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Highly customizable rendering technology

Scriptable Render Pipeline (SRP) lets you tailor the rendering process to your target platform so you can optimize performance for specific hardware.

Next-level rendering

Unity provides several built-in rendering modes, which are sufficient for most games. SRP will allow you to take full advantage of the power of modern hardware and GPUs without having to digest millions of lines of code.

More control for developers

The ability to configure rendering in Unity from C# scripts will enable you to:

  • Optimize performance for specific hardware
  • Customize rendering processes on a granular level according to your needs
  • Control how your performance resources are used
SRP: What you need to know

Learn about the benefits of the new render pipeline and how it gives developers more control, customization, and performance optimization for your game.

Intro to SRP and Lightweight Render Pipeline

Get a high-level overview of the SRP technology and a demonstration on how to set up the Lightweight Render Pipeline (LWRP) in the Editor. Learn about the performance advantages that SRP can bring to projects targeting lower-end devices.

SRP Batcher: Speed up your rendering

SRP includes a low-level engine rendering loop called SRP Batcher that can speed up your CPU during rendering by 1.2x to 4x, depending on the Scene. Let’s see how to use this feature to its fullest.

Lightweight Render Pipeline

LWRP is optimized for high performance, especially on low-end hardware like phones and tablets, and on resource-hungry applications like XR.

High-Definition Render Pipeline

HDRP targets high-end PCs and consoles and prioritizes stunning, high-definition visuals. It’s ideal for AAA-quality games, demos and apps running on Compute Shader/GPU-compatible devices such as multicore PCs and consoles. It supports both forward and deferred rendering and uses physically based lighting and materials.

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