Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.57f1
Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
2022.3.57f1 Release Notes
Improvements
- Android: Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode. (UUM-85037)
Changes
- XR: The Oculus XR Plugin package has been updated to 4.5.0.
Fixes
2D: Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user. (UUM-90757)
2D: Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
2D: Fixed unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged. (UUM-83203)
AI: Log a warning in the editor when
CalculatePath()starts or ends on multiple NavMesh surfaces. (UUM-84579)Asset Import: Fixed TLS memory leak when importing corrupted FBX file. (UUM-91901)
Build System: The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
Documentation: Fixed incorrect description of ForceMode.Impulse.
Editor: Editor exits Play mode when another project is being created. (UUM-68141)
Editor: Fixed an issue in the Linux editor where the top left corner of the display would become noninteractive after an asset database operation occurs after startup. (UUM-92485)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed implicit truncation shader warnings when using the multiplayer VR template. (UUM-84269)
Editor: Fixed normal icon used in build window build target list for visionOS. (UUM-68621)
Editor: Manually tested with the crashing capture from the bug and several I have locally. Have tested in each test case that the same ProfilerSamples are visited in the same order (by logging them out and diffing the before/after cases). (UUM-79067)
Editor: The TreeView and the ListView now have a public member selectedIds which allows users to track the selected ID of items even if they are within a collapsed parent. (UUM-75225)
Editor: Unity was not properly detecting the case where a default texture property might be a multisampled texture (it is not technically supported by the syntax, so there is not a direct way to handle it in the shader other than not declaring a default). (UUM-53114)
Graphics: Added crash issue with DX11 Tessellation Displacement sample project from the asset store. (UUM-74198)
Graphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker. (UUM-86724)
HDRP: Fixed black line artifacts on top of the screen with DRS and downsampled SSAO. (UUM-69425)
HDRP: Fixed HDRP sky rendering when Camera Relative Rendering is disabled. (UUM-90251)
IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)
Kernel: Fixed a potential hang when multiple threads call JobHandle.Complete() on the same JobHandle. (UUM-85405)
macOS: Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called. (UUM-87122)
Mono: Fixed Editor freeze when taking a Snapshot with a Memory Profiler. (UUM-90945)
Mono: Fixed InvalidCastExceptions occasionally being thrown by entity workers after a domain reload. (UUM-87193)
Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. (UUM-72852)
uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. (UUM-86544)
UI Toolkit: Fixed order of min-max size fields in UI Builder.
UI Toolkit: Fixed sprite UV offsets when an opaque border is applied. (UUM-71807)
UI Toolkit: Provide a better error message when the generic version of UQuery.Q is called on a null element. (UUM-91728)
UI Toolkit: Undoing while editing a label in the viewport will no longer leave the in-place editing text box. (UUM-87944)
Universal RP: Fixed an issue where variants were being stripped out in Scriptable Stripping when "Strip Unused Variants" was disabled. (UUM-91646)
Universal RP: Reduced banding on FSR upscaled render target by changing render target formats. (UUM-52901)
VFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP. (UUM-83073)
Video: Fixed Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser. (UUM-87258)
Video: Resolve issue where VideoClip importer incorrectly caches failed import results on the cache server. (UUM-77249)
VisionOS: VisionOS: Fixed missing display resolution information for VisionOS platform. (UUM-64244)
Web: Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web. (UUM-83743)
Web: Fixed a bug where users could not successfully set the webcam resolution on the Web platform. (UUM-87702)
Web: Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved
AudioSource.timeandAudioSource.timeSamplesprecision and improved documentation. (UUM-74921)
Package changes in 2022.3.57f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.57f1
Audio Authoring: Audio Source clip is not audible when exceeding a high number of active Audio Sources (UUM-91256)
DirectX12: Allocated graphics memory does not get released when the Editor is out of focus while using D3D12 graphics API (UUM-86354)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Serialization: [windows only] Switching Project when importing complete project does not import all assets and project opens incomplete (UUM-88051)
2022.3.57f1 Release Notes
Improvements
- Android: Clarify docs for Render Over Native UI, that it doesn't work when application is in split screen mode. The reason is - most likely Android is not rendering UI behind the app when in split screen mode. (UUM-85037)
Changes
- XR: The Oculus XR Plugin package has been updated to 4.5.0.
