Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.9f1
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
Web Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds (UUM-86352)
6000.1.9f1 Release Notes
Improvements
- UI Toolkit: Added the ability to change the TreeView item indent via a custom style property called
--unity-tree-view-indent. (UUM-44460)
Fixes
2D: Fixed issue where Palette camera position and zoom was not stored and restored when Tile Palette is reopened. (UUM-108337)
2D: Fixed perf regression when SRP batcher is disabled. (UUM-108333)
Android: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail. (UUM-105133)
Android: Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget. (UUM-104821)
Android: Fixed issue where Vulkan is preferred over GLES even though the drivers were detected as incompatible. (UUM-109250)
DX12: Fixed performance regression on some devices on DX12. (UUM-105545)
DX12: Graphics: Added support for generating mips when using Render Pass. (UUM-105804)
Editor: Fixed an issue which could cause the Editor Launch Screen to spontaneously crash on Linux. (UUM-104828)
Editor: Fixed artifacts when using HDRP with Screen Space Reflections in XR. (UUM-84213)
Editor: Fixed ExposedReference property drawer not allowing scene references. (UUM-108754)
Editor: Resolved hang where the Editor could hang on Linux when running under a misconfigured display session. (UUM-101798)
Graphics: Better error handling when trying to use Volume framework before initialization. (UUM-104542)
Graphics: Fixed a validation warning on DirectX by changing the fake input layout format. (UUM-105001)
Physics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation. (UUM-108922)
Scene/Game View: Resolved issue where the Camera first person mode in Cameras overlay is not clickable when the Editor is restarted with the Game View focused. (UUM-108801)
Serialization: Added additional checks to better catch merging errors in UnityYAML. (UUM-98013)
UI Toolkit: Fixed an issue where binding to a GradientField or a CurveField could hang the editor. (UUM-103737)
UI Toolkit: Fixed intermittent crash on AppleTV on Painter2D.ClosePath() call. (UUM-105548)
UI Toolkit: Pressing the "Fit Viewport" button will now centre a canvas, in the UI Builder, if the canvas size is 0,0. (UUM-109243)
Universal RP: Handle case where a main light is disabled in the URP Asset. (UUM-104391)
VFX Graph: Exception with inspector when block exposes a skinned mesh renderer. (UUM-102357)
Video: Fixed sporadic crash of video player on iOS when app is brought from background to foreground. (UUM-93765)
XR: Fixed an issue where the XrDisplaySubsystem tries to destroy textures that are still being used by other processes. This fix uses FinishRendering() to block the simulation thread until those resources are no longer in use before trying to destroy them. (UUM-109086)
XR: Fixed and issue where deployed URP Quest Applications throw Vulkan Errors on App Exit. (UUM-109083)
Package changes in 6000.1.9f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.9f1
Android: [GameActivity] Crash on "UnityMotionEventCallbacks::_GetPointerIdImpl" when giving 9+ simultaneous touch inputs (UUM-108743)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Video: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Vulkan: AndroidPlayer selects Vulkan Graphics API over GLES even on devices with limited support (UUM-109250)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
Web Platform: Garbage Collector memory leak when allocating and deallocating memory in Web builds (UUM-86352)
6000.1.9f1 Release Notes
Improvements
- UI Toolkit: Added the ability to change the TreeView item indent via a custom style property called
--unity-tree-view-indent. (UUM-44460)
Fixes
2D: Fixed issue where Palette camera position and zoom was not stored and restored when Tile Palette is reopened. (UUM-108337)
2D: Fixed perf regression when SRP batcher is disabled. (UUM-108333)
Android: Enforcing to use Streaming Assets extensions for noCompress string in Android Gradle project to avoid problem with too many entries in the list, which may cause Gradle build fail. (UUM-105133)
Android: Fixed issue where RenderBufferLoadAction.DontCare is ignored in some situation when switching between use of RenderPass API and SetRenderTarget. (UUM-104821)
Android: Fixed issue where Vulkan is preferred over GLES even though the drivers were detected as incompatible. (UUM-109250)
DX12: Fixed performance regression on some devices on DX12. (UUM-105545)
DX12: Graphics: Added support for generating mips when using Render Pass. (UUM-105804)
Editor: Fixed an issue which could cause the Editor Launch Screen to spontaneously crash on Linux. (UUM-104828)
Editor: Fixed artifacts when using HDRP with Screen Space Reflections in XR. (UUM-84213)
Editor: Fixed ExposedReference property drawer not allowing scene references. (UUM-108754)
Editor: Resolved hang where the Editor could hang on Linux when running under a misconfigured display session. (UUM-101798)
Graphics: Better error handling when trying to use Volume framework before initialization. (UUM-104542)
Graphics: Fixed a validation warning on DirectX by changing the fake input layout format. (UUM-105001)
Physics 2D: Ensure that changing the Transform Z position only does not affect Rigidbody2D interpolation. (UUM-108922)
Scene/Game View: Resolved issue where the Camera first person mode in Cameras overlay is not clickable when the Editor is restarted with the Game View focused. (UUM-108801)
Serialization: Added additional checks to better catch merging errors in UnityYAML. (UUM-98013)
UI Toolkit: Fixed an issue where binding to a GradientField or a CurveField could hang the editor. (UUM-103737)
UI Toolkit: Fixed intermittent crash on AppleTV on Painter2D.ClosePath() call. (UUM-105548)
UI Toolkit: Pressing the "Fit Viewport" button will now centre a canvas, in the UI Builder, if the canvas size is 0,0. (UUM-109243)
Universal RP: Handle case where a main light is disabled in the URP Asset. (UUM-104391)
VFX Graph: Exception with inspector when block exposes a skinned mesh renderer. (UUM-102357)
Video: Fixed sporadic crash of video player on iOS when app is brought from background to foreground. (UUM-93765)
XR: Fixed an issue where the XrDisplaySubsystem tries to destroy textures that are still being used by other processes. This fix uses FinishRendering() to block the simulation thread until those resources are no longer in use before trying to destroy them. (UUM-109086)
XR: Fixed and issue where deployed URP Quest Applications throw Vulkan Errors on App Exit. (UUM-109083)
Package changes in 6000.1.9f1
Packages updated

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