Eddy 3.0.0-beta_2.0
Released:
Release Notes
Eddy v3.0.0-beta_2.0
22 issues.
Feature
- Denoiser is now working with Progressive Rendering.
- Added a check box to go back to the first frame on simulation reset.
- E_Denoiser now supports Optix and OpenImageDenoise, with optional support for albedo and normals channels.
- New Qt Widget added on all Eddy nodes for quick access to documentation.
- Qt Help Widget has been implemented for Gizmos.
- New SDF Primitives (Torus, Cone, and Capsule) and new gizmo EddyPrimitives (Support conversion between SDF and Mask).
- EddyMerge node has been improved to support a smoothing weight.
- Denoise in-process with OIDN 1.4.3.
Fixed
- Sometimes Eddy3 displayed density where it is not supposed to appear.
- Crash when outputting some AOVs.
- Crash when enabling "high quality emission lighting" in advanced render settings.
- Reset E_Element buttons don't appear in viewer when using the gizmos.
- Random denoiser crashes in batch mode caused by helper application.
- All non-scattering LPE events crash the renderer.
- Address memory allocation problem when Eddy requested a greater amount of memory than what was available.
- Deep render deadlock.
- Henyey-Greenstein values are now clamped to the [-1.0:1.0] range to avoid a hang.
- Caching Enable/Disable UI does not update properly for gizmos.
- Camera Matrices are now written in OpenExr Deep renders metadata (as transposed matrices).
- EddyRender does not caching output correctly in the Viewer Cache.
- Clean up Gizmos default values and example files.
- Eddy documentation has been updated to reflect latest modifications.