Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.44f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.44f1 Release Notes
Changes
Documentation: Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
Android: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen. (UUM-77169)
Android: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0. (UUM-75773)
Asset Pipeline: Accelerator fix for hashing error when file size is a multiple of internal put buffer size. (UUM-77290)
Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
Editor: Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item. (UUM-74055)
Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
Graphics: Fixed native renderpass not working on intel mac laptops. (UUM-77976)
HDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights. (UUM-62513)
iOS: Fixed occasional crash on exit. (UUM-75473)
Kernel: Fixed player crash due to internal data races when loading assets. (UUM-72557)
Linux: Fixed Subsequent code executes after a crash. (UUM-77356)
Profiler: Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root. (UUM-69820)
SpeedTree: Camera facing leaves (cards) are facing incorrect direction. (UUM-70196)
SpeedTree: SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP. (UUM-73540)
UI Toolkit: Fixed memory leak with the header in multi column controls. (UUM-72241)
Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB. (UUM-60385)
Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move. (UUM-45273)
Package changes in 2022.3.44f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.44f1
Addressable Assets: [Android] [Entities] Build fails with the error “Asset has disappeared while building player to 'globalgamemanagers.assets' - path '', instancedID '-xxxxxx'“ when building (UUM-41830)
Asset - Database: Crash on GetAssetCachedInfoV2 when opening a project (UUM-14959)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Mono: [TypeCache] Crash on RaiseException when opening a specific project (UUM-66498)
Serialization: Crash on TypeTreeQueries::GetFullTypeNameFromReferencedType when an xoJunction GameObject is selected in the Hierarchy Window (UUM-74373)
2022.3.44f1 Release Notes
Changes
Documentation: Renaming Game Server Hosting to Multiplay Hosting as part of rebrand.
Installer: Changed the default IDE suggestion on Mac to be Visual Studio Code since Visual Studio for Mac is no longer supported by Microsoft.
Fixes
Android: Fixed Swappy related freeze when minimizing and maximizing the application via the Recents screen. (UUM-77169)
Android: Fixed targetApiLevel 35, add SDK 35 and update BuildTools to 34.0.0. (UUM-75773)
Asset Pipeline: Accelerator fix for hashing error when file size is a multiple of internal put buffer size. (UUM-77290)
Editor: Fixed an issue where editor windows would stay on coordinates of a disconnected display, making them inaccessible to the user. (UUM-75313)
Editor: Fixed editor crash when accessing GUIManager in Server builds due to stripped IMGUI module. (UUM-76332)
Editor: Fixed exception thrown when helpbox is added as a child item to the reorderable list item. (UUM-74055)
Editor: Windows moved to a different display on Windows upon display disconnect will no longer have the minimum size.
Graphics: Fixed native renderpass not working on intel mac laptops. (UUM-77976)
HDRP: Reduced some artifacts from High-Quality (PCSS) shadows for point and spot lights. (UUM-62513)
iOS: Fixed occasional crash on exit. (UUM-75473)
Kernel: Fixed player crash due to internal data races when loading assets. (UUM-72557)
Linux: Fixed Subsequent code executes after a crash. (UUM-77356)
Profiler: Fixed external graphics allocations not associated with a memory root from displaying as "No Name" in the Memory Profiler by associating them with the default graphics device's memory root. (UUM-69820)
SpeedTree: Camera facing leaves (cards) are facing incorrect direction. (UUM-70196)
SpeedTree: SpeedTree LOD Transition effect applying only to wind-enabled assets in SRP. (UUM-73540)
UI Toolkit: Fixed memory leak with the header in multi column controls. (UUM-72241)
Web: Fixed an issue that Application.persistentDataPath would not automatically persist, by adding a new JS config option "autoSyncPersistentDataPath: true" to enable automatic synchronization of Application.persistentDataPath over to IndexedDB. (UUM-60385)
Windows: AsyncOperation returned by Screen.MainWindowMoveTo now gets invoked upon completion of the screen move. (UUM-45273)
Package changes in 2022.3.44f1
Packages updated

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