Harness the power of XR in your authoring workflow
Using EditorXR’s extensible tool framework, you can create content directly in extended reality. EditorXR allows you to see things from the user’s perspective while accessing the full capabilities of the Unity Editor. EditorXR Runtime lets you build tools into your experiences and bring authoring workflows to AR-capable smartphones and beyond.
Features
Tools to bring your creative vision to life.
Tools, menus, and workspaces
EditorXR provides a framework for spatial authoring to bring the real world and XR world closer.
Spatial UI
The Spatial Menu provides an alternative, device-agnostic way to access functionality.
Locomotion tool
Quickly and easily navigate your scene in VR to see changes as you make them.
Annotation tool
Draw in 3D to leave notes for collaborators or create beautiful works of art.
MiniWorld workspace
View and edit the scene from a different perspective to create immersive worlds that work.
Runtime
EditorXR works at runtime. Build editing tools into your VR game or create spatial computing apps that work on mobile devices.