Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.2f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Graphics Tools: Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled (UUM-102790)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Scene Management: Editor hangs when cutting and pasting a Script to another folder during Play Mode (UUM-104031)
SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass (UUM-102824)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects (UUM-103734)
6000.1.2f1 Release Notes
Changes
2D: Remove com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP. (UUM-95753)
Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. (UUM-102575)
Fixes
2D: Fix manual reference link for GridSelection (UUM-101641)
Asset Pipeline: Fixed import worker crash when switching Platform from Android to another platform. (UUM-103258)
Audio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166)
Build Pipeline: Improve BeeLocalCacheTool error reporting when copying files (UUM-102819)
Documentation: Added links to the startWidth, endWidth and widthCurve properties which replace the obsolete SetWidth method on the LineRenderer component.
Editor: .androidlib plugins if used extension plugins will work with Symlink Sources On. (UUM-103543)
Editor: Fix upload button is not aligned with other buttons in the Build Profiles window footer. (UUM-92546)
Editor: Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874)
Editor: Fixed a runtime crash when changing MSAA levels on OpenGL.
Editor: Fixed active profile disappears when opening a project with active server profile when server module is not installed (UUM-101846)
Editor: Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings. (UUM-86925)
Editor: Fixed console icons. (UUM-103134)
Editor: Fixed editor crash when serializing files bigger than 2GB (UUM-103305)
Editor: Fixed EditorUserBuildSettings.activeBuildTarget unmatch the active profile shown in the window (UUM-101847)
Editor: Fixed issue with dynamic fonts having some characters included in a clean build when using TMP. (UUM-103618)
Editor: Fixed issue with transition color on text with ATG. (UUM-78493)
Editor: Fixed pixelated icon in search window. (UUM-102758)
Editor: Fixed pixelated icon in search window. (UUM-103429)
Editor: Fixed some BIDI selection issues with ATG. (UUM-78977)
Editor: Fixed Universal_Foundation_GraphicsTests.214_Motion_Vectors_SG_Shader_Types_Vertex_Animation fails with GC.Alloc tests on ARM64 macOS (UUM-98144)
Editor: Fixed Windows profile not showing install in build folder checkbox based on player settings overrides. (UUM-93004)
Editor: Remove max width limit for search query panel. (UUM-103391)
Editor: Updated the precompiled assemblies update consent request message so that the dialog instructions always remain visible. (UUM-99073)
Editor: Windows now restored correctly to their last positions when opened on Ubuntu 24.04. (UUM-95655)
Graphics: Correct bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied. (UUM-69984)
Graphics: Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods. (UUM-67324)
Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub. (UUM-100350)
Kernel: Fixed leak detection for ThreadSafeLinearAllocator. (UUM-100968)
Linux: Fixed Player creates a maximized window when launched with batchmode argument. (UUM-100366)
Particles: Prevent NaN in Rotation3D if Shape Scale is Zero. (UUM-97828)
Physics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable. (UUM-102784)
Physics 2D: Ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances. (UUM-101320)
Scene/Game View: Fixed a specific case where the SceneView DebugDrawMode serialization could be incorrect. (UUM-102090)
Search: Fixed DirectoryNotFoundException in FindProvider. (UUM-99644)
Search: Fixed exception thrown when searching for filters in the "Select Scene" window. (UUM-103398)
Shaders: In lightmapped objects some mesh channels weren't detected as used. (UUM-103200)
SRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph. (UUM-99670)
Terrain: Fixed a bug in which the Terrain Settings tab state reverts to the previous selected tab when leaving and returning to the Terrain Inspector window. (UUM-103264)
UI Elements: Correct the order in which stylesheets are applied in the UIBuilder. (UUM-60382)
UI Elements: Fixed an assertion error thrown when discarding changes in builder. (UUM-99290)
UI Toolkit: Fixed an ArgumentOutOfRangeException when clicking through ListView and its scrollbar. (UUM-103037)
UI Toolkit: Fixed an issue in ListView dynamic height virtualization where content could disappear after scrolling. (UUM-102835)
UI Toolkit: Fixed UI Debugger matching selectors accounting for pseudo states. (UUM-71782)
Universal RP: Fixed HDR debug mode not working when Compatibility Mode is enabled. (UUM-101571)
Universal Windows Platform: .androidlib plugins if used extension plugins will work with Symlink Sources On. (UUM-79675)
VFX Graph: Disable Indirect Draw checkbox if the system does not have an update context (UUM-100962)
VFX Graph: Fixed Mesh Output compilation error while plugged on strip system. (UUM-97850)
Package changes in 6000.1.2f1
Packages updated
Pre-release packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.2f1
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
Graphics Tools: Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled (UUM-102790)
Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again (UUM-103525)
Scene Management: Editor hangs when cutting and pasting a Script to another folder during Play Mode (UUM-104031)
SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer (UUM-103836)
SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass (UUM-102824)
SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used (UUM-103384)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects (UUM-103734)
6000.1.2f1 Release Notes
Changes
2D: Remove com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP. (UUM-95753)
Build Pipeline: Allow building AssetBundles with both the DisableTypeTree and StripUnityVersion flags. Fix the ability to load these AssetBundles in the Runtime. (UUM-102575)
Fixes
2D: Fix manual reference link for GridSelection (UUM-101641)
Asset Pipeline: Fixed import worker crash when switching Platform from Android to another platform. (UUM-103258)
Audio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy. (UUM-102166)
Build Pipeline: Improve BeeLocalCacheTool error reporting when copying files (UUM-102819)
Documentation: Added links to the startWidth, endWidth and widthCurve properties which replace the obsolete SetWidth method on the LineRenderer component.
