Manual installs
Operating systems
-Component installers
Windows
+macOS
+macOS ARM64
+Release
Release notes
+Known Issues in 2021.3.52f1
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
2021.3.52f1 Release Notes
Improvements
- Graphics: Improved CopyTexture documentation (warning about using Apply, mentions of the readability property, and general improvements).
Changes
XR: The Unity XR SDK is no longer available as we have focused our investments towards OpenXR.
XR: Updated com.unity.xr.openxr package version to 1.14.3.
XR: Updated com.unity.xr.openxr package version to 1.15.0-pre.1.
Fixes
2D: Fixed Sprite Editor Window settings text alignment in Preference Window. (UUM-100716)
Android: Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools". (UUM-103233)
Editor: Fixed a crash when 0 vertex skinmesh. (UUM-93061)
Editor: Fixed a runtime crash when changing MSAA levels on OpenGL.
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed freeze within cyclic compositions where internal depth limit was not being observed. (UUM-49767)
Graphics: Fixed a crash when using legacy image effects with Metal stereo rendering (visionOS). (UUM-103020)
Graphics: Fixed the CustomRenderTexture Shader Properties array size warning. (UUM-96096)
Graphics: Replaced costly WMI videocontroller query. (UUM-102971)
iOS: Changed Device.advertisingTrackingEnabled to report status from AppTrackingTransparency on iOS 14+. (UUM-101288)
License: Updated error message when the Editor is attempted to be launched without an xLTS entitlement. (UUM-103361)
Mono: Fixed Process.Start hangs on intel mac editors running on apple silicon. (UUM-101541)
Networking: Updated our version of MbedTLS to 3.6.3 to address possible security vulnerabilities. (UUM-103889)
Universal Windows Platform: Fixed audio playback when minimized, when Application.runInBackground is set to true. (UUM-79675)
Version Control: Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
Web: Corrected the name of the background image file in the output directory when using "Name Files as Hashes". (UUM-96178)
XR: Fixed issue where Quest Link would fail when using DX12 and single pass rendering.
Package changes in 2021.3.52f1
Packages updated
Pre-release packages added
Changeset
+Third Party Notices
Release notes
+Known Issues in 2021.3.52f1
DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected (UUM-90065)
Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands (UUM-91617)
2021.3.52f1 Release Notes
Improvements
- Graphics: Improved CopyTexture documentation (warning about using Apply, mentions of the readability property, and general improvements).
Changes
XR: The Unity XR SDK is no longer available as we have focused our investments towards OpenXR.
XR: Updated com.unity.xr.openxr package version to 1.14.3.
XR: Updated com.unity.xr.openxr package version to 1.15.0-pre.1.
Fixes
2D: Fixed Sprite Editor Window settings text alignment in Preference Window. (UUM-100716)
Android: Fixed gradle-wrapper.properties not getting updated when modifying Gradle path in "Preferences -> External Tools". (UUM-103233)
Editor: Fixed a crash when 0 vertex skinmesh. (UUM-93061)
Editor: Fixed a runtime crash when changing MSAA levels on OpenGL.
Editor: Fixed dropdown rendering problem when opening from the Prefab Overrides Comparison window. (UUM-97349)
Editor: Fixed freeze within cyclic compositions where internal depth limit was not being observed. (UUM-49767)
Graphics: Fixed a crash when using legacy image effects with Metal stereo rendering (visionOS). (UUM-103020)
Graphics: Fixed the CustomRenderTexture Shader Properties array size warning. (UUM-96096)
Graphics: Replaced costly WMI videocontroller query. (UUM-102971)
iOS: Changed Device.advertisingTrackingEnabled to report status from AppTrackingTransparency on iOS 14+. (UUM-101288)
License: Updated error message when the Editor is attempted to be launched without an xLTS entitlement. (UUM-103361)
Mono: Fixed Process.Start hangs on intel mac editors running on apple silicon. (UUM-101541)
Networking: Updated our version of MbedTLS to 3.6.3 to address possible security vulnerabilities. (UUM-103889)
Universal Windows Platform: Fixed audio playback when minimized, when Application.runInBackground is set to true. (UUM-79675)
Version Control: Fixed false positive error showing in console if creating a workspace from the Hub with a version of the Unity Editor shipping with a default Version Control package older than version 2.7.1.
Web: Corrected the name of the background image file in the output directory when using "Name Files as Hashes". (UUM-96178)
XR: Fixed issue where Quest Link would fail when using DX12 and single pass rendering.
Package changes in 2021.3.52f1
Packages updated
Pre-release packages added

Find the Unity version that’s compatible with your existing projects, or that provides you with specific features unavailable in newer versions.
