Manual installs
Operating systems
-Component installers
Windows
+Windows ARM64
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 6000.1.14f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
3D Physics: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: Crash with multiple stacktraces when rendering large models (UUM-111263)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] (UUM-110923)
License: Crash on WorkerLicense::HasEntitlement when starting the Editor (UUM-112436)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Native Editor Window Foundation: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Texture: Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project (UUM-101784)
Video: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-111599)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.14f1 Release Notes
Fixes
2D: Fixed Rendergraph 2D builders. (UUM-110269)
DX12: Fixed and improved DRED functionality. (UUM-111436)
Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185)
Editor: Documentation update to PostProcessSceneAttribute.
Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094)
Editor: Ensure updating the Search window title when receving async results will triggers repaint. (UUM-111417)
Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651)
Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340)
Editor: Fixed for macOS editor crash that could occur during specific situations when entering playmode. (UUM-109764)
Editor: Fixed query panel icon. (UUM-111403)
Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917)
Editor: Fixed
GetIconsAPI for Standalone platforms. (UUM-97474)Editor: Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. (UUM-110840)
Editor: Search disable find reference in menu if indexing options are not enabled. (UUM-86364)
EmbeddedLinux: Vulkan Multidisplay Crash. (UUM-101885)
GI: Fixed issue causing crash when no valid lightmap parameters are assigned. (UUM-111154)
Graphics: Fixed GBuffer index mismatch in URP. (UUM-109709)
Graphics: Fixed issue that may cause redundant clear-only renderpass when using Vulkan. (UUM-100540)
Graphics: Fixed Vulkan performance decrease from redundant clear-only renderpass. (UUM-107530)
Graphics: Removed redundant target requirements from APV includes in URP. (UUM-97906)
Graphics: Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety. (UUM-111486)
iOS: Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards. (UUM-100139)
Linux: Vulkan Multidisplay Crash. (UUM-101885)
Prefabs: Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs. (UUM-107408)
QNX: Vulkan Multidisplay Crash. (UUM-101885)
Search: Changed the default operator for the filter "dir" from "equals" to "contains". (UUM-110821)
VisionOS: Fixed type in platform define check. (UUM-111401)
Package changes in 6000.1.14f1
Packages updated
Changeset
+Third Party Notices
Release notes
+Known Issues in 6000.1.14f1
2D: UI is not rendering and an error is thrown when FXAA is enabled and cameras are stacked in a 2D URP project (UUM-110338)
3D Physics: Crash on mono-2.0-bdwgc.dll when instantiating a Prefab with Rigidbody after loading a scene from an Asset Bundle (UUM-108799)
Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled (UUM-95408)
DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project (UUM-104855)
DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project (UUM-105801)
DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project (UUM-105811)
DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations (UUM-107390)
DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations (UUM-107470)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12 (UUM-77757)
DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations (UUM-104826)
DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations (UUM-107766)
DirectX12: Crash with multiple stacktraces when rendering large models (UUM-111263)
DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project (UUM-104715)
DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API (UUM-104889)
Hub: Licensing Client fails to launch when opening Unity Hub (UUM-103995)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) (UUM-103996)
Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found) [Hub version 3.13] (UUM-110923)
License: Crash on WorkerLicense::HasEntitlement when starting the Editor (UUM-112436)
Lighting: All baked data for all scenes using APV is always loaded in Editor (UUM-104833)
Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged (UUM-111494)
Mono: Crash on mono_domain_jit_foreach when performing various Unity operations (UUM-112001)
Native Editor Window Foundation: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project (UUM-109764)
Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project (UUM-107673)
SRP Foundation: Gizmos are not rendering in Game view (UUM-104383)
SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled (UUM-104832)
SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled (UUM-84612)
Texture: Crash on PersistentManager::GetSerializedFileIfObjectAvailable when opening a specific project (UUM-101784)
Video: VideoPlayer freezes or stops on certain Android devices when enabling and disabling the Video multiple times (UUM-111599)
Vulkan: [Android] Runtime performance deteriorates on certain Android devices when Graphics API is set to Vulkan on an upgraded project (UUM-107530)
6000.1.14f1 Release Notes
Fixes
2D: Fixed Rendergraph 2D builders. (UUM-110269)
DX12: Fixed and improved DRED functionality. (UUM-111436)
Editor: Crash on RenderTarget::SetActive when opening the project. (UUM-103185)
Editor: Documentation update to PostProcessSceneAttribute.
Editor: Ensure preference to accept to modify the Diagnostics page stays valid for the life of the SettingsWindow. (UUM-104094)
Editor: Ensure updating the Search window title when receving async results will triggers repaint. (UUM-111417)
Editor: Fixed an issue where the Editor would crash if you called AssetBundle.UnloadAsync(...) and then immediately called AssetBundle.LoadFromFileAsync(...) that pointed to the same bundle you were in the process of unloading. (UUM-108651)
Editor: Fixed error message and refresh missing when going into playmode if no domain reload. (UUM-108340)
Editor: Fixed for macOS editor crash that could occur during specific situations when entering playmode. (UUM-109764)
Editor: Fixed query panel icon. (UUM-111403)
Editor: Fixed VFX not repainted when changing some asset properties. (UUM-99917)
Editor: Fixed
GetIconsAPI for Standalone platforms. (UUM-97474)Editor: Mac: Fix issue that when loading a multi-monitor window layout on Mac then all Unity windows would be clamped to the same screen where the mouse is, instead of keeping their positions on the various monitors. (UUM-110840)
Editor: Search disable find reference in menu if indexing options are not enabled. (UUM-86364)
EmbeddedLinux: Vulkan Multidisplay Crash. (UUM-101885)
GI: Fixed issue causing crash when no valid lightmap parameters are assigned. (UUM-111154)
Graphics: Fixed GBuffer index mismatch in URP. (UUM-109709)
Graphics: Fixed issue that may cause redundant clear-only renderpass when using Vulkan. (UUM-100540)
Graphics: Fixed Vulkan performance decrease from redundant clear-only renderpass. (UUM-107530)
Graphics: Removed redundant target requirements from APV includes in URP. (UUM-97906)
Graphics: Speculative fix for potential race conditions in CalculateSkinningMatrices by ensuring direct job completion for improved safety. (UUM-111486)
iOS: Improved keyboard input field toolbar positioning by using inputAccessoryView, especially for floating keyboards. (UUM-100139)
Linux: Vulkan Multidisplay Crash. (UUM-101885)
Prefabs: Fixed issue where m_Modifications block serializes incorrectly when replacing source prefabs. (UUM-107408)
QNX: Vulkan Multidisplay Crash. (UUM-101885)
Search: Changed the default operator for the filter "dir" from "equals" to "contains". (UUM-110821)
VisionOS: Fixed type in platform define check. (UUM-111401)
Package changes in 6000.1.14f1
Packages updated

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