Editor: .androidlib plugins if used extension plugins will work with Symlink Sources On. (UUM-103543)
Editor: Fix upload button is not aligned with other buttons in the Build Profiles window footer. (UUM-92546)
Editor: Fixed a performance regression for Volumes in Dev builds and in Editor. (UUM-101874)
Editor: Fixed a runtime crash when changing MSAA levels on OpenGL.
Editor: Fixed active profile disappears when opening a project with active server profile when server module is not installed (UUM-101846)
Editor: Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings. (UUM-86925)
Editor: Fixed console icons. (UUM-103134)
Editor: Fixed editor crash when serializing files bigger than 2GB (UUM-103305)
Editor: Fixed EditorUserBuildSettings.activeBuildTarget unmatch the active profile shown in the window (UUM-101847)
Editor: Fixed issue with dynamic fonts having some characters included in a clean build when using TMP. (UUM-103618)
Editor: Fixed issue with transition color on text with ATG. (UUM-78493)
Editor: Fixed pixelated icon in search window. (UUM-102758)
Editor: Fixed pixelated icon in search window. (UUM-103429)
Editor: Fixed some BIDI selection issues with ATG. (UUM-78977)
Editor: Fixed Universal_Foundation_GraphicsTests.214_Motion_Vectors_SG_Shader_Types_Vertex_Animation fails with GC.Alloc tests on ARM64 macOS (UUM-98144)
Editor: Fixed Windows profile not showing install in build folder checkbox based on player settings overrides. (UUM-93004)
Editor: Remove max width limit for search query panel. (UUM-103391)
Editor: Updated the precompiled assemblies update consent request message so that the dialog instructions always remain visible. (UUM-99073)
Editor: Windows now restored correctly to their last positions when opened on Ubuntu 24.04. (UUM-95655)
Graphics: Correct bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied. (UUM-69984)
Graphics: Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods. (UUM-67324)
Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub. (UUM-100350)
Kernel: Fixed leak detection for ThreadSafeLinearAllocator. (UUM-100968)
Linux: Fixed Player creates a maximized window when launched with batchmode argument. (UUM-100366)
Particles: Prevent NaN in Rotation3D if Shape Scale is Zero. (UUM-97828)
Physics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable. (UUM-102784)
Physics 2D: Ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances. (UUM-101320)
Scene/Game View: Fixed a specific case where the SceneView DebugDrawMode serialization could be incorrect. (UUM-102090)
Search: Fixed DirectoryNotFoundException in FindProvider. (UUM-99644)
Search: Fixed exception thrown when searching for filters in the "Select Scene" window. (UUM-103398)
Shaders: In lightmapped objects some mesh channels weren't detected as used. (UUM-103200)
SRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph. (UUM-99670)
Terrain: Fixed a bug in which the Terrain Settings tab state reverts to the previous selected tab when leaving and returning to the Terrain Inspector window. (UUM-103264)
UI Elements: Correct the order in which stylesheets are applied in the UIBuilder. (UUM-60382)
UI Elements: Fixed an assertion error thrown when discarding changes in builder. (UUM-99290)
UI Toolkit: Fixed an ArgumentOutOfRangeException when clicking through ListView and its scrollbar. (UUM-103037)
UI Toolkit: Fixed an issue in ListView dynamic height virtualization where content could disappear after scrolling. (UUM-102835)
UI Toolkit: Fixed UI Debugger matching selectors accounting for pseudo states. (UUM-71782)
Universal RP: Fixed HDR debug mode not working when Compatibility Mode is enabled. (UUM-101571)
Universal Windows Platform: .androidlib plugins if used extension plugins will work with Symlink Sources On. (UUM-79675)
VFX Graph: Disable Indirect Draw checkbox if the system does not have an update context (UUM-100962)
VFX Graph: Fixed Mesh Output compilation error while plugged on strip system. (UUM-97850)
Package changes in 6000.1.2f1
Packages updated
Pre-release packages added

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