Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.6f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component (UUM-105412)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime (UUM-105246)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mecanim Animation: Animator does not continue animation indefinitely when toggling Animator.enabled through code (UUM-107650)
Mono: Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor (UUM-108338)
Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window (UUM-87106)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.6f1 Release Notes
Fixes
2D: Fixed a rendering issue where soft shadows were darker than expected. (UUM-18392)
2D: Fixed hdr encoding and postprocess resolve for rendergraph 2d. (UUM-105392)
Android: Fixed Integer input field allowing multiple "-" symbols under certain conditions. (UUM-103402)
Editor: Added emoji font fallback on WIN, OSX and Linux. (UUM-97030)
Editor: Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool. (UUM-102690)
Editor: Fixed OverlayMenu behaviour when deleting or reverting presets. (UUM-103066)
Editor: Fixed OverlayMenu width when preset name is very long. (UUM-103059)
Editor: Fixed tooltip position when mouse is over Scripting Defines in Build Profiles window. (UUM-104272)
Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207)
Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified. (UUM-79327)
Graphics: Fixed shadow culling not working correctly for intermediate renderers like Graphics.RenderMesh or Terrain. (UUM-96217)
Package changes in 6000.1.6f1
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.6f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component (UUM-105412)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime (UUM-105246)
Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used (UUM-104391)
Mecanim Animation: Animator does not continue animation indefinitely when toggling Animator.enabled through code (UUM-107650)
Mono: Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor (UUM-108338)
Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement (UUM-105139)
OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window (UUM-87106)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
6000.1.6f1 Release Notes
Fixes
2D: Fixed a rendering issue where soft shadows were darker than expected. (UUM-18392)
2D: Fixed hdr encoding and postprocess resolve for rendergraph 2d. (UUM-105392)
Android: Fixed Integer input field allowing multiple "-" symbols under certain conditions. (UUM-103402)
Editor: Added emoji font fallback on WIN, OSX and Linux. (UUM-97030)
Editor: Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool. (UUM-102690)
Editor: Fixed OverlayMenu behaviour when deleting or reverting presets. (UUM-103066)
Editor: Fixed OverlayMenu width when preset name is very long. (UUM-103059)
Editor: Fixed tooltip position when mouse is over Scripting Defines in Build Profiles window. (UUM-104272)
Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling. (UUM-103207)
Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified. (UUM-79327)
Graphics: Fixed shadow culling not working correctly for intermediate renderers like Graphics.RenderMesh or Terrain. (UUM-96217)
Package changes in 6000.1.6f1

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