SIGGRAPH 2021 に Unity が出展!

8 月 9 日~ 13 日にわたって開催される、コンピューターグラフィックスとインタラクティブな手法をテーマとするプレミアグローバルカンファレンスでお会いしましょう。Unity からはデベロッパーデイ:アーティスト版など、素晴らしいものを用意してお待ちしております。

Use the promo code Unity22 to receive a free Exhibits Only pass or save $30 on other passes. Register now


ソニー、Lenovo、Varjo、Visionaries 777 などの Unity のパートナーの作品からインスピレーションを受け、最新のアーティスト向けツールを活用したさまざまな技術デモを確認し、Unity のテクニカルチームと一緒に Unity Editor を実際に操作します。

そして、日本時間 8 月 13 日(金)午前 5:00 はメインステージをお見逃しなく。Unity の XR 担当ディレクター Timoni West が、オムニバース、メタバース、ユニバース、そして皆さんが関心を持っているその他すべての世界をテーマにお話しします。

SIGGRAPH Make it Real

Lion Demo

Lion demo

Experience the latest from Unity Art Tools, shown in our new demo, Lion. This production features innovations in real-time technology that shows content created with Ziva, Wētā Digital, SyncSketch, SpeedTree, and the Unity Editor artist tools. Lion showcases plans to help artists create boundary-pushing visuals.

SIGGRAPH session highlights

We’ll share insights, demos, and the latest tech in person and online, with dedicated Unity content in room 116 from August 9–11. Click here to see our schedule.

Full schedule details
Auto-rigging real-time 3D faces with Ziva

Dive into Ziva Face Trainer (ZFT), the new auto-rigging solution for RT3D faces. Learn about ZFT’s deep-learning parameter space, ARKit, and Expression Controls animation system.

Making Unity’s flagship cinematic Enemies

Discover the tools used to create Enemies, including an in-depth look at the new strand-based Unity hair solution.

Advances in real-time rendering

Learn about the battle-tested and production-proven real-time rendering techniques used in video games’ complex, interactive virtual worlds.

Creating organic environments in Unity

Go behind the scenes to see new Terrain features and authoring workflows for environment artists in the High Definition Rendering Pipeline (HDRP) and get a preview of what’s next.

Loki: A unified multiphysics simulation framework

Join panelists from Wētā Digital as they discuss a new framework to simulate fluid, rigid, and deformable objects without compromising fidelity on any single element.

SpeedTree Cinema: From concept art to VFX asset

Learn how professional artists are leveraging SpeedTree 9’s art tools to craft scene-stealing assets, and chat with the team about what’s next for our tools.

Unity のロゴ


バーチャルブースは参加者の皆様との素晴らしい交流の場となりました。Unity チームとのさらなるやりとりをご希望ですか?

Press and media

If you’re a member of the press looking for more information about Unity at SIGGRAPH 2022, reach out to us directly.


ソーシャルメディアを通じて Unity とつながる

SIGGRAPH での Unity の出展に関する最新情報については、弊社 Facebook ページからご確認ください。また、Twitter LinkedInInstagram もフォローして、情報をチェックしてください。

What can I expect in response to the COVID-19 pandemic?

SIGGRAPH 2022’s health and safety protocol follows provincial and national requirements for safety during the COVID-19 pandemic. Please refer to the Province of British Columbia website for the latest provincewide COVID-19 information.

Where is the event being held?

SIGGRAPH 2022 will take place in person at the Vancouver Convention Center in Vancouver, Canada, and virtually online.

How much does it cost to attend SIGGRAPH?

SIGGRAPH offers a variety of passes, with prices depending on the level of access, including both in-person and online-only. For details, visit the SIGGRAPH Passes & Prices page.

Will Unity sessions be available on demand if I miss one or more?

Yes, a variety of Unity sessions will be available online after the event.

How can I get started with Unity Art Tools?

Learn more about Unity Art Tools. Want help to dive deeper? Set up time to chat here.

Additional SIGGRAPH FAQs

Visit SIGGRAPH’s FAQ page for additional information about the event as a whole.