Performant network code for games
Built for games
Unity’s networking library is designed for performance to address the exacting requirements of real-time multiplayer games.
Networking is built on our next-generation ECS job-processing system, so network tasks are distributed for better performance.
Better performance means lower latency. We further reduce latency using geographically distributed infrastructure with Unity game server hosting.
Minimize latency with the new networking foundation
Latency is a sum of output processing, physical transport of bits, and input processing.
While transport is variable to internet conditions, the new networking layer reduces overall latency by minimizing server/client-side processing.