Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2023.1.6f1
Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented (UUM-36242)
Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)
Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)
Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP (UUM-42795)
HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened (UUM-34562)
Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)
iOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)
MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)
Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode (UUM-36218)
Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)
Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776) Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake (UUM-41988)
Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)
Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)
UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)
Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios (UUM-19089)
Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)
Visual Effects: Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned graphics buffer (UUM-33819)
2023.1.6f1 Release Notes
Fixes
Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead). (UUM-42368)
Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate. (UUM-40051)
Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked. (UUM-35177)
Editor: Fixed modal windows are blank when opened. (UUM-927)
Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. (UUM-27586)
Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)
Networking: UnityWebRequest texture download will now create the texture with mipmaps. (UUM-26628)
Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)
UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. (UUM-41395)
UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. (UUM-29499)
Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.
Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals & SSAO in Deferred. (UUM-39831)
Universal RP: Fixed Native RenderPass errors when using RenderingLayers. (UUM-34728)
Changeset
+Third Party Notices
Release notes
+Known Issues in 2023.1.6f1
Asset Importers: Console displays warning about importing c4d files when a Scripted Importer for c4d files is implemented (UUM-36242)
Asset Importers: OnImportAsset leaks 5GB of memory (UUM-43067)
Contextual Menu: [TextMeshPro] "CONTEXT" menu item appears and Editor crashes when TMP 3.2.0-pre.4 package is imported (UUM-40410)
Graphics Device Features: Severe performance degradation in Play Mode when using multiple Cameras with "Direct3D12", "OpenGLCore", and "OpenGLES3" Graphics APIs in URP & HDRP (UUM-42795)
HD RP: The Editor becomes unresponsive and the machine performs worse when the Editor is opened (UUM-34562)
Input: The device selection menu does not respond to mouse clicks when trying to add a device in a Control Scheme (UUM-40635)
iOS: App freezes and the "You can attach a managed debugger now if you want" message doesn't show up when running the app on iOS devices with the "Wait For Managed Debugger" setting enabled (UUM-39644)
MacOS: Crash on objc_msgSend when the Editor UI gets redrawn (UUM-34202)
Metal: Editor freezes when exiting Play Mode if the Game window position was changed or undocked during Play Mode (UUM-36218)
Metal: [iOS] Rendering freezes when the orientation is changed (UUM-9480)
Native Window Management: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776) Progressive Lightmapper: Light Probe GPU memory is not deallocated when cancelling a bake (UUM-41988)
Scene/Game View: Button triggers another Button when multiple Canvases are used in multiple windows (UUM-36255)
Serialization: Crash on SerializedProperty_CUSTOM_GetStringValueInternal when renaming a ScriptableObject Asset (UUM-41704)
UI Toolkit Framework: Unity Editor is rendered without the toolbar icons when using it on old hardware with integrated GPU (UUM-13134)
Universal RP: RTHandles in URP causes memory allocation in multi-camera scenarios (UUM-19089)
Universal RP: [URP][XR] Performance degradation when comparing Android Quest 2 builds across 2020.3 and 2023.x (UUM-33025)
Visual Effects: Crash on ShowDelayedContextMenu(bool) when VFX Graph has an unassigned graphics buffer (UUM-33819)
2023.1.6f1 Release Notes
Fixes
Build System: Fixed pigz-mac-aarch64 artifact (previously was a linux binary instead). (UUM-42368)
Editor: Device Simulator now respects the WaitForEndOfFrame yield instruction when used in combination with Application.targetFramerate. (UUM-40051)
Editor: Fixed CPU usage not reducing when un-focusing editor if a tab is undocked. (UUM-35177)
Editor: Fixed modal windows are blank when opened. (UUM-927)
Editor: Frame Debugger: Fixed an issue where scrolling in the window didn't work when the Mesh Preview was being used. (UUM-27586)
Graphics: Made Always/Vertex pass to be accepted by the ForwardRenderer loop and receive the main light's screenspace shadowmap. (UUM-36912)
Networking: UnityWebRequest texture download will now create the texture with mipmaps. (UUM-26628)
Physics: Fixed small bodies starting to tunnel through large bodies in continuous collision detection mode at high simulation frequencies (~200Hz). (UUM-19349)
UI Toolkit: Fixed EnumField not updating its displayed text when changing back from showMixedValue mode. (UUM-41395)
UI Toolkit: Fixed PropertyField resolving the wrong type when showing an ObjectField and a class had the same name as a built-in type. (UUM-29499)
Universal RP: Fixed an issue where incorrect Shader Keyword Prefiltering was used with SSAO when AfterOpaque was used.
Universal RP: Fixed an issue where rendering layers keywords were not enabled correctly when using Decals & SSAO in Deferred. (UUM-39831)
Universal RP: Fixed Native RenderPass errors when using RenderingLayers. (UUM-34728)

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