Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.69f1
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-112470)
Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl (UUM-114531)
2022.3.69f1 Release Notes
API Changes
- uGUI: Added: Added protected bool BaseInputModule.sendPointerHoverToParent property getter and setter. (ISXB-586)
Fixes
2D: Fixed NullReferenceException with LightBatchingDebugger. (UUM-116667)
Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440)
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408)
Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. (UUM-109230)
Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. (UUM-100091)
Editor: Fixed GameView not rendering on Quest when hidden in Editor. (UUM-119451)
Editor: Fixed Tesselation plus Quad topology plus SRP Batcher. (UUM-121990)
Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368)
Editor: Prevent logging session tokens in the editor log. (UUM-121872)
Editor: Prevented a crash when an internal source generated method is missing. (UUM-117749)
Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. (UUM-71852)
Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. (UUM-123207)
Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932)
Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. (UUM-105771)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. (UUM-97138)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. (UUM-114187)
UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow. (UUM-101267)
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window. (UUM-122499)
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. (UUM-122495)
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled. (UUM-122519)
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. (UUM-122521)
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
WebGL: Fixed an issue where
DownloadHandlerScript.CompleteContentwas called twice in WebGL builds. (UUM-109862)
Package changes in 2022.3.69f1
Packages updated
Packages added
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.69f1
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Metal: Game freezes after command buffer Timeout error (UUM-125778)
Video: Fix for 2022.3.X: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-112470)
Vulkan: Crashes in the wild on Vulkan in CreateDepthSurfaceImpl (UUM-114531)
2022.3.69f1 Release Notes
API Changes
- uGUI: Added: Added protected bool BaseInputModule.sendPointerHoverToParent property getter and setter. (ISXB-586)
Fixes
2D: Fixed NullReferenceException with LightBatchingDebugger. (UUM-116667)
Animation: Fixed issues where normalized time would not be incrementing on some animator states, along with excessive errors being logged. (UUM-121440)
Editor: Fixed a race condition in the licensing client where the Editor would succeed to make the client acquire a floating license faster than it had finished loading licenses at startup, which would make it fail to pick up the new license. (UUM-121408)
Editor: Fixed an Editor crash happening when .shader files contain raygeneration, miss or callable shaders. These shader types are supported in .raytrace files only. (UUM-109230)
Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup. (UUM-100091)
Editor: Fixed GameView not rendering on Quest when hidden in Editor. (UUM-119451)
Editor: Fixed Tesselation plus Quad topology plus SRP Batcher. (UUM-121990)
Editor: Fixed the link that opens when clicking on the ? icon in the RayTracingShader (.raytrace) inspector in the Editor. (UUM-122368)
Editor: Prevent logging session tokens in the editor log. (UUM-121872)
Editor: Prevented a crash when an internal source generated method is missing. (UUM-117749)
Editor: Removed missing scripts in SplitScreen and OcclusionEffect scenes from the URP samples. (UUM-71852)
Graphics: Applied workaround for video black screen issue on Mali GPUs with OpenGLES. (UUM-116491)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color. (UUM-121056)
Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause. (UUM-123207)
Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan. (UUM-90932)
Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory. (UUM-105771)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
iOS: Fixed arg typo in updateLayerDrawableSizeFromBounds. (UUM-125390)
Linux: Fixed Steam Deck D-Pad is either not working or sometimes working when UI->Navigation is set to "Pass Through" in Input Actions. (UUM-97138)
Services: Fixed exception events not appearing on the Diagnostics dashboard. (ULO-7366)
Shaders: Fixed unnecessary shader warnings and errors being logged when running with -batchmode -nographics. (UUM-114187)
UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow. (UUM-101267)
Version Control: Fixed a NullReferenceException that was raised on double-clicking an asset that is "Copied (new)" (new file added from a shelve).
Version Control: Fixed a NullReferenceException that was raised when the workspace is removed with Pending Changes.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Check in "Changed" items.
Version Control: Fixed Inspector and Project's Asset Menu to allow to Undo "Changed" items.
Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.
Version Control: Fixed the "unknown" status displayed after restoring a workspace that was previously removed.
Version Control: Fixed the alignment of Unity Version Control's settings with the title of the window. (UUM-122499)
Version Control: Fixed the Changesets view that could crash the Editor when displaying a very long changeset comment, with "PPtr<Shader>::operator Shader*() const".
Version Control: Fixed the console error that occured when using CTRL-H keyboard shortcut to Hide a branch.
Version Control: Fixed the Controlled and Private overlay icons reverted back to earlier versions, based on user feedback.
Version Control: Fixed the diff panel keyboard shortcuts that didn't take into account the focus to open the diff on the correct item.
Version Control: Fixed the GUILayout error that occured when applying a shelve with pending merge link.
Version Control: Fixed the icon that was blurry and pixelated when displayed in our Unity Version Control window's tab. (UUM-122495)
Version Control: Fixed the Item checkbox that was unresponsive when the Pending Changes list is empty. It is now disabled.
Version Control: Fixed the merge error message that didn't fit in available space and was truncated.
Version Control: Fixed the merge link text that was not centered vertically with its icon.
Version Control: Fixed the new "Create Branch based on" dialog variant that was truncated, hiding the buttons, in 2.10.0.
Version Control: Fixed the pending changes success message appearing in the status bar instead of the main area when this one is empty.
Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.
Version Control: Fixed the Project Settings window to automatically refresh when the plugin is enabled. (UUM-122519)
Version Control: Fixed the Shelve view that was missing a keyboard shortcut to open the diff in the Desktop Application.
Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.
Version Control: Fixed the Toolbar button showing an "unknown" status after removal of the workspace.
Version Control: Fixed the Toolbar button that should be visible by default in 6.3+.
Version Control: Fixed the Toolbar button to correctly hide when disabling the Unity Version Control package. (UUM-122521)
Version Control: Fixed the Undo changes operation so that it can now apply to the selection even if it contains some Private files.
WebGL: Fixed an issue where
DownloadHandlerScript.CompleteContentwas called twice in WebGL builds. (UUM-109862)
Package changes in 2022.3.69f1
Packages updated
Packages added
Packages deprecated
com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."
com.unity.muse.chat - "This package is no longer supported. Muse is being replaced with Unity AI."

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