Fixes
2D: Fixed issue where the Active Palette Popup text does not automatically update itself when the selected Palette has been renamed by the user. (UUM-90757)
2D: Fixed issue where the SceneView grid is not restored when the currently selected GameObject with a Grid/Tilemap with its Grid showing is destroyed. (UUM-91461)
2D: Fixed unnecessary scripting call in Sprite Renderer - SpriteRenderer.InvokeSpriteChanged. (UUM-83203)
AI: Log a warning in the editor when
CalculatePath()starts or ends on multiple NavMesh surfaces. (UUM-84579)Asset Import: Fixed TLS memory leak when importing corrupted FBX file. (UUM-91901)
Build System: The BEE_BUILD_THREADS environment variable has been extended to the Bee backend driver. This variable limits the maximum job count for Bee-based builds on your machine, user account, or session, preventing it from consuming all available CPU resources regardless of how builds are run.".
Documentation: Fixed incorrect description of ForceMode.Impulse.
Editor: Editor exits Play mode when another project is being created. (UUM-68141)
Editor: Fixed an issue in the Linux editor where the top left corner of the display would become noninteractive after an asset database operation occurs after startup. (UUM-92485)
Editor: Fixed CPU architecture in the plugin inspector resetting after applying changes. (UUM-91926)
Editor: Fixed implicit truncation shader warnings when using the multiplayer VR template. (UUM-84269)
Editor: Fixed normal icon used in build window build target list for visionOS. (UUM-68621)
Editor: Manually tested with the crashing capture from the bug and several I have locally. Have tested in each test case that the same ProfilerSamples are visited in the same order (by logging them out and diffing the before/after cases). (UUM-79067)
Editor: The TreeView and the ListView now have a public member selectedIds which allows users to track the selected ID of items even if they are within a collapsed parent. (UUM-75225)
Editor: Unity was not properly detecting the case where a default texture property might be a multisampled texture (it is not technically supported by the syntax, so there is not a direct way to handle it in the shader other than not declaring a default). (UUM-53114)
Graphics: Added crash issue with DX11 Tessellation Displacement sample project from the asset store. (UUM-74198)
Graphics: Fixed the rendered color of the preset differs from the preview color when adding a new swatch in the HDR Color Picker. (UUM-86724)
HDRP: Fixed black line artifacts on top of the screen with DRS and downsampled SSAO. (UUM-69425)
HDRP: Fixed HDRP sky rendering when Camera Relative Rendering is disabled. (UUM-90251)
IL2CPP: Fixed fields of field types on serialized types being stripped in some cases. (UUM-90024)
Kernel: Fixed a potential hang when multiple threads call JobHandle.Complete() on the same JobHandle. (UUM-85405)
macOS: Ctrl+C not caught on headless MacOS games, in turn, OnApplicationQuit does not get called. (UUM-87122)
Mono: Fixed Editor freeze when taking a Snapshot with a Memory Profiler. (UUM-90945)
Mono: Fixed InvalidCastExceptions occasionally being thrown by entity workers after a domain reload. (UUM-87193)
Shaders: Fixed a situation where some shaders would appear to cause an internal communcations error with the shader compiler. (UUM-72852)
uGUI: Fixed incorrect sorting when viewing nested canvases in prefab mode. (UUM-86544)
UI Toolkit: Fixed order of min-max size fields in UI Builder.
UI Toolkit: Fixed sprite UV offsets when an opaque border is applied. (UUM-71807)
UI Toolkit: Provide a better error message when the generic version of UQuery.Q is called on a null element. (UUM-91728)
UI Toolkit: Undoing while editing a label in the viewport will no longer leave the in-place editing text box. (UUM-87944)
Universal RP: Fixed an issue where variants were being stripped out in Scriptable Stripping when "Strip Unused Variants" was disabled. (UUM-91646)
Universal RP: Reduced banding on FSR upscaled render target by changing render target formats. (UUM-52901)
VFX Graph: Fixed sprites in Texture Sheet Animation module in HDRP. (UUM-83073)
Video: Fixed Recorder VP8/WebM encoded video where i and p frames were incorrectly laid out when viewed on the Chrome browser. (UUM-87258)
Video: Resolve issue where VideoClip importer incorrectly caches failed import results on the cache server. (UUM-77249)
VisionOS: VisionOS: Fixed missing display resolution information for VisionOS platform. (UUM-64244)
Web: Fixed "ArgumentOutOfRangeException" error when selecting content in 'TMP_InputField' with Ctrl+A in Web. (UUM-83743)
Web: Fixed a bug where users could not successfully set the webcam resolution on the Web platform. (UUM-87702)
Web: Fixed wrong audio offset caused by delayed resuming of WebAudio.AudioContext, improved
AudioSource.timeandAudioSource.timeSamplesprecision and improved documentation. (UUM-74921)
Package changes in 2022.3.57f1
Packages updated

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
