator's MoveNext method when the enumerator's return type is a constrained generic type.
- (703294) - iOS/IL2CPP: Prevent an exception during code generation when the default value of a field is not the same type as the field.
- (691008) - iOS/IL2CPP: When compiling scripts for the player, appropriate UnityEngine.UI.dll will be referenced.
- (691404) - iOS/IL2CPP: Fixed a rare case when bytecode stripper would incorrectly strip wrong overloaded generic virtual method.
Changeset
+Changeset: fdc6dca0d330
Third Party Notices
Release notes
+Improvements
- iOS/IL2CPP: Load embedded resource files as memory mapped read-only files so that they do not contribute to memory pressure.
Fixes
- (695118), (701548) - iOS/IL2CPP: Add support for PreserveAttribute to prevent classes, methods, fields and properties from being stripped in IL2CPP.
- (695179) - iOS/IL2CPP: Fixed a crash which occurred when Ldvirtftn opcode was used on a non-virtual method.
- (694436) - iOS/IL2CPP: Fixed IL2CPP generated code in if (...) block if the condition operand was an IntPtr.
- (694436) - iOS/IL2CPP: Fixed IL2CPP generated marshaling code for marshaling IntPtr into any other primitive type.
- (702879) - iOS/IL2CPP: Fixed marshaling arrays of structs marked with [Out] attribute.
- (696986) - iOS/IL2CPP: Fixed ConstructorInfo.Invoke() returning null for Nullable types.
- (698589) - iOS/IL2CPP: Corrected RPC implementation for the UnityEngine.Networking namespace.
- (696187) - iOS/IL2CPP: Prevent a C++ compiler error in generated code about an undeclared identifier with the test "Unused local just for stack balance".
- (702696) - iOS/IL2CPP: Prevent a runtime exception with IL code in an enumerator's MoveNext method when the enumerator's return type is a constrained generic type.
- (703294) - iOS/IL2CPP: Prevent an exception during code generation when the default value of a field is not the same type as the field.
- (691008) - iOS/IL2CPP: When compiling scripts for the player, appropriate UnityEngine.UI.dll will be referenced.
- (691404) - iOS/IL2CPP: Fixed a rare case when bytecode stripper would incorrectly strip wrong overloaded generic virtual method.

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