Manual installs
Component installers
Release
Release notes
+Known Issues in 2021.1.19f1
--: NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)
Ads: [Android] Unity Ad return app to Lock screen (1281041)
Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 (1324536)
Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset (1353925)
Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)
Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)
Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global Illumination: Fixed a corruption in Probe baking when lightmap UVs were not provided. [1337226)
Global Illumination: [Enlighten] Fatal Error when closing the Editor while Generating Lighting (1354238)
Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
Linux: Crash on DisableSubMenu when double clicking to close a context menu (1347655)
Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view (1346205)
Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)
Scripting: Error CS8035 is thrown on opening a project when using rulesets (1349517)
Scripting: Increased Script Assembly reload time (1323490)
Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)
Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)
Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)
2021.1.19f1 Release Notes
Features
- Version Control: Added auto sign in when logged into Unity account.
Improvements
Version Control: Added Checkin and Update confirmation notification.
Version Control: Improved load time performance.
Changes
Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.burst@1.5/changelog/CHANGELOG.html
HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)
Version Control: Simplified and decluttered the UI.
XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/changelog/CHANGELOG.html
Fixes
Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. (1347370)
Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. (1317097)
Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.
Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.
Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. (1309997)
Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)
GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. (1348542)
HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)
IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)
iOS: Fixed a query of Display native resolution issue. (1342424)
Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. (1343929)
Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. (1319356)
Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. (1276785)
Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. (1318614)
uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. (1342519)
UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)
Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. (1353677)
URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.
URP: Fixed an issue with terrain hole shadowing. (1349305)
Version Control: Fixed an SSO renew token issue after a password change.
Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.
Version Control: Fixed an issue were the contextual menu was not showing up in project view.
Version Control: Fixed some namespace collisions issues with Antlr3.
Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. (1308317)
Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)
Changeset
+Third Party Notices
Release notes
+Known Issues in 2021.1.19f1
--: NullReferenceException is thrown when typing in the Hierarchy window search bar (1360676)
Ads: [Android] Unity Ad return app to Lock screen (1281041)
Asset Import Pipeline: Editor crashes with out of memory while importing a lot of assets (mostly textures) at once, on Windows/DX11 (1324536)
Asset Importers: Editor crashes on UnityEditor.Unsupported:IsDestroyScriptableObject when applying changes to a custom asset (1353925)
Asset Importers: [MacOS] Second Unity instance in Activity Monitor is "not responding” after importing (1331736)
Audio: Crash on AudioCustomFilter::GetOrCreateDSP when recompiling scripts while in Play Mode (1354002)
Audio: Crash on AudioMixer_CUSTOM_FindSnapshot when passing null as an argument to FindSnapshot() (1341752)
Global Illumination: Crash while sculpting Terrain and Baking Lightmaps (1266511)
Global Illumination: Fixed a corruption in Probe baking when lightmap UVs were not provided. [1337226)
Global Illumination: [Enlighten] Fatal Error when closing the Editor while Generating Lighting (1354238)
Global Illumination: [LightProbes] Probes lose their lighting data after entering Play mode when Baked and Realtime GI are enabled (1052045)
Input: Input.GetKey does not trigger when the mouse cursor is outside the Game window (1358134)
Linux: Crash on DisableSubMenu when double clicking to close a context menu (1347655)
Linux: Menu bar "Assets" submenu items are disabled after visualizing an asset's context menu in Project view (1346205)
Linux: Linux Editor crashes at "_XFreeX11XCBStructure" when loading tutorials (1323204)
Metal: Performance in Game View is significantly impacted by Gfx.WaitForPresentOnGfxThread when a second monitor is connected (1327408)
Mobile: [Android] App stops due to OnPixelCopyFinishedListener not being supported on devices with lower than 24 SDK (1331290)
Mono: [Mono Upgrade] CommandBuffer native plugin events hang in the Editor (1308216)
Packman: User can't easily configure location of both UPM and Asset Store package local cache (1317232)
Scene Management: Crash on BuildPrefabInstanceCorrespondingObjectMap when overriding nested prefab inside AssetDatabase.StartAssetEditing() block (1324978)
Scripting: Crashes on mono_class_init when entering Play Mode after recompiling scripts (1262671)
Scripting: DomainReloadTests performance tests have regressed due to removal of built-in support for Visual Studio as a code editor (1336648)
Scripting: Error CS8035 is thrown on opening a project when using rulesets (1349517)
Scripting: Increased Script Assembly reload time (1323490)
Scripting: Only some assemblies fail to be loaded when assembly name does not match the file name (1345099)
Scripting: Performance degradation when activating or deactivating uGUI GameObject (1348763)
Scripting: Unity does not execute code weavers when the project is opened for the first time (1350116)
Terrain: Terrain Lit Opacity as Density option causes alpha'd areas on the 5th layer or greater to appear with artifacts (1283124)
Vulkan: [Editor] The Scene's GameObjects textures are seemingly random and change colours depending on the Scene's Camera pos. (1337772)
2021.1.19f1 Release Notes
Features
- Version Control: Added auto sign in when logged into Unity account.
