Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2022.3.0f1
- Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776)
New 2022.3.0f1 Entries since 2022.2.21f1
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)
Preview of Final 2022.3.0f1 Release Notes
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)
Changeset
+Third Party Notices
Release notes
+Known Issues in 2022.3.0f1
- Kernel: Crash on core::Join<core::basic_string<char,core::StringStorageDefault
> & ptr64,char const (& ptr64)[2],core::basic_string_ref > when the Editor runs out of memory saving an invalid override (UUM-36776)
New 2022.3.0f1 Entries since 2022.2.21f1
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)
Preview of Final 2022.3.0f1 Release Notes
Fixes
Android: Avoid an error generated by the Vulkan loader on Android when trying to load vkGetPhysicalDeviceFragmentShadingRatesKHR as Vulkan device function
Android: Filter some redundant warnings on some Adreno devices that cause severe performance issues in development builds
Build Pipeline: Fixed crash during Content File loading due to out of bounds array access.
Core: Allows
NativeArray<T>.Dispose(JobHandle)to be callabled from a Burst compiled function. Previously an InvalidOperationException would be thrown saying "Reflection data was not set up by an Initialize() call."Core: Fixed GameObject being set to dirty after setting active to false when parent is inactive and activeSelf was already false.
Editor: Fix crash caused by gpu out of mem (UUM-25089)
Editor: Fixed margins appearing in game view on Windows displays with non-integer display scale (UUM-32991)
GI: Fixed a bug where moving the camera while in an scene visualization mode would cause light bakes to never finish. (UUM-34425)
Graphics: Disable Vulkan DebugUtilsLabels for Linux AMD due to driver crash bug (UUM-31640)

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