Improvements
Version Control: Added Checkin and Update confirmation notification.
Version Control: Improved load time performance.
Changes
Burst: Updated the Burst Package to 1.5.6. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.burst@1.5/changelog/CHANGELOG.html
HDRP: DoF is now using the min depth of the per-pixel MSAA samples when MSAA is enabled. This removes 1-pixel ringing from in focus objects. (1347291)
Version Control: Simplified and decluttered the UI.
XR: Updated OpenXR Package to 1.2.8. Please refer to the package changelog online here: https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.2/changelog/CHANGELOG.html
Fixes
Android: Fixed a crash when using TouchScreenKeyboard with placeholder text. (1347370)
Animation: Fixed an issue where the Animator.GetNextAnimatorClipInfo() methods did not return the expected result at the end of a transition. (1317097)
Burst: Fixed a compiler error that occurred when calling BurstCompiler.CompileFunctionPointer with a delegate type that was decorated with a custom attribute.
Burst: Fixed the "could not find path tempburstlibs" error message that popping up when building for Android and Burst was disabled.
Editor: Fixed an issue where there was no support for duplicate component names to UnityEvent selection popup. (1309997)
Graphics: Fixed a crash with accessing individual pixels on crunch compressed texture. This should now throw an error instead. (1314831)
GraphView: Fixed an issue where GraphView group did not allow drag and drop of nodes when edges were selected. (1348542)
HDRP: Fixed an issue where the sky settings were being ignored when using the recorder and path tracing. (1340507)
IMGUI: When using a Non-ReorderableList, pressing the Delete key on one of the element deletes it from the array. (1335322)
iOS: Fixed a query of Display native resolution issue. (1342424)
Physics: Fixed an issue where the Articulation Bodies were not being visualised in the Physics Debugger. (1343929)
Physics: Fixed an issue where the Physics Debugger was not reacting to filtering settings as expected. (1319356)
Prefabs: Fixed an issue where Prefab were instantiated with a Prefab asset as parent. (1276785)
Shadergraph: Fixed an issue where horizontal scrollbars in graph sub windows could not have their lower scroll button used due to being overlapped by the resize handles. (1318614)
uGUI: Fixed an issue with selectable (i.e. Button) where it was not shown as selected when it was re-enabled until selection was cleared manually. (1342519)
UI Toolkit: Fixed an issue where a TextureId leak that could occur when a Panel was disposed or when the graphics device reloaded. (1336881)
Universal Windows Platform: Fixed an issue where C++ source code plugins failing to get copied to output build folder with executable only build type when the plugin is in a package that's referenced in the project. (1353677)
URP: Fixed an error where multisampled texture was being bound to a non-multisampled sampler in XR.
URP: Fixed an issue with terrain hole shadowing. (1349305)
Version Control: Fixed an SSO renew token issue after a password change.
Version Control: Fixed an issue wehre view was not switching to workspace after creating an Enterprise Gluon workspace.
Version Control: Fixed an issue were the contextual menu was not showing up in project view.
Version Control: Fixed some namespace collisions issues with Antlr3.
Video: Fixed an issue where VideoPlayback leaked if destroyed while seeking. (1308317)
Windows: Fixed an issue where SystemInfo.deviceUniqueIdentifier was not actually being unique on some Windows 7 machines. (1339021)

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